[url=https://docs.google.com/spreadsheets/d/1bPJQgBeVbIE9PGrK3DK7MJrMM96Vc-g2a--YmNxAY4I/edit?usp=sharing]Weekend activity board[/url] [hider=Shopping district] [hider=The Shock Shop] Clerk: Oluja Bogden Type: dust, weapons, and equipment A wide open room, all black and metallic surfaces. Two cases of dust in various forms flank the show floor with racks and display stands of weapon parts and equipment littering the space. The walls are lined with weapons of every shape and size. At the counter opposite the narrow door is a tall well dressed man with dark hair, and sparks can be seen on the table as he works on some bit of machinery. [/hider] [hider=Clover Couture] Clerk: Azalea Type: Clothing and armor A large, rectangular room outlined by shelves and racks of pre-made clothing, the far end of the store is comprised of several fitting rooms while a rectangular station at the heart of the store hosts a register tended by a short girl with rich pink hair and dark green eyes. Several mannequins sporting examples of hunter’s armor and clothing are scattered around the store. A computer terminal by the cashier stand allows customers to browse a full catalog and place custom orders. At the front of the shop are windows with holographic displays showing new additions to their inventory. [/hider] [hider=Sylvia's Bakery] Clerk: Sylvia Waldgrun-Ectaris Type: baked goods (role-playing location) Small bakery, a few tables with comfortable chairs sit in the front of the shop., a large case of sweets dominates the wall opposite the door. To the left of the large case is a sales counter manned by a diminutively sized woman with mouse ears, behind her is the doorway to the kitchen where two employees can be seen working. Opposite the register is a refrigerated beverage case and a freestanding coffee machine. [/hider] [hider=Bibliophile] Clerk: Spinel Type: fiction and non-fiction books (roleplaying location) A small bookstore, boasting its collection of hard to find books, and a willingness to get in anything you are after. Neatly shelved and brightly lit, it is split evenly down the middle into Fiction and Non-Fiction with the clerk station almost right beside the front door, manned by a young man with reddish-purple eyes and deep blue hair. A small door is tucked away in the back of the store, leading to the employees only area. [/hider] [hider=Sherry's Diner] Sherry’s Diner Barista/Cashier: Erica Waitstaff: Oleander Chef: Sanguine Type: Restaurant (roleplaying location) A family friendly restaurant, decorated in tones of warm browns and oranges, with both dining tables and booths scattered around the floor. The atmosphere is cozy, and the booths have a feeling of privacy around them. The coffee bar/register is manned by a woman with deep purple hair and dark blue eyes, the main waitstaff is a young man with pale blond hair and reddish purple eyes, and a window into the kitchens behind the coffee bar reveals a male chef with very dark red hair and hazel eyes. [/hider] [/hider] [hider=Combat rules] Each fight will be taken in turns. First to move is decided using the Speed stat of the character; please note that a more experienced character will naturally be faster, even both character have the same score. This is because the scores are based upon their age and experience. For reference, Character A has 2 years experience over Character B. A has speed 2, while B has speed 3. They move simultaneously. Character C has 4 years experience over Character B. Character C has speed 1, Character B has speed 3. They move simultaneously. Character B has 2 years experience over Character E. Character B has speed 3, Character E has speed 3. Character B moves first. Each turn will constitute of one movement/attacking action taking up to 3 seconds to complete, and one speech action taking up to 5 seconds. Speeches can run over the course of multiple turns, but must be agreed upon by all fighters. Anyone can interrupt a longer speech when it is their turn. These rules are to make sure that fights against people are actually fair, everyone gets a go, and we don’t end up with long paragraphs dictating one person actions for the entire fight while everyone else just kind of stands around watching them. [/hider]