[quote=@Unfortunately] Wow, Monty's concept is becoming more and more difficult to... whatever. I have no idea how to deal with this now. wat do [/quote] I absolutely love the idea of a wanted a character. It would make things really interesting so I really don't want you to drop the character completely. But her power is so... unregulated that as a GM, I need it to be more... 'controlled' I suppose. I once had a character built up who used cards to facilitate her powers but each card did a different thing. But it led into too many loopholes my character could exploit that I dropped it. I.E. Keeping the 'good' cards separate from the 'bad' ones. Her powers would be difficult, but once completed we could just follow the rules on them. I say I'd rather do the rolls because 1) I have many, many dice. I just bought a pack of 5 sets for 14 bucks (SUCH A GREAT DEAL BRUH) and so yeah. I don't have to use dice roller websites. And, I'm less biased than you might be. While you may not trust me to give you the exact number I came up with on the roll, I would assure you that even if it were my character, I wouldn't cheat the roll. That's not fun. When you create a character like this, you're looking for fun interesting things to happen by chance. But it can be kind of complicated to set up in a way that everyone feels comfortable with. If you don't want to set up her powers in the manner we're asking for, then I'd recommended finding a different power concept to give her. I would not get rid of her. Again, I absolutely love the character and the idea of a wanted character. I'm just not crazy about the amount of power you'd have as a player with unchecked powers. Just roll with me here. :)