[hider=Alfric Waldheim] [b]Name:[/b] Alfric Waldheim [b]Age:[/b] 17 [b]Gender:[/b] Male [b]Breed/Species/Type/Lineage:[/b] Elf [b]Physical Description:[/b] [indent] [img]http://i.imgur.com/hlcKExH.jpg[/img] ([i]source:[/i] [url=http://auroaronkitten.deviantart.com/art/The-Witch-s-Son-265624629]x[/url]) [/indent] [b]Talents:[/b] [indent] [i]Magic[/i] Alfric learned witchcraft from his father very early in his life, and therefore he has much innate prowess and shows much potential. Given the proper resources for whatever mode of casting he chooses, he can cast powerful spells, charms, and incantations with minor difficulty. Easy stuff—simple flick-of-the-wrist tasks like lighting candles and closing doors—requires very little power and resources and can sometimes be performed with nothing, but magic with more complex, broader effects demand more from him. Due to the basic nature of water and fire, however, Alfric can manipulate them easier. [i]Natural knowledge[/i] Alfric knows a thing or two about plants, animals, and the supernatural, but there are other things outside his area of expertise that he may need to research. Unfortunately, he's still bad at chemistry. [i]Potions[/i] With his understanding of magic and his knowledge of flora and fauna, Alfric can brew a strong potion as long as he uses the right ingredients and cooks the elixir with the right methods. The effects of potions are temporary, and the potions expire if not consumed after a day. When consumed, their effects are temporary and wane depending on the potency of the magic after anywhere from hours to weeks. It is harder to create a long-lasting, powerful potion than it is to make one that is short-lived, hence why nobody has ever nor will ever create a youth elixir. [/indent] [b]History:[/b] [indent] Alfric was born to two elven parents from the well-to-do Waldheim family, just one of numerous elven bloodlines which reside in New Camden. The Waldheim family immigrated to what came to be known as the United States in the year 1631 and integrated into the Puritan settlement in Salem, Massachusetts. Sometime during the Salem witch trials, the Waldheim family abandoned Salem for New Camden, where a budding society of magical and supernatural beings was emerging, and joined the underground community of magic-practicing elves that existed there. By the late 90s, the Waldheim family was living in suburban New Camden, and many of them were blending well among mortal men—some of Alfric's more distant relatives even prominent doctors, lawyers, and politicians. Alfric was born in the year 1998 to a father, who worked at a hospital during the day and practiced magic in secret, and a mother, who taught elementary school and did healing and gardening in her free time. Alfric had the typical suburban upbringing and attended public school like most children. Starting at the age of 14, Alfric studied magic under his father, and at the age of 16, his father taught him the art of spellcraft, the creation of spells, an ability which he has yet to make full usage of. His mother, throughout his life, brought him to the local Catholic church, and he and his mother were always particularly closer than he and his father were. She schooled Alfric in many household skills and introduced him to gardening and cooking, an education that earned him his admiration for nature and his awareness of the many magical and physical properties of some common plants. His parents did not hold him back from his responsibilities in the magical community, either, and from them he discovered his duty to uphold the secrecy of that community and to protect nature. Take, for example, the occasion where he accidentally set one of his boyfriends on fire when he was 16 and had to lie about smoking cigarettes. It was not uncommon in his youth for family friends—werewolves, vampires, genies, and more—to show their faces at the Waldheim household or for fellow elves and mages to meet in their living room, and although Alfric did not particularly care about the magical community, he was always aware of its influence on his life and the world. [/indent] [b]Psychological Profile:[/b] [indent] Alfric is humble and patient at best, procrastinating and melancholy at worst. To those nearest to him, he seems like a fresh, new soul with ideas that defy absolutism and inspiration that is truly divine in nature. Alfric Waldheim is, in fact, greatly in tune with the world around him, aware of the universe and the people. He feels connected with everything; he is eclectic, exuberant, energetic, impulsive active. In effect, he has an extremely acute sense of social cues and acts humorous, even erratic, when he feels judged or anxious in a social setting. He covers his negative feelings with his passions and joys, but in a bad mood, Alfric will heavily imply it in his mannerisms. Alfric is a romantic at heart and expresses strong moral convictions. Coming frequently to impersonal conclusions, he relies on facts and patterns, but in supplementing them with the emotions that possess his mind, he frequently turns to optimism and positivity and the aid of the marginalized. He, as a gay man, exemplifies this in his staunch support for LGBT rights. Ever the postmodern thinker, Alfric is open to many possibilities and approaches absolutes with skepticism, for he is aware of that which is fixed and open to possibility. Lastly is his indecisiveness towards things that he does not already feel strongly about, and on those matters, his friends and family have extensive sway. [/indent] [b]Possessions:[/b] [indent] [i]A fixed-up, dark gray 2004 Acura TL[/i] with minor dents on the sides and the hood. It gets him around. [i]Byrne[/i], a common raven who serves as Alfric's familiar and was given to him by his father. Byrne also watches over Alfric to protect him and disobeys Alfric when it is important for his safety. [i]A yew wand[/i] that he inherited from his grandfather. The middle section of it is wrapped in tan cloth. The most common spells he uses are focused in it: a charm that serves as a flashlight, a weak barrier spell, and a spell that calls Byrne. The main purpose for these is for both Alfric's convenience and for his father's peace of mind, and he usually keeps the wand on his person somewhere. [i]A leather-bound tome[/i] that is pretty much blank. There is a mundane levitation incantation at the front that cannot lift anything heavier than 20 pounds, an incantation that closes unenchanted, unsealed doors, and an incantation that lights unenchanted candles within sight. The rest of the book is empty except for a few journal entries and spell-writing attempts. [i]A platinum signet ring[/i] featuring the Waldheim family coat of arms, a sky-blue, heater-shaped shield with a gold, chevron ordinary and an oak tree charge. The outer edges are engraved with the text "[i]Aut inveniam viam aut faciam.[/i]" [/indent] [b]Yes, and:[/b] [indent] Tony Barnes was one such lycanthrope that found himself often in Alfric Waldheim's living room. Alfric's father and mother volunteer for the Horizon Foundation, and they helped Tony further the goals of the non-profit even to the extent of contributing their own, hard-earned money. As such, they met with Tony frequently and eventually considered Tony, no longer just an acquaintance, but a family friend. When the Count died, Alfric, whose family occasionally dissented from the actions of the Council, and the rest of his family knew what the fall of the Council meant agreed with Tony that Nemsemet was a danger to both the mortal world and the secret one. For worse or for better, they only hoped that something [i]could[/i] be done. [/indent][/hider]