I'm open to ideas of alternative defenses against Psychomancy, Freeshooter, but it's not going to be fair for current players who have psychomancy and future players who may want Psychomancy if wards become a freely available thing. Take for example, the bridge fight with the enemy Psychomancer and Ssarak. Sure everyone else had difficulties dealing with the Psychomancer because they lacked wards, but when you do? No amount of illusions can protect you from that rock coming in your direction, or an axe being swung at your chest. If everyone had wards, that's a lot different then merely giving everyone a chance to resist. That's a free counter, even if it's just a novice level ward, as a novice level ward will be able to withstand at least one master level attack. And working off from Fallen's ideas, there are ways to defend from it utilizing one's own magic. I can't say for certain the electricity thing, but a Geomancer capable of moving the ground around him could shield his body with an earthen barrier. No line of sight = No effect. I'm current revamping Telepathy that, even as a passive effect, one still needs to be aware of the target's location in order to maintain the telepathy. A focused concentration would allow you to stick with them as long as they haven't gone too far, but then you're focused on that one person, which means less focus on the area around you. [quote=@Freeshooter92] Let's say I trick the guy into thinking I'm somewhere else, right? A simple thing, SURELY not equal to a wizard hurling a boulder at him? Well, now that I've done that, I simply walk around and stab him in the back. No dramatic fight, no defense, he's down, I win. If I were the boulder guy, he could have dodged. After all, how can you fight someone like that? It's totally impossible. And since he doesn't have the special training (Didn't go to the college) I can do that to him with complete impunity, since no natural defense to Psychomancy actually exists. [/quote] As frustrating as it may sound, that is the sort of fighting style one would [b]need[/b] to use with Psychomancy. Like a backstabbing rogue, doing things that are straight forward and predictable means that you'd die. Psychomancy, after gaining more ability in it, is all about shutting down key targets and making it easier to defeat them through other conventional methods. Or distracting multiple targets with illusions to make it easier to do things conventionally. Now I can agree that Psychomancy should take more time to do, but it will fall into a similar vain of being lit on fire: It may not be immediate, but if you don't stop it quickly you will die, one way or another.