[hr][h1]|| [i]The Setting [/i]||[/h1][hr] [hr][h3]| [i]Metahuman Information [/i]|[/h3][hr] [indent]Mutants, Freaks, Overhumans, Gods themselves... Commonly called Meta-humans are normal humans that were afflicted with a strange condition that has given them powers that defied the laws of nature and physics. Men with super strength, women who can teleport, children who can control nature itself. These powers are extremely varied. These abilities stem from a strange energy that resides deep within them. A green flowing energy that is known as the Meta-human energy. A invisible energy that is extremely hard to detect through normal means. This energy inhabits a Meta-human's entire body, from their skin, to their bones, to their blood. The energy isn't detrimental to them, or the environment, not even in the slightest, it can even be called beneficial. What is interesting is that scientists have observed that energy is the same, everyone has a slightly different form of the energy. Which is believed to be related to how no Meta-human has the same exact power. When a Meta-human uses their power on the outside world, a small amount of the meta-human energy gets projected and focused in that area. Such as a Water-Elemental controlling a cup of water will get some of the energy projected into it, until they cease control and the energy will return to their body. There will be a residual amount of the energy on it, however. It's so faint that it's extremely hard to even detect, only extremely specialized and complex technology can detect faint amounts of the energy. Another interesting effect the energy has is how it grows within a human being. Starting out with a small amount of the energy, until it grows as they develop and learn new things about their powers. Stronger Meta-humans tend to have more energy within them. However, there's a particular connection between high-stress situations and the advancement of powers. Under high-stress situations, powers rapidly develop. There is no set age when powers develop. Some Meta-humans are born with their powers, while others won't develop until late into their lives. Powers received are sporadic at best. There is no way to predict what power a Meta-human will have, nor who will develop powers. Not even the strongest information-type can determine that. That said, any power a Meta-human receives is almost random. Completely unrelated to race, culture, education, or physical activity. It is also theorized that every human being has the potential to become a meta-human. However, there are such a thing as hereditary powers. Powers passed from parents to the children, or simply run in the family. These are relatively uncommon, but this is the reason why there are entire families of Meta-humans. However, while inherent powers do exist, anyone will get a different version of a passed down power. In what ways vary. Sometimes it's a slight difference, then other times there's a difference in function, or they will have an ability that nobody else have. Like it's been stated before, Inherent powers are uncommon, but there is a chance family members will get a power. Which will be explained below. Meta-humans have a very particular effect attached to them: The Black Fall Effect. This has two main effects on the meta-human population. Firstly, all Meta-humans are subconsciously attracted to each other. So subtly that it's next to impossible to even notice. It causes the shyest people to head out and interact, or draws people to one particularly location. The more Meta-humans that are around, it will cause a "flocking" effect. The other primary effect is that those who spend plenty of time around other Meta-humans have a higher chance to develop powers themselves. It can't be a minimum amount of contact, it has to be years around Meta-humans for someone to develop powers. Which is why family members and close friends are extremely likely to get powers. Meta-humans are only capable of using one third of their potential strength, very similar to muscles. These natural limits are theorized to be in place so that they don't burn out. However, similar to flight-or-flight, high-stress situations allow Meta-humans to push themselves beyond their blocks, and develop them in the process. However, while powers are truly incredible, they come at a price. Powers have a toll on the body and mind. Excessive and unrestrained use would cause what could be described as physical overexertion. They'll get tired and weak from use, along with some bodily damage. Pushing powers beyond their limits in high stress situations cause even worse problems, and at it's most extreme, it may cause an effect known as "Ashing". This is basically an extremely deadly aliment where a Meta-human self destructs. Their powers shut off, and all their cells will die at an alarmingly fast rate. Their cells will drop off their body like specs of ash, and this process will continue until there is absolutely nothing left of a Meta-human. This state is extremely deadly, and there's a mere 4% chance of survival - Even if a ashing victim does survive, there are some permanent physical damage (Amputation, Brain damage, loss of powers, etc, etc - Are a few). Ashing is what Meta-humans truly fear, as any meta-human can ash if they are not careful. There is a slight prejudice against Meta-humans. With people who can easily tear a city to shreds, it's a given. However, with the advent of NEST and the other laws in place to keep Meta-humans in check, it has greatly waned. All Meta-humans must be registered and have a special chip implanted in them that will allow them to be identified by NEST officials. Any unregistered Metas caught will be immediately forced to register.