So, that's actually a decent segue. No offense meant to anyone, this is just me thinking out loud, but does anyone else feel like activity goes way down during classes? Not combat class, because the way that's set up forces everyone to take part. But for all the other classes, I feel like people are saying things like "When are classes done" a lot, and activity seems to drop. Part of that seems to be that splitting everyone off into groups keeps the same smaller groups together, so if a few people are busy for a few days, it's perceived as "not doing anything". I say this as someone who's been on both ends of that interpretation. Sometimes I'm busy, and sometimes the players I'm interacting with are. And normally people could just break away from interactions that are dragging on, or loop someone else into the interaction to bring some life back in. But in a regimented schedule, those opportunities are few and far between. It seems like we get the most activity during the breaks between classes. Lunch, trips between classes, free time, etc. The interaction there seems to be plentiful, and it's where all the little character arcs seem to get advanced. It seems like such a regimented character is restricting activity and interaction, sometimes. Having to wait until specified times to be able to do... Anything other than what the theme of that class is, honestly. Having to wait for missions or Grimm studies to get any fights with Grimm, combat class to really get the chance to do any PvP, free time to do anything that isn't learning or fighting. I mean, and now we're skipping the rest of the academic day, evening, and night so we can get to missions. From one regimented activity, to a significantly more entertaining event, albeit still pre-scheduled, and still skipping over the free time in between. At this point I'm rambling, honestly. No offense to anyone, least of all the GMs, but it was something I was thinking about and figured I'd bring up. See what other people were thinking.