[quote=@Sho Minazuki] Good and evil are defined by actions, both methods and results, but intentions will always blur that line. This is the simplest form of how to make good and bad characters and some that are near the middle, but if you want to make it even more convoluted... Take a page from Metal Gear Solid. They blur the lines of good and bad so frequently you yourself even find it hard to trust characters you meet. I can't explain how they do it. I only just got into the series' deeper story. Using character example, I considered putting Lucius, my senior character as an antagonist, even though originally I planned on writing a new one for that. The reason being was that he had the ruthlessness and methodical approach that the cool calm collected types of villains have. I moved him over to the senior side in the end though. [/quote] I enjoy controlling calm, ruthless characters, though most of them were in their thirties to forties. I can't help but enjoy watching dem villains being calm even if the end of their villainy is clear. Nearly none of them had redeeming features though; only a few of them were legitimately reasonable for their actions. I enjoy having fairly aged characters. Playing as young/teen characters just makes me older than I should feel lol