[/indent] [hr][h3]| [i]Classifications of Metahumans[/i] |[/h3][hr] The RAVEN/DOVE organization assigns every Meta-human a specific class based on their type of power. [hider][h3]| Cerebral |[/h3] [hr] [indent][b][i]The Mind.[/i][/b] Easily the most straight forward out of all the power types; Cerebral powers have something to do with the mind. Any power that has something to do with the mind. Out of the three primary power types, Cerebral powers are the least diverse. Usually falling under powers that let people gather information, alter minds, or exert their wills on the outside world. Telepathy and Telekinesis are the primary Cerebral ability - with a great deal of the Cerebral types have differing versions of those two powers. There are a variety of other Cerebral abilities (Astral projection, Memory Manipulation, etc). [i] Subclasses:[/i][/indent] [list] [*][b][i]Extra-Sensory.[/i][/b] The Extra-sensory class entails powers that allow people to gather (and sometimes share) information on a extra-mental level. A sixth sense you could say. Powers under this sub-class strictly deal with gathering information. Telepathy is stated to be under this class, yet the powers that are mainly under this class are Extra-sensory powers such as ESP, Precognition, Retrocognition, etc.[/list] [list] [*][b][i]Domination.[/i][/b] [/list] [h3]| Super-System |[/h3] [hr] [indent][b][i]The Body.[/i][/b] Super-System type Meta-humans have abilities related to the body of themselves or others. Super-System powers are easily the most diverse out of all the Power Classes. Any power that changes (or enhances) the body in any way can be classified as a Super-System power. Powers such as Super strength/speed, flight, and Regeneration are prime examples of Super-System abilities.[i] Subclasses:[/i][/indent] [list] [*][b][i]Bestial.[/i][/b] A very common sub-type of Metahuman, Bestial Metahumans have traits from the Animal kingdom. Most, generally, have the traits of one Animal. These abilities are divided into two functions; either they're permanently altered with the animal traits, or they have the ability to transform into animals. They don't exactly [i]have[/i] to be based off an animal, a Metahuman can simply have animal-like, or bestial traits. There are some Bestial Metahumans that are based off of Mythological-beasts (Such as Werewolves, Dragon, etc). [/list] [list] [*][b][i]Biological.[/i][/b] Those under the Biological class have the direct ability to actively manipulate their biology and anatomy, rather than have permanent alterations. They have the ability to manipulate the biological makeup of themselves and others. Bones, blood, skin, muscle, etc. This can include shape-shifting, growing new muscles, and skin-manipulation. [/list] [h3]| Elemental |[/h3] [hr] [indent][b][i]The World.[/i][/b] Those under the Elemental class have the ability to warp matter and energy to their will. Most Elemental types have control over one, or several similar, elements. Many of them function the same way, in the way that each Elemental-type has the ability to move the Element that they have control over, along with a few extra tricks. However, not all Elemental types are like this. Any ability relating to a kind of matter falls under the Elemental Class. A Metahuman that could turn into stone, or a Meta empowered by water, would count as an Elemental ability (Albeit falling under the Super-System Class). However, abilities that have to do with the manipulation of body, or mind, would be Super-System or Cerebral. [i] Subclasses:[/i][/indent] [list] [*][b][i]Energy.[/i][/b] Energy-types are Metahumans with an affinity over Energies. They operate similarly to Elemental-types, they can generally create and control an energy they are attuned to. This is a very broad definition. It can range from electricity, to fire, to sunlight, or sound. Just like it's parent class, turning into energy, or getting empowered by it also counts as Energy. [/list] [list] [*][b][i]Mimic.[/i][/b] [/list] [h3]| Power |[/h3] [hr] [indent][b][i]The Essence.[/i][/b] The least common type of Meta-human out there. Opposed to altering the mind, body, or the world, Power-types alter the very essence of Superpowers; the Meta-human energy. For example they can alter it (On a large, or small, scale) to give themselves different powers (Power replication comes to mind), or enhance, or weaken, the powers of others. They are easily the most feared out of all the Power-types. There are some Meta-humans under this class who can give or take away powers - there's even some who can manipulate powers themselves.