On the worklist is getting an updated, larger map with specific names (Giray's on there, along with a number of others I've come up with) and naturally Waeldeshore, as the current map doesn't show very much for it. Which reminds me that there's a lore inconsistancy with the map that I'll have to update as well. Anyways, onto an summary of "what just happened": -Introduced a guard NPC. Feel free to take control of him as you guys like. -Zargon is in the east side. If you want to interact and happen to be in the area, there he is. He'll be moving along to the town center to carry out his... scheme if otherwise left alone. Hunters can tell what he is, those who know how to detect demons will know something is quite off if around, the talking sword smells him a mile away and the Order (the proper player will know what this means) fellow will notice if in the area. --You don't have to interact, I'm just opening up a spot of interception. There's a fun storyline to come if he gets to the town center not intercepted :) -Artholath isn't too strong by himself. But the other ones of his kind can easily match Zargon in power. But, that all depends on if Artholath can get what he wants... that all depends on you guys foiling Zargon's little sub-schemes. :)