[b]Name:[/b] Solle [b]Age:[/b] 19 [b]Gender:[/b] Male [b]Race:[/b] Follori (Human-like) [b]Appearance:[/b] Solle has reddish brown hair long enough to cover the top of his ears and the bangs reach down to his thick eyebrows, giving him a slightly shaggy/messy appearance. He has hazel eyes. He has a Caucasian skin tone and appearance. [b]Personality:[/b] Kind hearted, naive, and innocent, always giving people second chances. He will fight to protect others but spares his opponent whenever possible for the previous reasons. He couldn't allow an innocent to get harmed so this overrides the safety of the bad guys, but once the innocents are no longer in danger of them then he will also make a move to protect the bad guys. People could mistake him for being on the bad side for helping them although he doesn't help them escape justice, just any undue harm that might befall them. Of course if the justice is to execute them then he will also try to convince them otherwise. Thanks to both his personality and entire being binding with a Legendary Spirit, his personality traits are driven to an inhuman degree, allowing him to show true compassion where all else would falter. Severe situations can un-sync him with this personality and show a lot of hidden, built up anger, although this is easily kept under wraps by him most of the time and he can calm himself back down if he senses it rising up from deep within. He's playful and inquisitive, getting serious for the benefit of others when the situation demands it but otherwise doesn't like to take things too seriously. He believes that it's never as bad as it seems and there's always a chance to make things right. [b][u]Abilities[/u][/b] [b]Inner growth-[/b] As a Follori he has what's called "inner growth" that can be brought out through special training and other experiences, increasing his physical abilities by tremendous degrees over time. Some experience this more then others, but Solle's is thought to be virtually limitless. As such he can be from normal human abilities to smashing people through mountains depending on what point in his growth you wish to face him as. [b]Full-Synced Body (Legendary Spirit Lezorio)-[/b] His body is synced up with what is known as a Legendary Spirit named Lezorio, a process which certain Follori are chosen to work towards from a young age for their own Legendary Spirit while Solle wasn't, but he still ended up permanently syncing up due to special circumstances. In fact he technically died right before this happened, his heart destroyed. Lezorio stabbed it's being into him to replace his heart to both fill and fuel his body with it's magical energy rather than blood. He still needs to breath and eat to sustain the energy. When he gets cut, the magical energy seen as a glittering transparent whitish liquid, splatters out and evaporates into the air. The wound would close after a couple seconds by a film of this hardening energy but the damage he takes is still there, just stopped from bleeding any further. The Legendary Spirit is in a specially hardened sphere of this magical energy where his heart is and about the same size, and it could shelter Solle's spirit in a comatose state as well. It's defensive properties could withstand a nuclear explosion. If Solle is inside the sphere then his body is dead. From this sphere his body can be regenerated from even complete obliteration thanks to his cells becoming virtually one with the Legendary Spirit and it's energy, but he would remain dead for up to a week during this process until his spirit could wake up and come back out of it's shell (the exact point in time up to plot convenience and the extent of the damage). However, his spirit can be tricked into remaining comatose indefinitely with the proper techniques and he'd never come out of a comatose state in less than a day unless certain ways of killing him are used or something else special happens to reasonably change this fact (see "Weaknesses" for more information). He cannot experience any regeneration to help him in the time span of a single battle. [b]Physical Abilities-[/b] His physical abilities are balanced, not excelling or failing in any one field at his tier level, and the exact extent of which depends on his inner growth (see above). His senses are not enhanced the same way, remaining at normal healthy adult ranges. However, his reaction/perception times are increased along with physical abilities, able to keep up with the insane levels of speed that he can later reach or whatever level of speed he has at the time. Due to the way magic does not always coincide with normal physicals where he comes from, he can perceive things on a different time scale in order to account for being able to keep up with movements that would be troublesome even with instantaneous reaction times. For example, one could not perceive a bullet flying through the air now matter how close to instantaneous they could take in the stimuli, but he could watch the bullet flying through the air as if it's going as fast as a mere punch once he achieves a certain point of growth where he could outpace a bullet. [b]Combat Abilities-[/b] Solle has much experience in sword fighting although no official training, being a self taught style. Being only 19 it's reasonable that he could be outmatched by someone with more experience and training, but for his circumstances and age he's very good at it. His style is defensive, using their movements against them and wearing them down over time if he cannot overwhelm them otherwise. He's not trained in delivering lethal damage so does not go for weak points outside of the points that can be struck to incapacitate them rather than kill them. He favors taking out their joints if he's really serious in stopping them quickly rather than stopping them without any serious damage at all, which is the preferred method. He darts and weaves around a lot as part of his defense in order to avoid rather than strictly blocking with his sword. If he gets into an unarmed fight then he's about of