[center][h2][color=#00EBEB][U][B]Tsūretsu, Shinmyōko[/B] - [I]Futashika Arashi[/I][/U][/color][/h2][/center] [center][img]http://safebooru.org//images/971/3113bf9c627a173c86b5b8c8a8bcb48cb356e91d.png?976428[/img][/center] [hider=General Data][B][U]Name:[/U][/B] Tsūretsu(Bitter), Shinmyōko(Meek child). [I][U]Nickname/Alias:[/U][/I] Futashika arashi(The Uncertain storm)/ Inmyō; Ōko; Tsuu; Retsu. [I][U]Gender:[/U][/I] Female. [B][U]Age:[/U][/B] 26. [I][U]Age Appearance:[/U][/I] 19. [I][U]Sexuality:[/U][/I] Heterosexual. [B][U]Village:[/U][/B] Kirigakure. [I][U]Birthplace:[/U][/I] Kirigakure. [B][U]Organization:[/U][/B] The Peacekeepers. [B][U]Clan/Kekkei Genkai:[/U][/B] Tsūretsu/Fuhon'i jun'nō. [B][U]Rank:[/U][/B] B rank. [U][I]Position:[/I][/U] TBA. [B][U]Chakra Nature:[/U][/B] Wind+water+fire(Netsuton). [url=http://safebooru.org//images/989/3207af4778bd84d2e8bcca5c0c756c0e30d26f82.jpg?994610]Additional Appearance Details:[/url] Wearing her head protector as a belt, Shinmyōko stands at 5'2 and weighs a bit above average for her height. [B][U]History:[/U][/B] Born, raised, and trained in Kirigakure, Shinmyōko had a lot of trouble in her earlier years. Always having been a bit timid, she was often protected by her parents and eventually it came to become something of a weakness. Despite her efforts she always found the use of jutsu a difficult task, especially ninjutsu. Still with rigorous training and discipline, as despite being timid she was quite responsible, she managed to learn even some of the more advanced jutsu of her clan. She however, did not prefer these techniques and only learned them to please her family and her clan. So, as she grew up, becoming a genin worthy of the chuunin exams, she found a passion of her own, though she kept it a secret. Eventually, when the exams began and reached the arena, her style was revealed. Taijutsu augmented by her clan's powerful Kekkei Tōta, better known as nintaijutsu, or in her case kekkei nintaijutsu. Actually failing her first exams, but impressing her father and mother alike, they helped her train harder and helped her begin to blossom as a person as well, to become more than the timid little girl that people saw on the outside. Coming of age was hard for her, others made fun of her --particularly the more well-endowed girls-- for her lacking physique, and her confidence lowered. However, when it again came to the exams and she was matched against one of them, they soon found out who was superior. Her match began in silence, the two kunoichi stalking each other with narrowed eyes. Shinmyōko just kept eye contact until her opponent finally rushed her, preforming handseals and sending an eruption of flame in her direction. There were only moments to spare, and in those moments she burst through the flames, unhindered by their raging heat, and struck the girl with 6 successive strikes, fists augmented by cold and hot alike, driving her away in one final strike where she slammed into the wall with great force. The girl had to be carried off, but she was merely unconscious and her wounds would not be severe, despite her strong dislike Shinmyōko had shown restraint and it was this that gained her rank. From there on her confidence grew, but she was still a bit more quiet spoken and withdrawn then the rest. Something different began to happen though, she as approached by others, she began to make friends. This brought joy into her life and her skills only improved, eventually allowing her to accomplish much in her youth, even elevating her to jounin rank for splendid performance and leadership. She has been a jounin for two years now and would be settling into her position if Kirigakure had not erupted into civil war around the same time she became a jounin. [B][U]Personality:[/U][/B] Shinmyōko is a bit quiet and reserved, but she is overall a fairly happy woman who either wears a smile or a serious expression. She is often seen to be somewhat happy, with a subtle smile on her face despite the seriousness in her eyes. She is rather vulnerable emotionally, but she has many friends and is confident in her own abilities. One could call her strong as despite her shortcomings, as she is no genius, she has persevered to better herself over the 26 years of her life. Overall she is a rather determined, loyal, and caring individual with an eye for talent and a strong sense of justice. [Url=https://www.youtube.com/watch?v=GLqiQWAXQh8]Theme:[/url] Two Steps From Hell - Winter Spell.