[u][center][b]Twilight College[/b][/center][/u] Landscape: Dreary and grey, it seems like someone had just rushed through the area and drained all the from it. Everything is shades of grey, black and white that creates a bland landscape separating it from its Neighbors more contrasting s. Its location is within the triangle area closed to the Djarkel border and the castle within the area that most travel worn roads lead to. It’s always casted in a seemingly endless twilight (dusk to dawn) setting the sky in several s from early morning blood red to deep purple of night, though the hours seem to change the brightness ever so slightly. Twilight is borders by many lands and land markers. To the NE is Eania and its land, to the E is Djarkel, and to the South is an Orc Lands as well as a large, forbidding forest called DeadWood to the W. Background: Once known as Deathold College in its older years, namely named after its original Archmage, the more commonplace name is Twilight College due it being seemingly stuck in permanent twilight. [center]Twilight College outlay for PC Reference[/center] Twilight was known in its history as Deathold castle, the place in which the students and staff moved after Aerta College had fallen into ruins, in the early days of magic. Though over the years the castle itself went through some revocations to enable it to hold the vast number of students, some older remnants of its still linger in the grounds. Within in the towering walls of the college area there’s three main sections, all made from similar materials, each one has their own purpose and fills key needs: The Watch Towers, Castle and the Manor Dorms. A note to PCs, if you got an idea or something that you think would be interesting to add to the outlay then send us a PM! [hider=Watch Towers] Used by the hired guards protecting the school in case of attack and though their number isn’t as great as in cities like Djarkel or Eania, there’s still a decent number to stand watch and buy enough time for any mages to rally to their aid. Each tower is connected to a walkway traveling to another, a fire torch ready at the slightest indication of trouble to spark alive to its surrounding fellows. [indent]Ground floor: Guard quarters Tower top: Small armory[/indent][/hider] [Hider=Castle] Used as the main source for learning and has four main levels that are in continuous usage. [indent]Sub levels, starting from lowest one to just below ground: *Catacombs- passages that twist and turn, each leading to many different secrets, dead ends, and dangers, including the Ravine. *Cellar -furnace where mostly Golems and dwarves lurk to fed the fires which stem all over the College. [/indent] [indent]Basement-Ground level *Workshops for Rune, Weapons crafting, and more *Combat areas (courtyard) *Dining halls and Kitchens *Medical wing (sick/ recovering and operating rooms) 2nd level *Classrooms *Library/study areas *Storage chambers (medical, armory, rune tools, etc.) 3rd Level *Conference rooms *Guest rooms (usually one day /occasional stays or another option to the Manor Dorm) *Magical artifacts storage 4th Level *Archmage office *Archmage living quarters, etc. [/indent] [/hider] [Hider=Manor Dorms] Room and board for the attending students, staff, and even teachers. Students has facilities to bath and nearby stables where they can store their pack animals as well as their independent space. [indent]Ground- fourth floor Living quarters: each area has a rune carved into the shape of the College sigil which when pressed and held, changes the room to suit each student’s unique needs and likes. Though some extreme changes might not be possible as it sometimes will not activated or break the rune completely (for more drastic changes, students must contact a teacher who will quickly create an adequate space which can be created or other matters with the more drastic changes), reverting the room back to its original state- a four stone wall room with a basic bed, table, and dresser. [/indent][/hider]