Dragon Steel Wand Enchanted Steel Magic Wand (+5 MP) Steel Dagger (1d6 + DEXmod) Leather Armour (+1 DEF) Ragged Black Robes Moldy Wooden Staff Name: Trey Gender: Male Species: Aves Class: Black Mage Level: 2 EXP: 0 Stats: HP: 8 MP: 10 Defense: 3 (+1 from Leather Armour) M. Defense: 7 Strength - 10 [(6)3-1 + 2] Endurance - 3 [(1)2-1 + 1] Stamina - 4 [(3)1-2 + 2] Agility - 15 [(5)5+2 + 3] Dexterity - 12 [(5)4+1 + 2] Magic - 14 [(4)3+3 + 4] Wisdom - 13 [(3)4+3 + 3] Spirit - 13 [(6)3+1 + 3] Intelligence - 17 [(6)3+3 + 5] Luck - 13 [(6)2+1 + 4] Bio: Trey was born and raised in a village up in the mountains. It was built at the top of one of the highest peaks. This, of course, made it almost impossible to reach for those incapable of flight. Because of this, most of the residents were Aves. Any other species would probably fall to their death trying to get there, including humans. For years, the village remained untouched, and was almost completely safe from human attacks. Eventually, the village elders started to get wary of the humans passing by below them. If one of them found a way to scale the mountain, it would spell disaster for every single one of them. They decided that they would have to be prepared for these attacks. They began training the young Aves in the village, so one day they would be able to fight back against the humans. Trey hatched shortly after the elders made this decision. He was taught the basics of black magic at an early age, and as he grew older he began to improve. He was far from a master, but he could hold his own in a fight. He eagerly waited for the day his training would be put to use, thinking he could handle whatever the humans threw at him. One day, his training was interrupted by the sound of a horn echoing through the village. He instantly stopped, knowing what it meant. Humans were attacking the village. He flew out to the outskirts of the village, along with several others that had been trained to fight humans. It was a small group, so he thought it would be an easy fight. He severely underestimated how strong they really were. One by one, the humans picked off the Aves that were attacking them, until only a few remained. As soon as Trey realized that the humans were winning, he tried to fly back up to the village to get everyone to evacuate, but it was too late. A human archer spotted him, and shot him out of the sky before he could get there. He lied on the ground for what felt like hours, barely alive. He only survived because he happened to get lucky. The humans didn't notice that one of the Aves lying at the base of the mountain was still alive. Then, a little while after they left, a group of trolls that were passing by decided to examine the wreckage. Luckily, one of them noticed that Trey was still breathing, and rushed him back to their camp. As far as he knew, he was the only one who survived the attack. After thanking the trolls who saved his life, he headed for the nearest village. It wasn't nearly as secure than his original home, though. The humans tore it apart within a few months, forcing Trey and many others to re-locate. This cycle was repeated many times. He never tried to fight the humans, since he knew he wouldn't be able to do it on his own. Before he could even think about fighting back, he needed a group. Abilities: Phoenix: When at 0hp or less (though, must have more than -10hp), has a 5% chance of revival every three turns. Once revived, remaining health is determined by a d20 roll, with 20 = 20hp. Can be used once every long rest. Skill : Focus - May randomly increase INT for duration of combat. Ability 1 : Magic - Cast Medium to High level Back Magic. Cannot cast ultimate magic. Ability 2 : Bluff - Lower all enemies defense by 5% and Increase Intelligence by 2%. Stacks up to 5 times in battle. Can be used twice per turn. Wields: Wands, Daggers, Bows/Arrows. Spells: Fire: A basic fire spell that starts a fire underneath your opponent's feet, can cast it up to 30 feet away, but must be able to see an opponent you're casting the spell at. Cost: 2MP. level: 1/1. Damage: 1d6 + (stat modifiers) Thunder: A basic lightning spell that sends sparks at your enemy's location, can cast it up to 30 feet away, but must be able to see an opponent you're casting the spell at. Cost: 2MP. level 1/1. Damage: 1d6 + (stat modifiers) Fira: An improved fire-based spell that causes a fire within a 10-foot radius from the point where it was cast. Can be cast up to 30 feet away, and doesn't require you to see who or what you're casting the spell at. Cost: 6MP. level 2/4. Damage: 2d6 + (stat modifiers) Helper Mote: produces a small magical ball of floating energy to assist in fetching or sending objects up to 10 feet away from the caster. Mote lifts up to an object weighing up to 2lbs at maximum range, with up to 5lbs at close distance (1 foot away). Cost: 1MP. level 0. Damage: 0