Name: Dorisma Rockskull Gender: Female Race: Ogre Class: Monk Strength - 12(base) + 4(rolls/bonus) = [b]16[/b] Endurance - 12 + 4 = [b]16[/b] Stamina - 13 + 4 = [b]17[/b] Agility - 4 + 4 = [b]8[/b] Dexterity - 2 + 2 =[b] 4[/b] Magic - 6 + 3 = [b]9[/b] Wisdom - 3 + 3 = [b]6[/b] Spirit - 7 + 3 = [b]10[/b] Intelligence - 4 + 1 = [b]5[/b] Luck - 6 + 1 = [b]7[/b] [hider=History] Dorisma was born into the noble tribe of ogres known as Rockskulls that only had one tragic role in life. To be culled by the humans every year to keep their numbers low in case they became a danger. The humans were too many and to well armed, retreating on horses and running away while firing arrows leaving the powerful ogres unable to fight back. Slowly her tribe was pushed further and further away from their ancestral lands, born the sole daughter of the chieftain Dorisma was trained in the ancient ways of her people until she was a full adult. The reason for the innocent ogre tribe's knowledge of martial artist was simply because they had no weapons of their own. The tribe was forced every year to leave the weakest behind to satisfy the human's cruel desires. Year after year Dorisma watched those she had grown up with deemed not strong enough and left to the mercy of the humans. Her tears fell in silence, just as her anger grew quietly festering. Of course as the chief's daughter, and a strong daughter at that, Dorisma was exempt from this horrendous tradition. Although the tribe had a shaman of sorts and Dorisma did briefly study under her Dorisma found that she wasn't suited for the magical arts regardless of how the shaman said Dorisma had a talent for it. Eventually Dorisma came of the age where she was considered an adult and her father asked her to go on a very important mission for him, to find allies to protect themselves from the humans and finally be safe. Dorisma solemnly agreed to the mission but she had something different in mind. She would indeed find allies, but not to protect themselves, rather to eliminate all the humans. Her father may have simply wanted safety but she knew that would only work for a time, more and more humans would come until even whatever allies she could retrieve were overwhelmed. The only way to deal with this problem was to deal with it at the source.[/hider] Racial -Brute Force : When active, increases the power of physical attacks by 50%, reduces physical damage by 50% for a short time. Skill : Inner Strength - Fists deal a lot more damage than other weaponry. Additionally deals more damage to armored enemies. Ability 1 : Kick - Deals damage to enemies with flying roundhouse kick. Weaker than normal attack, damages all enemies in line. Ability 2 : Retaliate - Similar to defend command. Counterattacks when struck. Wields : Knuckles, Claws EXP: 6/100 [u]Relevant Stats[/u] HP: 21 Shield blocks 1d6 damage. Damage is 9-14(8 + 1d6) + to dodge = 3 + to hit = 4 Defense= 17/2(8) + 1(Makeshift Plate Armour) = 9