[quote=@Descartes] T1 isn't the best solution, but I also think that free form combat should be kept free form. Numbers just ruin the simple elegance. I think Skallagrim has some kind of rule set in his mind (or actually written and published that I just haven't found yet) that might fix this and might just need a little more peer review and testing before being able to be put out for the few of us who are actually here. We're a small community though, so there are some unspoken rules which are pretty much just Arena etiquette; for instance, not being able to attack on the first post. [/quote] Sadly, that doesn't help newbies just popping in. I might've been mentored by Tearstone and Lyzan, but the later I forgot a bit of what I was taught as I never got to practice it. [quote=@Vordak] Numbers are used to described the surrounding world same as words. To me, they have the same right to exist in a combat roleplay as a comparative description: saying that you can punch down a concrete wall is same to me as saying that your punch carries half a million joules in it. [/quote] I think we're talking more about Stat numbers than actual measurements. Those numbers, with a word description to give me an idea of how much damage that actually can do, help and make it easier to determine each other's strength and match up against each other. For example, I'm researching number Hz and such to get an idea of Jacer's enhanced ability as well as keeping it above human but not some "super beast"using an animal's range that slightly less than say a bat. Which from many resources is a very good listener. XP