[quote=@EliteCommander] You say that he can move, which is technically true, but how often is someone really going to be able to dodge an experienced mage? After years of experience, it's not like a mage is going to be incapable of aiming. A pyromancer could shoot an exploding fireball at their feet, an herbamancer can change the direction of vines on the fly, an electromancer has really fast moving projectiles, an aeromancer can just use the air around them. Dodging is a possibility, but there are a lot of abilities which really aren't that hard to aim. You point out that psychomancy is a guaranteed hit, which is fair, but you also need to consider that a ward is a [i]guaranteed defense[/i] For as long as you can maintain the ward, it will work against major psychomantic attacks. A ward can be broken, but as long as it is up, it has a 100% success rate. Trying to dodge a lightning bolt isn't anywhere near as certain. [/quote] That isn't fair either. 'All or nothing' defense is not fun in any way to deal with. A more accessible but more easily broken defense would easily make up all of this nonsense. Any asshole with legs can avoid something with some luck, but if you don't have a ward, you're fucked. And if it's so easy to get a waard, then everyone at the college will get one and Enemy Psychomancy will be entirely useless. The ward system as a counter is just... bad.