[quote=@Starlance] [b][u]Name: [/u][/b] The Narix (whether referring to a male or female, in both singular and plural) [b][u]Species: [/u][/b] Narix live between 120 and 250 years, the oldest recorded died at 284 years of age. They are carnivorous and possess great sight and hearing, but their sense of smell is severely underdeveloped. They have three fingers and opposable thumb, their feet have three toes. Both their fingers and toes have short claws instead of nails. They are strong and capable of short-term intensive exertion, but can’t keep it up for a long time. Their muscle tissue is dense, but they are sensitive to pain. A punch won’t likely harm them, but it will hurt a lot, hence why they use low-velocity rubber slugs to deal with criminals, if the situation allows it. They need 19% Oxygen to survive. Narix population is about 11.3 billion. Their eyes are usually green or blue with rare cases of dark red. They glow slightly in dark. Males have a deep voice with strong flanging effect to it. Females have narrower neck, head and torso, higher voices and darker skin tone. Narix gestation period lasts 90 – 100 days and they give birth to 1-2 live children. 3 or more fetuses can be a serious hazard to the female’s health. Narix mature at the age of 16. They usually sleep for 4 hours a day. [b][u]Government Type: [/u][/b] Military state [b][u]Description of Technology: [/u][/b] [b]FTL travel: [/b]The Narix use Subspace for FTL travel within a universe. Jumps within a system are near-instantaneous, but require the presence of a gravity well. A ship can jump from any point A to any point B within one system. Jumps between systems require more power, thus the drive takes longer to charge. Additionally, already existing corridors have to be used for inter-system travel. The Narix have developed a way of tracking ships into and inside the jump corridor, allowing two ships to share the same route - when they exit FTL, they can immediately jump again using the other ship’s drive, while the first drive cools down and recharges on the way. [b]Weapons and armor: [/b]The Narix use railguns instead of gunpowder-based weapons due to lack of sulfur. Fighters use both missiles and kinetic or energy-based weaponry. Narix fighters are equipped with shielding that protects them from incoming attacks. Kinetic weapons are significantly weaker against shields than energy-based ones. Shields do not work in subspace. Capital ships use torpedo launchers and plasma-based weapons. [b]Power generation: [/b]The Narix use nuclear fission to generate power (Supercritical water reactor) These reactors are compact, efficient, but some components wear down quickly and it requires a long startup procedure to avoid instability. [b][u]Description of Culture: [/u][/b] All Narix must serve in the military for five years before choosing their career. Otherwise, their life is relatively free, except harsh punishments for crime. Due to past experiences, Narix are extremely distrustful of religion. All Narix are taught to own their decisions and rarely step down from their goals. [b][u]Flag: [/u][/b] [img]http://i.imgur.com/WgkQjrp.png?1[/img] [b][u]Military: [/u][/b] The Narix military isn’t just an armed force, it‘s an important part of Narix society. Narix fleets are diverse with both all around ships and ships for specific task, making use of both numbers and technology to crush their opponents. Despite their large amounts of equipment and troops, Narix prefer retreat to losing too much. [/quote] Accepted.