[quote=@Voltus_Ventus] 1. We will be using the French Republican Calendar, look it up, as for the year, 1910. 2. Great War tech, planes are in their infancy, dreadnoughts are only just coming out, tanks are not real yet, bolt action rifles. I'll allow for people to concentrate on certain things but at the cost of others. i.e. Small army, big navy. 3. We will let other's decide. 4. I will come up with an incentive, anywho, not everyone wants to be a great power or a massive nation and the simple addition of a scale would help put things into perspective. [/quote]Um, can't we keep the WW2 tech? That's a massive change. I don't mind if we take it back by a notch and assume interwar era but WW2 is when all the nice "toys" are invented. That's my biggest peeve with the whole. I can adjust my profile to fit but I prefer the stipulations on tech from the original game. WW1 can be interesting for the war enthusiasts or who like that history era but the energy of the WW2 fits casual roleplaying better. And not just for war. Transportation, communication and all else would be far more difficult this way. Otherwise I have no problem with these, even with the date. WW2 tech and 1910s as calendar date can make sense since this is fantasy, things didn't happened exactly like in our world. And if we pick Earth map then colonialism and 1910s date would be a good match, IMO As for the fourth point you don't need a literal incentive. Just make it obvious to people that extra large countries are going to be the exception rather than the rule.