[quote]Psychomancy is the most powerful blood OFFENSIVELY, and DEFENSIVELY. Why? A, it has a 100% success rate. A fireball can miss, a lightning bolt can hit something else, something can simply be ineffective. Psychomancy? It always achieves the desired effect. But, surely there's a counter? Supposedly, the Ward system. Here's the problem with how wards work: One, only mages can get them, and two, they require specialized training, from a psychomancer. So, who has the strongest wards? Psychomancers. The only proper counter to it is itself. There is the biggest problem; wards. The system allows the Psychomancer to get away with far too much with complete impunity as it stands. So, I propose that wards simply become an extra layer of defense available to mages associated with training, but a strong will and active (Active as in 'that guy's trying to get in my head, I can't let him') concentration can provide some resistance to the lower levels of Psychomancy. This might make it seem like the psychomancer cannot do as much, but it simply means they have to work for their power, same as anyone else. Is it unfair that a Pyromancer must lead his target, that an offensive vitamancer must close to touch range, or that a Runecrafter must spend hours not jut learning to make a rune, but creating it as well? No. And Psychomancers should just be able to say 'I do this' and be done with it.[/quote] These are the proposed changes to Psychomancy I was speaking with Rtron about.