[@Unfortunately] [@HylianRose] I'll make a test CS for example. Here's what I'm sort of talking about. [hr] [img]http://pre11.deviantart.net/2cd7/th/pre/f/2013/193/7/2/twistedfate_render_by_light_one-d6d5xaj.png[/img] [b]Name: Twisted Fate[/b] [b][h3]Powers[/h3][/b] [b]Dice Roll:[/b] If Twisted Fate stands next to someone for about twenty seconds, he will be able to sneak out some money. Whether he succeeds or not is completely random. [b]Pick A Card:[/b] Twisted Fate charges a card with either three kinds of powers: red (power), yellow (stun), and blue (energy restoration). Blue only works on organic targets. The cards tend to work for his favor, but the power selection is still decided by a probability factor. [hr] Now, none of that is supposed to really make sense in the Athalian roleplay, but it shows the gimmicks of how probabilities could be handled without a fully-functioning system that does not need a lot of control by people (can be controlled by computer languages well). Let's compare that with this version. [hr] [b][h3]Powers[/h3][/b] [b]Dice Roll:[/b] If Twisted Fate stands next to someone for about twenty seconds, he will be able to sneak out some money. If he tries to take money before ten seconds, he only succeeds if a dice is rolled and he gets over a 5. If he takes the money slightly before twenty seconds, he will be able to take the money if the dice rolls at 4. If twenty seconds pass, he will be able to passively take the money without a roll. [b]Pick A Card:[/b] Twisted Fate charges a card with either three kinds of powers: red (power), yellow (stun), and blue (energy restoration). Blue only works on organic targets. If Twisted Fate charges the card before two seconds, he will roll a dice: 1-2 will end up with red, 3-4 will end up with yellow, and 5-6 will end up with blue. If Twisted Fate charges the card right at two seconds, he will roll a dice: 1-3 will lead him to the random selection, 4-6 will allow him to pick any card. If Twisted Fate charges the card for three seconds, then he will choose whatever kind of power he wants to use. [hr] The primary difference between the non-systematic version and the systematic version is that while the non-systematic version is ideal when initiated by a computer language, it's not ideal if the person controlling the probability is a person. And from what I've seen, some misunderstandings on how unfair the dice-rolling system is for completely random-probability-based characters are pretty frequent. The systematic version may look boring to some, but the main point is that it [b][u]works well[/u][/b] when used by people, as there is still a reward for the character taking their time and effort to keep their powers functioning the way they want it to. And like Rose said, there is also the encouragement of improving the powers as the roleplay progresses, which eventually may do away with the powers' weaknesses to a certain extent. That's how I see probability-based powers should work, honestly.