[/hider] [hider=Equipment][B][U]Base Weapons & Items:[/U][/B] X explosive tags. X smoke bombs. X flash tags. X kunai X wire[/hider] [hider=Combat Data][B][U]Special Traits[/U][/B] Resistant to both heat and/or cold. Above average chakra control. Low resistance to genjutsu. Skilled in nintaijutsu. No skill in genjutsu. Average Durability. Large chakra pool. Physically strong. High Stamina. Fairly quick. Flexible. Agile. [B]Name of Kekkei Tōta:[/B] Fuhon'i jun'nō([sub]不本意順応[/sub] [I]'Unwilling Acclimation'[/I]). [B]Clan:[/B] Tsūretsu. [B]Description:[/B] A genetically locked Kekkei Tōta attributed to members of the Tsūretsu clan, this advanced elemental affinity allows its users to manipulate Netsuton([sub]熱遁[/sub] [i]'Heat release'[/i]), which is created via the combination of wind, water, and fire. This elemental affinity, as its name implies, manipulates thermal energy. This allows even the average inheritor to shift materials, though primarily water, through the three states of matter commonly found on earth--whereas advanced users can create plasma as well. Due to their affinity suffusing their body to an extent, members of the Tsūretsu clan gain a resistance to both heat and the lackthereof, eventually making them highly resistant to ice and fire affinity techniques. It should be noted that Netsuton is offensively weak to the lightning affinity whereas the strongest defense against it is earth affinity chakra. ========================================= [B][U]Techniques:[/U][/B] [B]Canon Jutsu[/B] [url=http://naruto.wikia.com/wiki/Water_Prison_Technique]Suirō no Jutsu(Water Prison Technique)[/url]: Only useful for containment, or defense, after battle(s). [url=http://naruto.wikia.com/wiki/Water_Release:_Water_Sky_Convergence]Suiton: Suiten Hōfutsu(Water Release: Water-Heavens Convergence)[/url]: Linked to her KT. [url=http://naruto.wikia.com/wiki/Water_Release:_Rising_Water_Slicer]Suiton: Mizu Kamikiri(Water Release: Rising Water Slicer)[/url]: 10 yard max range. [url=http://naruto.wikia.com/wiki/Ice_Release:_Swallow_Snow_Storm]Hyōton: Tsubame Fubuki(Ice Release: Swallow Snow storm)[/url] [url=http://naruto.wikia.com/wiki/Wind_Release:_Vacuum_Great_Sphere]Shinkū Taikyoku(Wind Release: Vacuum Great Sphere)[/url] [url=http://naruto.wikia.com/wiki/Fire_Release:_Running_Fire]Katon: Hibashiri(Fire Release: Running Fire)[/url] [url=http://naruto.wikia.com/wiki/Blade_of_Wind]Kaze no Yaiba(Blade of Wind)[/url] [i]*Hyōton Techniques do not require preexisting Ice.[/i] [B]Custom Jutsu[/B] [B]Name of Technique:[/B] Netsuton: Zōkyō([sub]熱遁: 増強[/sub] [i]'Heat Release: Augmentation'[/i]). [B]Type of Jutsu:[/B] Supplementary Kekkei Ninjutsu. [B]Rank:[/B] C-A. {B}. [B]Range:[/B] N/A. [B]Nature Type:[/B] Netsuton. [B]Handseals:[/B] 12. [B]Description:[/B] By preforming the 12 handseals of this technique, the user's Kekkei Tōta becomes active in all jutsu used thereafter thus allowing them to control the heat and pressure systems of said techniques with varying levels of ease. Mastery of this technique allows the user to actually create weaker versions of particular jutsu and used clever tricks to amplify their strength rather than utilize an inherently stronger jutsu on command. The trade off for this is that these smaller jutsu will take more time to form and gain strength due to the increased complexity. [B]Weakness:[/B] This technique takes a constant, but very small, drain on the user's chakra proportional to the amount and strength of the jutsu used. ==================== [B]Name of Technique:[/B] Natsu·fuyu no tensō([sub]夏·冬の転送[/sub] [i]'Summer-winter Transfer'[/i]). [B]Type of Jutsu:[/B] Kekkei Nintaijutsu. [B]Rank:[/B] A. [B]Range:[/B] N/A. [B]Nature Type:[/B] Netsuton. [B]Handseals:[/B] 7. [B]Description:[/B] By manipulating the pressure, and thus heat, systems of air in front of and behind the user, a stream of air is created which follows their movements. This air stream's direction --via temperature and pressure-- alters by the will and bodily movements of the user. This means that if the user is running towards an enemy with this active, it will create a strong breeze to push them at an increased pace towards their target. This gives something of a supplementary attack as the air behind the user is particularly hot and the air in front of them is rather frigid. This technique can speed someone up about as much as 1-2 times. [B]Weakness:[/B] While this technique is in use no techniques above C rank can be activated due to the focus required. The chakra cost for this technique is moderate, but constant meaning the longer it is active the more chakra is taken to supply it. Useable for up to 8 minutes with a cool-down time of 4. ==================== [B]Name of Technique:[/B] Gokkan no kōgake([sub]極寒の甲掛け[/sub] [i]'Frigid Gauntlet'[/i]). [B]Type of Jutsu:[/B] Kekkei nintaijutsu. [B]Rank:[/B] C. [B]Range:[/B] N/A. [B]Nature Type:[/B] Netsuton: Hyōton. [B]Handseals:[/B] 3. [B]Description:[/B] One of two techniques, Gokkan no kōgake uses the inheritor's netsuton to form a gauntlet of intense cold around one, or both, hands. There is a layer of protective chakra around the hands and forearms to defend from the possibility of frostbite or the like. The cold is intense enough to cause burnsor intense damage to exposed tissues. This thus augments the user's hits with either a cold wave upon contact, or it simply causes increased damage. Articles of clothing or armor can and likely will be damaged by this technique. The air around the technique can be seen to ripple with a light bluish glow but has no otherwise telltale signs. [B]Weakness:[/B] Can only be maintained for a maximum of 2 minutes. Useable for up to 6 strikes after which the jutsu will disperse in a wave of chill. Weak to fire affinity