[quote=@Fallenreaper] No one said you [i]had[/i] to care, part of the reason I put the 5 page reply in a hider, though last I checked you all were interested in my thoughts on stuff concerning the arena. :P I'm only trying to solve issues that I see and keep in mind [b]logic[/b]. We aren't exactly simple organisms and while it might be more balanced and easier, it sort feels like Logic is taking a back seat in this regards. Taking what I've seen in the tourney and other such stuff: A few questions that come to mind about preps. [list] [*] What usually requires a prep? Just magic or can other abilities that aren't physically defend-able require them? [*] Is only magic that needs it? [*] What sort of things can be considered not needing a prep and why? [*] What sort of descriptions can be classed as preps for magic or an ability? [*] What happens when you do a prep, can you still defend yourself while doing it or when someone goes to attack, in order not to get hit do you have to stop? Would that just cancel out all the preps? [*] Is a prep's time based on the power level of it and if you cast it premature, should it have a penalty? Or just lowered in power that is possible? [*] How do you determine when an interruption is successful? [/list] These are only a few questions off the top of my head that I don't know where or how to find the answers to. [/quote] Honestly this will answer most of your questions. This is from Eden site which is also posted in the arena by Skallaoldbones awhile ago. [hider=My Hider] Prepping A 'prep' is a turn in which the character prepares to launch their attack. Some special abilities require a certain amount of prep's before an attack can be successfully launched. [b]As a player, it is your responsibility to be aware of which abilities require preps[/b] and then to adhere to these rules. [b]Missing a single required prep will probably result in Eden's combat judges voiding the applicable tier of the fight.[/b] (I'd reword this as the ability just not going off, or in some cases just being weaker) [b]A prepping move should state clearly what ability is being prepared for use and provide some imaginative description of this process, whether it be an elaborate ritual or a intense concentration etc.[/b] (This is one part ignored by almost everybody these days) Special abilities that do not require maintained focus/concentration can be combined with another turn. [b]For instance, whilst a mage is launching a non-magical attack with his sword, he might be muttering an incantation in preparation for using a special ability later. Specifics must still be provided.[/b] (So you can combine a prep with an attack(normally a mundane physical attack), as long as you're not using that same power to defend yourself with. I.E using wind magic while prepping a wind spell.) [b]If the character receives damage between the preparation and the attack, the most recent prep will be cancelled.[/b] [/hider]