[quote=@Flagg] Hi Dark, in answer to your questions: 1) We're not using its full length bc people wanted to be clustered close to one end, and I tried to accommodate placement preferences early on. 2) rudimentary air transport is fine, areal units for fighting, let's stay away from. 3) The map is not an exhaustive topographical description of the landscape, just a way to get relative city locations, biome types, rough distances, major land marks like rivers and lakes and mountains. If a spur of land, etc, is required to explain the flow of a river, you can assume there is such an explanation. Everything is still a draft and subject to change as I try to give folks what they want. [/quote] I understand as such, hence directing those comments at others as opposed to you! You've made it clear the map is a WIP, I'm just having a little fun prodding at it. Don't take it serious unless I address it at you! And even then I only mean it constructively. So no flying scouts/cavalry? Ok. [@GreivousKhan] Seems good to me. Here's my religious break down anyway: The Way of Yvazgrul: 100% [b]Cavalry Breakdown For Khan:[/b] Light-Medium Melee: 40% Light horse cavalry. Dragoons. Spider Cavalry. Heavy Melee/Support: 25% Heavy horse cavalry Torren cavalry Ardawn Elkun - Giant mountain elk support units. Ranged/Archer Cavalry: 35% Light, medium and heavy, horses and spiders as well as some occasional elks.