Alrightie. Some of you may be familiar with Asdivine Dios, a pretty good android and iOS game similar to Final Fantasy and other such RPG's. The premise is set around Izayoi, the worlds deity, and three of its governing spirits set out to stop a man from destroying all things divine whilst battling the 'murk' an evil force that causes would-be harmless creatures to attack humans. There is a Mercenary guild mentioned several times in the RPG, un-fortunately you can't do much in it aside from arena runs. TL;DR, this RP is based upon that mercenary guild and the murk, even if only loosely ao those un-familiar with the game will be able to grasp it. The world of Asdivine is quiet massive, I haven't explored much of it nor finished the game so many areas will either be custom or added as the RP goes. The world of Asdivine only had two 'civilized' species persay, humans and spirits. However, in this RP there will be many more races and civilizations than mere humans and spirits. You are free to make your own, however, nothing stupid like a rainbow farting dubstep unicorn goblin. You will be denied and barred from posting on this thread. There will be magic, enchanted equipment, and lots of other things. No, this will not be DnD on Roleplayerguild, simply a very expansive roleplay with special things. I will explain some things about the past, such as who Odium was and the like. Odium was the main bad dude, takes place after he is killed(un-sure if killed in the game, just goin' with that). Now then, onto le plot and such. ----- Setting: You being in the town of Apricus, 500 AO(After Odium) in the mercenary guild of The Blinding Sun. Plot: Ever since you were young you heard tales of great warriors from the mercenary guild, taking on life risking jobs and protecting the innocent of your village and others. You wondered and dreamed what it would be like to be one of them, you decided once you were old enough you'd join the guild and fight alongside the heroes of old against the murk. And finally, today is that day. --- [hider=Character Sheet] Name: Age: Race: Appearance: Personality: Bio: Magic: Gear: Additional Details: [/hider] Races: [Hider=Human] Shy of the Spirits themselves the oldest living race in Asdivine. Plain old generic humans, the source of the murk with their greed and anger. They hold the power to destroy the murk or destroy Asdivine with it, as well as having the most diversity in their skillsets.[/hider] [Hider=Spellborn]Spellborns are said to be a cross of a Spirit and a human, others say they were creations of the deity himself. Spellborns have a natural affinity with a chosen element and its magic to go with it. Spellborns lives are also tied to their magical strength, the more they over-exert themselves the weaker they get, possibly life threatning. Their eyes glow with whatever element they are affiliated with, as such it is relatively easy to spot a Spellborn.[/hider] [hider=Murkens] Murkens are humans whom have bonded with the Murk, harnessed it for un-imaginable power. They are able to keep the Murk from taking them over through various charms and seals. Generally seen as abominations to many, they don't like revealing their powers, keeping themselves covered with thick clothes to avoid having any of the dark patches of Murk crawling across their skin seen by others.[/hider] [Hider=Dawrves] One of the many races that have began showing up in Asdivine, perhaps they have been there all along but never bothered to show themselves. Small folk, usually miners. Never growing to be more than 4 ft tall, even then that is on the tall side. Don't let their size fool you, they are smart, cunning, and masterful engineers. Most of the designs for the new machinery comes from them.[/hider] [hider=Elves] Elves, the creatures of the forest. Nearly the exact same as a human only marginally shorter in height, they live for hundreds of years and are expert marksmen. They rarely leave their homes in the forest, preferring to keep to themselves and only trade amongst other Elves. Generally their towns are blocked from the average creature by a powerful ward that repels you away from it if you get near it without you ever knowing. Of course, they also have pointy ears.[/hider] Thems are the races. If you wish to add your own custom race, do be sure to put at-least some detail into describing it.