[hider=LOOT] Fighter: Heavy Armor: A set of heavy, steel plate armor. It's too heavy for the likes of, say, mages and aves to use, but it will typically protect you where it counts. (+2 DEF) Iron Sword: A common guard's sword that can be found anywhere... they used to give these swords to kids, but, that quickly proved to be a bad idea. (1d3 + STRmod damage) 1 Bronze coin White Mage: Magic Robes: Robes that are said to ward off evil spirits, and are also blessed so that no monster can touch them... that blessing's a load of bull, as it can be, and indeed has been worn by monsters. (+2 MDEF) Ritual Staff: A staff whose saintliness has been tainted by horrible rituals, as such, it has been disenchanted to prevent further harm to the item, and supposedly to the world. (1d3 + STRmod damage) 1 Bronze coin Black Mage: Magic Robes: Robes that are said to ward off evil spirits, and are also blessed so that no monster can touch them... that blessing's a load of bull, as it can be, and indeed has been worn by monsters. (+2 MDEF) Ethereal Wand: A trainee's wand that's usually enchanted by them... this wand grants the user an additional 5MP, but, other than that, it's not exactly noteworthy. (1d6 + INTmod damage) NO MONEY Ranger: Pierced Leather Armor: Armor that was made by humans... but almost seems like it could have been made for an aves. It's light, and still provides a bit of defense... this particular set of armor, however, was recently pierced by some weapon or another. (+1 DEF) Slack Bow: A bow with a slack string, and rotting wood... it's... bad. Just plain bad. If you find any other bows along your way, these will be better in every possible way than this bow. (1d3 + DEXmod damage... requires 3 STR to use) Weak EXP potion: A potion that's made as a mistake by a brewer who was trying to make a real exp potion... these give a base 50 exp, and stop working at level 3. 24 arrows 1 "Return"-enchanted Steel throwing knife (1d6 + DEXmod damage) 1 poisoned arrow 3 silver coins ... and a total of... 50 EXP! Deravan leveled up! Robert leveled up! Dorisma leveled up! [/hider] About: Leveling up: Upon gaining 100 total exp, your character will increase in level. The player should roll a d3 for each stat, and add half of their class bonus (rounding up), adding the total to their previous stats, recalculating their base stats, based on their new stats. You cannot LOSE stats via leveling up... any possible negative gain will be 'rounded' to +zero.