For just a second, Keystone forced his mind to focus on the image of the Red Wizard to his right stripped naked (except for his very important looking hat), his extremities tied to stout stakes, splaying him out taut over a pit of glowing beechwood coals. From above, an elaborate system of ropes and pulleys lowered an endless procession of feral Gnomes (clad only in bone jewelry, their teeth filed down to grotesque points) down onto the Wizard's face where they took turns attempting copulation with his nostrils. Other gnomes, spent from their nasal debauchery, prodded him with sticks and giggled with a glee associated closely with drunken, demonic toddlers. If that mindraping piece of sewage still had a fix on what Keystone was thinking, the large man's brutal yet vivid imagination would provide an answer forthwith. That's when he noticed the glint of steel from atop the building his procession neared. Either this ambush was meant for the people guarding him, or Keystone was being led into a trap. Either way, he was not capable of snatching arrows out of the sky - yet. Not being alive to make it into the fortress where he would likely get killed anyway would net the same result, only sooner. He locked his eyes on the crossbowmen, silently, and waited for the last possible moment before his window of opportunity closed. As the arms holding the crossbows tensed to make small corrections, necessary to accurately hit their intended targets, Keystone spoke in a clear, urgent voice, "Archers, left high!" It was unfortunate that Keystone, otherwise a marginally bright guy, occasionally had problems distinguishing right from left in times of stress. At least, that's what he was going to tell anyone who asked. Healed and energized, he took off at a sprint into the alleys of Telflamm. If they the Red Wizards and Merchant's Council thought they had him, any eyes that may have been on the Xiang Temple may have been recalled. First order of business was to circle around indirectly to discourage pursuit, reclaim his equipment, and get the hell out of lands influenced by the Red Wizards OR the Council. It would be a compelling reason to keep him in town, now that he's a fugitive. Someone else must know how to set this right. If he survived the next couple of days, anyway.