[@Afina] Alright, I only have a few nitpicks with your Character Sheet, although it's probably more on me than you because these are things I've only alluded to rather than explicitly state and a lot of things are just vague details in my head that I haven't properly communicated. The only known magic in this setting is the shapeshifting of druids and the potions of the witches. In theory, it could be possible harness magic in another form, but if so, it hasn't been figured out. The brewing of the potions is essentially a way to stabilize magic in a form that it could actually be put to use. It's a bit like how we can synthesize anti-matter, but it's almost immediately canceled out after creation since it touches matter. Nobody actually knows how druid shape-shifting works because the druids themselves don't really care, nor will they let the witches study it. So as it is, there are no conventional D&D spells and there aren't magical items. Kira could still know how to make wands and staffs, but they wouldn't be magical in nature. However, only those who know the secrets of magic (other witches) know this. Most people get the hell out of dodge if they see a witch pull a wand out of her sleeve because they don't want to be turned into a newt. This is more of a semantics things, but all druids and witches are human. Like 1 in 200 girls will be born a witch, and a child born by a witch is most likely also going to be a witch, but otherwise bloodline doesn't really affect latent magical ability. I know you were probably using it as an easy way to differentiate the magical from the non-magic, but I feel like I had to bring it up.