[quote=@Skallagrim] An introductory subforum would be nice if people used it to learn and become an active participant. Many come here with the idea of starting a thread and fighting any which way. Those people have an idea of what they want and when the community doesn't respond they leave. Those who step into the chat with an introduction vanish shortly after. It is a tough line because the arena denotes different things to different people. [/quote] [quote=@Impaqt] [color=7bcdc8]For reasons like this that I think we need some kind of Introductory subforum for people coming into the Arena here. A chance to really make sure everyone gets all the information they might need. Just expecting everyone to read every single thread with no real guidance on what they should and shouldn't bother to read is asking a bit much, I think. Also, It would offer a chance to post more relative threads. For example, I've been here for how long now? And I couldn't tell you where at in the Arena one could go and find the ruleset for T1. I mean, I'm sure it's there somewhere. I mean, I assume someone would have posted that by name. Perhaps even other rulesets.[/color] [/quote] I actually... have saved rather a lot of threads, from preguild fall, saved into my flash drive. I think I even saved character sheets as well for reference in how some of the powers were explained, limited, etc. Namely as they helped a lot though they were varied for each player. Yes, if I like a CS I tend to draw aspects I like and such, as well as read them to see how detailed I should be in my own. Some of them were fairly well done. [quote=@ImportantNobody] There could be an area in the multiverse itself to train newcomers so they could participate in the multiverse, developing their characters while learning at the same time. [/quote] Well, that would depend on a few factors. Namely how would you do that, like a sort of mentoring system or purely 'it's there so use it' tactics? The first, is an iffy one as I don't know the vet number or how dependable the newbies will be. You could have mentors that are too stressed to help teach newbies the ropes and ins and outs, while some newbies might up and vanish. However it has a better chance then the other. Mainly because in the 'it's there, so use it' tactics, you'll end up with Players often interacting alone or struggling to balance story telling and the arena aspect of it. For me, I need a balance between normal rp and arena aspects. Usually the prior leaning into the latter resulting in a arena style fight then a lull for a while followed by another fight. I like to think of it as a sort of a plot of a novel. The fights are the raising actions, while there's normal rp leading up those points. It was one of the main reasons I enjoyed the arena was when Lyzan invited me into Insanity Isle with two friends of mine. It combined the two rp types nice and smoothly which allowed for conflict and story, increasing my enjoyment of the arena. It was namely a smooth transition from one to the other. [quote=@Skallagrim] That only happens if they want to participate. If they want to start their own arena fight with friends they aren't interested in "our" arena elements. [/quote] That seems a bit unfair to me when you say it like that. Namely as I only battled with Lyzan, instead of joining the multiverse back before guildfall, in a pm because I knew him best. Some times comfort zone takes a higher position than risk to many people, like in my case before now. That didn't make what he taught different from your arena fights since they were the same basics. Mainly, the reason I stuck to only Lyzan because he was my friend and I wasn't afraid he would frown on my mistakes, get bothered by my questions, or get tired of teaching me. The same goes for Tearstone. I knew both would encourage me to think about my actions, sink into the scene and develop tactics outside the box. Especially no matter how unusual or unrealistic it was, and then explain to me several factors to increase my knowledge for the arena. I think many reasons I frightened off opponents was because I asked details I considered important when I couldn't imagine a post fluidly. For example, during Yosh's last battle with Descartes which I asked, over skype, a bunch of questions about the attacks. Namely how high off the ground Raelis was hovering, where key things were, etc. Mostly to get a gist of the power, tactics and stuff that could be used even if my PCs don't have it. I like a challenge as long as there's some solutions. [quote=@Impaqt] [color=7bcdc8]And this, ladies and gentlemen, is how you fight T1 style, without all your theoretical numbers. P.S. I may or may not be drinking heavily tonight. While trying to respond to my NoW fight. Ha![/color] [/quote] Thank, I believe. I like to try to incorporate normal rp with arena style as it's a smoother transition than going purely arena. Earlier, I struggled so hard on Iron as I didn't have an actual story or world I could base him as well as being so rusty. Jacer's easier though I'm still iffy if I did him right or didn't put as much detail as I should. Mostly I have a habit that I put both strengths and weakness out front in a CS because it helps me feel better about the pc being balanced. Odd, likely, but true. XD Though Jacer is likely my most detailed one being at about 8 gdoc pages long and I've not even gotten into the back story and rp stuff really. >_<