[@Tancuras] I added my characters stats to their sheets as well as their stat gains per level. I stuck to the Dark Souls stat system because I was more familiar with it. The stats aren't really concrete, but I decided that I wanted something for me to see what level my characters were at. Also I changed Hatori's levelling system. It's essentially the same thing but worded differently. Instead of having to choose whether he or the dragon level up, they both level up at the same time. The downside is that Hatori and his dragon require double the amount of experience to level up than other classes. So everyone else might need 1000 exp to level up, but Hatori would need 2000 and so on. He'll be significantly weaker than most throughout the early to mid stages, but will make up for it by being an insanely high source of damage in the later stages of our adventure.