[@Truth]Okay so character Edits (yes its a Triple post just deal with it). Parent not parents Nephilim are the children of One Angel and one other being. The children of two angel's are born angel. Also if his Father was an Angel he would not have lived in the city. Most Nephilim are born through an angel that serves a god being sent on a mission and then encountering another being they fall for. It IS possible that the characters father could have been in the city an extended mission for the purpose of helping the inhabitants. So I would decide on what god the father served if you want to go that route. If it was mom then that doesnt matter but the question remains how could he have learned from his angelic parent unless she was in his life. So you can either get rid of that or come up with a reason for the angelic parent to stay. Okay the scythe is cool BUT i'm okay with it being able to remember everything for him. The catch is. It wont let him APPLY it automatically. Big difference between theoretical and technical knowledge. So he can for sure use the scythe to record memories and then practice the techniques later but the scythe cant do the work for him. Its too strong. The Aegis, its cool, I like that it identifies things. Very neat touch. However. Antimagic is INSANELY powerful in Galendar. So I'm thinking it can dissipate the mid to lower level magics that get leveled at him but if it gets hit by something high end Like a warlock's Hellfire or a Wyrdshapers Faefire or even just an Elementalist using a high end magical version of their lords element its not going to stop it all. Id be willing to say it can block most targeted force magics and most enchanted weapons. I think that's fair. So it wont protect him from other types of magics, illusion, alchemy that sort of thing it wont block. Or a Powerful force magic. Just because of how dangerous someone with a decent will and some anti magic can really be. If it turns out that it makes him under the power curve when we get started, we can certainly talk and see about making an adjustment. I'm also in agreement with Grin. The possessions need to be more specific just because of how easy it is to use that as a source of convenient items/artifacts/whatever you need at the time. I don't think you'd abuse it but there is always the possibility. Additionally there is sort of a suspension of disbelief issue with it if the character can just come up with the solution to problems with it. Its what i like to call the batman's utility belt problem. When he magically produces the solution to a specific problem with his convenient utility belt you sort of gone. "Oh that's bullshit who would have a (insert highly specific item here)" Other than that (It seems like a lot but it was just a lot of me talking about three smaller fixes) I like the character and I'd like to see where you go with the character. If you feel creative it might be cool to add the potential for an old enemy returning or something in his past to potentially bring up later. Just a thought. If you have any questions or you think I'm off base with something PLEASE let me know I have a fair bit on my plate so there is a possibility i got something wrong or missed something.