This game partly is about experimenting with the form, so I'm glad colours are kind of playing a role - well in keeping with the board game aesthetic I was plugging for so I'm on board with it if youse want to do it. :) What I will ask is that [color=ec008c]I[/color] [color=ed1c24]don't[/color] [color=7bcdc8]ever [/color][color=f7941d]want[/color] [color=00a651]to have[/color] [color=f7941d]to try to read[/color] [color=ec008c]this.[/color] So if colours become a consistent thing that are used, and you end using dialogue distinguished from your own colour (whether by collab or just quoting another character generally), could you please use a more neutral tone than the one they're using for the sake of our eyeballs? So it might look like [color=92278f]"Blahdy blah"[/color] said Mr Purple. [color=fdc68a]"I quite agree"[/color] said Countess Tangerine. rather than [color=92278f]"Blahdy blah"[/color] said Mr Purple. [color=f7941d]"I quite agree"[/color] said Countess Tangerine. [quote=Some RPG Master of the Games of Yore]The mark of a good GM is keeping a level head and putting some positive boundaries in place so nobody goes blind from the sheer vivacity of it all.[/quote]