techniques, but also good at serving as a slight defense against them. Takes a set amount of chakra and then remains active for that amount of time. Cannot be used without access to her arms/hands. ==================== [B]Name of Technique:[/B] Yakitsuku kōgake([sub]焼き付く甲掛け[/sub] [i]'Scorch Gauntlet'[/i]). [B]Type of Jutsu:[/B] Kekkei nintaijutsu. [B]Rank:[/B] C. [B]Range:[/B] N/A. [B]Nature Type:[/B] Netsuton: Katon. [B]Handseals:[/B] 3. [B]Description:[/B] One of two techniques, Yakitsuku kōgake uses the inheritor's netsuton to form a gauntlet of intense heat around one, or both, hands. There is a layer of protective chakra around the hands and forearms to defend from the dangerous heat. The air around the technique can be seen to ripple with a reddish glow but has no otherwise telltale signs. The heat is strong enough to cause 2nd or 3rd degree burns on contact, but if the hand is held on an opponent it can carbonize the flesh due to the increased focus of doing this. The user can fire off up to 2 heat-waves which can only cause 1st degree burns but also serve as a buffering wind. Materials that are more conducive to heat will be more easily damaged by this technique. [B]Weakness:[/B] Can only be maintained for a maximum of 2 minutes. Useable for up to 6 strikes after which the jutsu will disperse in a wave of heat. Weak to ice, water, and lightning affinity techniques, but serves as a slight defense against water and ice. Takes a set amount of chakra and then remains active for that amount of time. Cannot be used without access to her arms/hands. ==================== [B]Name of Technique:[/B] Netsuton: Kao no Hayate([sub]熱遁: 顔の疾風[/sub] [i]'Heat Release: Visage tempest'[/i]). [B]Type of Jutsu:[/B] Kekkei Nintaijutsu. [B]Rank:[/B] A. [B]Range:[/B] N/A. [B]Nature Type:[/B] Netsuton. [B]Handseals:[/B] 10. [B]Description:[/B] By exuding physicalized Netsuton chakra, the user programs it with the jutsu's 10 handseals after which the chakra forms a cloak of heat/cold potential with a similar shape to the kyuubi's 1-tail cloak. This cloak shields the user from both intense hot and cold thus allowing them to charge right through most non-piercing water, ice, or fire techniques. All strikes become augmented with both hot and cold as first a wave of heat is sent off followed by a wave of more intense cold. The heat can nearly cause 1st degree burns, but it is the cold that is dangerous as the heat prepares the body for more of itself only for it to be struck with what amounts to a gaseous wave of ice, or rather frigid air. This can actually freeze clothing completely and cause it to shatter or melt if heat or movement occurs. This cold, if continued exposure is allowed, will cause frostbite and then severe frostbite if one is not careful. Coming into direct physical contact with the cloak causes overexposure within a space of 6 seconds. Overexposure is when the cells are exposed to near simultaneous intense heat and cold which causes them to lose their ability to reproduce, and increases the rate that the exposed cells die at. This effect however does not spread, but should an entire limb be enveloped within the cloak's chakra it should simply be amputated due to the high probability of chakra poisoning. The user's speed is amplified similarly to Natsu·fuyu no tensō. [B]Weakness:[/B] This technique is incredibly weak against lightning and will only last for up to 4 minutes max with 1 use per battle per half a day. This technique takes about 2/3rds of her chakra stores despite the short amount of time that it lasts. This technique, after it falls, stops the user from utilizing techniques above D rank for 1-2 minutes. Causes immense physical strain, thus after its deactivation the user's nerves are incredibly sensitive to stimuli, particularly through the sense of touch. Decreased agility, flexibility, and strength after use. No other jutsu can be activated during its use. ==================== [B]Name of Technique:[/B] Netsuton: Taiki no sai kōsei([sub]熱遁: 大気の再校正[/sub] [i]'Heat Release: Atmospheric re-calibration'[/i]). [B]Type of Jutsu:[/B] Kekkei ninjutsu. [B]Rank:[/B] B-S. {B} [B]Range:[/B] 15 yard radial hemisphere. [B]Nature Type:[/B] Netsuton. [B]Handseals:[/B] 14. [B]Description:[/B] This technique is executed by pushing Netsuton chakra from the body and into an amorphous cloud of moisture or by spreading this moisture out over a radius. Once this is done the user can apply their advanced shape manipulation to the cloud/area allowing it to shift shape, attack, defend, at their whim. 6 seconds of contact with this chakra causes overexposure, as explained in the previous technique. [B]Weakness:[/B] This technique requires essentially all of the user's chakra besides the base amount needed to think correctly, remain conscious, and use for limited dodging and the guiding of their now externalized chakra. This technique remains active for 5 minutes after which the user is too drained to move. Her lower mastery of this technique makes it less powerful and disallows her from creating complex pressure/heat patterns and shapes from and within the cloud.[/hider]