[hider=WIP] [hider=Character Skeleton] [center][img]http://www.wallpaperfo.com/thumbnails/detail/20120918/muscles%20movie%20posters%20bane%20tom%20hardy%20batman%20the%20dark%20knight%20rises%20black%20background%201920x1080%20wall_www.wallpaperfo.com_82.jpg[/img][/center] [b]Name:[/b] Raúl Dorrance [b]Codename:[/b] Bane [b]Gender:[/b] Male [b]Age:[/b] 31 [b]Source:[/b] Bane - The Dark Knight Rises [b]Birthplace:[/b] Caribbean Republic of Santa Prisca [b]Affiliation:[/b] Previously a member of the League of Assassins, The Secret Six, and other different, mundane gangs that he took over and then left. Currently is a lone operator, although he is now affiliated with the Suicide Squad. [b]Occupation:[/b] Criminal Mastermind/Super-Villain. [b]Race:[/b] Human [b]Appearance:[/b] Bane is obviously an aesthetically intimidating man, standing at an estimated 6'6", although this height is an estimate, and he could very well be taller. With a very muscular, ripped build that shows powerful strength and stature, but lacking the fat to negatively affect his speed, Bane is very physically able. He lacks any hair on his head, and his face is constantly obscured by a durable breathing mask that routinely absorbs powerful painkillers into his body. Generally, he wears a military-grade, bullet-proof vest, tough black combat pants, and clasped combat boots - all the more better to stomp heads in with. His outfit has the possibility to change in style depending on the mission, however. Bane is of Santa Priscan descent. [b]Powers:[/b] State if your character is Metahuman, Transhuman, Mythic, Extraterrestrial, or Mundane. Metahumans make up the majority of superhumans, they all got their powers after the Black Zero event. They range from mind-readers to pyrokinetics and speedsters. Transhumans are categorized as cyborgs, mutants, or overmen, who are genetically enhanced. Cyborgs and overmen should be exclusive to governments or powerful organizations. Mutants can be humans who were simply born different or suffered strange accidents like Manbat or Killer Croc. Transhumans are not as common as Metahumans. Mythics are sentient creatures with powers derived from or originating from any supernatural source. If you're a sorcerer, an Amazon, an Atlantean, or anything else magical you are a mythic. Your powers should be clearly defined, magic shouldn't be a license to do everything. If you're playing any of the DC Alien races you put your race's powers here. Mundane characters have no powers and should omit this section. In general you should clearly define the scope of your powers here, no PC should be drastically overpowered in comparison to the rest of the Squad. If your character is significantly weaker than most of the team that's fine however. [b]Skills:[/b] Powered characters can have skills as well or you can just play a character with no powers and only skills. I don't want any characters who are amazing at everything. Pick two to four things your character is proficient at, and perhaps one or two they are a master of. Martial Arts, Marksmanship, Combat Tactics, Explosives, Computer tech, anything and everything they will use in this mission. [b]Equipment:[/b] All of your special comic book gear goes here. A powered character can have some gear and mundane characters can have a lot. I want your gear to have specifically defined uses and limits. This is where Harley's special hammer or Mr. Freeze's ice gun come in. If you pick up any nice loot and survive to the next mission, you can add it to this section of the sheet. [b]Weaknesses:[/b] Personality defects don't go here, this is for any special weaknesses your character has as well as drawbacks and limits to your characters powers, skills, or limits. [b]Psychological Profile:[/b] A paragraph or so on what drives your character as well as their mental state, any personality defects or special traits they have. Since most of the characters are varying shades of villainous, there should definitely be some personality defects. You should also state where your character ends up on the villain to antihero scale. They can be insane, a professional criminal, an extremist, a patriot, a vigilante, your characters should be a diverse mix of dysfunctional. [b]Biography:[/b] At least two paragraphs on your character's history. You can use any number of sources or different versions of the character you chose as long as their biography fits in the world that the DC live-action movies are set in. If you want to collaborate with other players on personal history between the PCs, feel free to go for it. [b]Special Notes:[/b] Add in any special facts you want to put that don't fit anywhere else. If you don't want to you can just cut this out. [/hider] [/hider]