[/indent] [list] [*][b][i]Replication.[/i][/b] [/list] [list] [*][b][i]Charger/Dampener.[/i][/b] [/list] [h3]| Other |[/h3] [indent]Powers that simply don't fall under the above categories.[/indent] [/hider] [hr] [h1]| [i]Metahuman Hotspots[/i] ||[/h1] [hr] [hider] [h3]| Black Fall |[/h3] [indent]The proclaimed "City of Freaks". Black Fall is famous because it has the most Metahumans congregated into one City (1% of all Metahumans live in Black Fall). Easily the most important location for Metahumans. The city went from a small fishing town to a major hub for gamblers, tourists, businessmen, and families, in the course of a few centuries. It contains people of almost every ethnic background. It is located in Pennsylvania, on the Delaware river, not too far away from Philadelphia. It is split down the middle by the river, with one part of the city on each side. Technically it is apart of New Jersey too, since one side of Black Fall is technically on the state of New Jeresy. The West side of the city is known as "Old World Black Fall" where the city started. It has most of the population centers and major buildings that have been there from the start. The East side of the city is known as "New Black Fall" which is much more commercialized. It contains most of the clubs, casinos, and mansions.[/indent] [h3]| Stadium City |[/h3] [indent]Created over the course of a few decades, with heavy Metahuman involvement, Stadium City stands in Ohio. Stadium City was ordered by the President to be created by Metahumans in order to help alleviate the Anti-Metahhuman hysteria and show that they are helpful. Stadium City, in design, doesn't appear too different from other cities. It has residential districts, a downtown, plenty of skyscrapers and more. It has plenty of Metahumans, however. After the construction of the city, many of the Metahumans that made it stayed in Stadium City and their descendants remained there. However, it was ridden with crime for decades. Over the years, the city began a hive for all sorts of Organized Crime, plenty of which involved Metahumans. Plenty of gangs and mafias made Stadium City their home. The Police and NEST had a hard time getting them out, as plenty of them were corrupt themselves. However, things changed once the Tyrants moved in and took over. Now, the underground crime belongs to the Tyrants, and the city is much better. Crime is at a low, and people feel safe again. Also, the ISD Headquarters is also situated in Stadium City.[/indent] [h3]| Highroller Heights |[/h3] [indent]Located near the borders of Arizona and Nevada, Highroller Heights is the bastard son of Las Vegas (Sometimes referred to as New Vegar). Massive, boiling hot, in the middle of an american desert, and gives you great reason to check your shoes every morning. Just without the class and style that movies and other media outlets build it up to be. It's run down, the people are bitter, and just about everyone wants to make a quick buck - At the expense of others of course. This city has tons of casinos, and other fancy places to make the place look good for the tourists (The main source of income of High-Roller heights). But when you see the city for what it really is, you'll reconsider. By day it's a sandy city, a pleasant place, if you know where to go. At night, the seven deadly sins take over. Sex workers, gangsters, drug dealers, rapists, and lunatics roam the streets. To say the least, crime is high here. Because corruption is rooted so deep, the crimes are brushed aside with a simple wad of cash. High-Roller Heights has racial diversity, so people of all colors are a common sight in this city, along with a high population. The city is located in the middle of an active desert. There is sand far as the eye can see, it's skin blistering hot, and since it's a desert; don't expect rain. Superhumans are a common sight here.[/indent] [h3]| Mendel |[/h3][sub][i]By [@Maxx][/i][/sub] [indent]Located in northern Louisiana on the border between Louisiana and Mississippi is Mendel, a city of about 200,000 people where 6,000 are meta-human. The city was once a manufacturing hotspot, but when the Corvo Family, a metahuman organized crime syndicate, moved in, everything changed. They began to pump money into the west side of the city, attracting more businesses and cleaning it up significantly despite weakening the east side. The city is divided in half by the Mississippi, similar to Black Fall. The east side is a poor city living around the few factories left operating, and the west side is a more modern metropolis with a lot of corporate buildings. The city is most famous, however, for its gangs; the Vanguard and the Skulls. The two rival gangs have a tremendous amount of influence on their perspective sides, and often clash with police and each other, much to the appeal of the media. About a year ago there was a gang war between the two sides which gained international attention and left parts of the city in complete ruin.[/indent] [/hider] [hr] [h1]| [i]Organizations[/i] ||[/h1] [hr] [hider] [/hider]