average skill one would expect from someone who experiences combat. He mainly goes for restraining attacks and kicks if on the offensive although likes fighting defensive here as normal. He knows what firearms are but no more than the average person. It's unlikely he'd ever use one as it's much harder to use it non-lethally and he's certainly not a good shot to reliably do so, but in rare occasions he might. As for other medieval weapons, he's very good with staffs (not quite as good as with swords but a close second) and inexperienced with everything else. He could be fine with them for a beginner, having watched others use them and knows how to fight against most weapon types properly. [b][u]Powers[/u][/b] Like his physical abilities, his magical powers granted to him by the Legendary Spirit residing inside his body can also vastly grow in power in the long run. Also, thanks to the magical energy running through his veins, he doesn't have to say mantras or anything of that nature to bring forth magical abilities. He can create them straight from his body, putting him on level with a prophet where he comes from. Some people call him the False Prophet because of this; having their abilities without all of the work or spiritual enlightenment leading up to it. [b]Summon Lezorio; Sword Form-[/b] Solle slaps a hand over his chest and an explosion of light comes from it, forming into his palm as a completely blunt white sword covered in glowing white runes, the length of it's blade being 2.9 feet. Focusing energy from his hand into the sword it can become completely surrounded in swirling glowing energy that experiences explosive force (without any fire damage or shrapnel) when making contact with something that he perceives as a threat. It can blow away incorporeal attacks such as magic or flames, although at the same general level it would be dependent on the charge time of his defense and their attack to see how effective this would actually be. [b]Restraining Light Chains-[/b] "Chains" that look like multiple [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/PaperTalisman]paper talisman[/url] made out of glittering white energy spring forth from various points on his body. It's difficult to control more than five at once and each with a maximum length of 200 feet at his weakest form of this. He can control them like his own body and, if wrapped around a target, can slowly immobilize it like his hand is grabbing them, and the longer the hold is maintained it can grow even stronger in it's holding power by adding 100% of his physical strength to the total every turn. It can be broken with moderate force, although trying to tear at it by stretching is the least effective measure. The chains do no offensive damage outside of holding onto things hard, which he doesn't want to do too hard or else cause physical injury. He can hold weapons with his chains but is not precise with any delicate movements, making any swings with them seem like a monkey is wildly throwing a temper tantrum. That being said, he can grab a rock as big as his head and throw it in the general vicinity of a barn he'd be aiming at. His skills will, of course, improve in time. [b]Energy Gliders-[/b] He can form a small, thin rectangle-ish mass of energy on the bottom of his feet that stays there, allowing him to slide around terrain as if on ice skates and also stick in place, allowing him to stand in midair in any orientation or push off of them (which would cause them to disappear) to do something akin to double jumping. Kicking someone with them adds no damage and would even likely destroy the gliders so he'd have to reform them. Keeping them active takes a continual drain on his energy reserves and reforming them from scratch takes even more energy. [b][u]Weaknesses[/u][/b] Thanks to the magical energy flowing through his body he has some additional weaknesses not found in a normal human. Putting severe/sudden pressure and damage on various parts of this energy flow could severely disrupt it. The location of his major points are in his head, nape of the neck, upper chest on the left and right pectoral muscle, three down the middle and back of his abdomen, two on the sides, one on each inside of the elbow, one on each palm, one on each side of the hip, one on each back of the knee, one on each heel, and one on the ball of each foot. Damage to these locations are the most severe. A jolt of damage from there can flood through the magical stream into his very soul, causing enough of a stir to send it inward to a comatose state, effectively killing him. However, the strike must be just right to act like a push of the button on him. Simply cutting off "the button" doesn't get the same effect from this tactic. Killing him in this manner results in his quickest recovery back to life in around an hour or so, an exception to how long it would take upon normal death. Something as simple as a needle can be inserted into any of the major points to keep him dead, however, as the proper flow of magical energy must be restored before revival can occur. Of course in this case cutting it off would work as it would have to waste more time and energy to regenerate a replacement yet again. It should be noted that his durability increases in time so the opponent would have to be strong as well to push through the skin deep enough to get the desired effect against the point. Stepping on a rock wouldn't do nearly enough damage to achieve this unless he slammed his foot down on it for some strange reason. Cutting off magical flow to his head would kill him quicker than the lack of oxygen, resulting in being strangled in a mere 30 seconds or so. Also, cutting off the magical flower to any body part would stop magical abilities from flowing from it. Cutting the flow off at the head would remove all magical abilities, cutting off from the arm would stop it from not sending out magic from that arm, etc. [b][u]Equipment[/u][/b] [b]Head:[/b] [b]Body:[/b] [b]Hands:[/b] [b]Feet:[/b] [b]Weapons:[/b] [b]Items:[/b] [b][u]Bio[/u][/b]