So in this role play, ethically questionable Corporations, Rogue Government Agencies, Malicious Crime Organizations, Covens of Witches, Cabals of Vampires, Tribes of Werewolves, and Think Tanks of Scientists, either benign or mad scientist versions of Think Tanks all exist in the same region of the world, in America, 2116. While the government and small orders of super heroes aid law enforcement in protecting cities and regions of the country from villains and immoral activities from any threat, vying factions jealously fight for power. NPC Factions: The U.S.A ((Congress/The President, etcetera)) The Clarrence Administration The United States Mutagenic Empowerment Association has forced known super heroes into registering for the government. Most superheroes aren't so powerful that they can breeze through scores of soldiers unarmed and come out on top as the only survivor. But nonetheless, the murders of innocent people throughout the country and assassination of prominent law enforcement officers has caused the Senate to agree on passing the Mutagenic Power Association Act, where anyone who possesses beyond mildly beneficial mutations to join the MEA. The MEA possesses Seven classes of Meta Humans. . . In Good Standing, Registered, Independent ((Folks who have somehow earned their privacy and independence from the Association)), Declassified (Those in trouble with the law and MEA), Danger Gamma, Danger Beta and Danger Alpha. Danger Alphas are forever forbidden from being unrestricted, forever disallowed from being in the public eye. Danger Beta are folks who resist arrest/or any association with the MEA and will fight tooth and nail to be unregistered. Danger Gammas are folk who simply repeatedly resist arrest and attempt to never register. Occasional resistance still places them in class Beta. Alpha Danger class is someone who attempts to mask their identification and repeatedly hides themselves from MEA, always trying to evade danger. Somewhat different from Beta Class that they never have any resistance of arrest and tend to always run, and never fight. Independents are meta humans who have somehow earned their way out of association and freedom, but this is a difficult class to obtain. Registered are the majority of Meta Humans, and Good Standing are folks who tend to volunteer for their tracking down of the "Danger classes".