[u][b]Forrest Archer Johnson[/b][/u][hider][b][u]Age[/u][/b]: 28 [b][u]History[/u][/b]: [hider]Forrest was born in Cherrygrove City. His father, Herbert, wished to transfer to Hoenn in order to work with Prof. Fir since their focuses were similar. His mother, Barbara, was willing to move since she was an instructor and knew there was an opportunity to create a Pokemon Academy in Hoenn. Though he knows about his true birthplace, Forrest still considers himself a native Hoenn. His childhood was full of silent adventure. He didn’t speak much and he always seemed to be wandering around in the woods around his home. This was also when he met Mrs. Honnings, the Oldale groundskeeper with a grandson, Mitchell, which was Forrest’s age. They would play together every day and the Honnings were the first real family the Johnsons got to know. Mit and Forrest were largely inseparable and Mit seemed to be the only person Forrest would speak with, however sparingly. They would spend entire days away from the town and working through the woods or swimming in the nearby rivers and streams. There was some conflict between the two when Forrest was taken Johto when he was 8. His parents wished to meet their own immediate families personally instead of over hologram. Mrs. Honnings did all she could to console Mitchell, and Forrest just sulked his way to Slateport and onto the ship. They, unintentionally, remained in Johto for the next two years, where he seemed to develop much stronger communicational skills with being around so much family. One of his cousins, Caleb, seemed to replace Mitchell as Forrest’s social companion. But his time in Johto made him realize his passion for nature. Forrest was equally upset to leave Johto, but after getting a call from Mrs. Honnings and Mitchell, Forrest was reminded about what he had back in Hoenn. When he returned, he saw his childhood friend had caught his first Pokemon, an Aron he’d found when his Uncle took him to Dewford Town. Mit recounted the adventure into Granite Cave and raved about finding a Pokemon for Forrest so they could train and go on bigger adventures together. The next day, Forrest found a Pokeball on his mother’s desk in her office. He thought it fate that today he would catch his very own Pokemon. He didn’t even stop to get Mitchell as he was too excited. Going into Route 103, he sat in the tall grass to listen to the dawn’s life. Almost in a trance, he was stirred by a passing Surskit which Bubbled him as if he was a filthy vagabond. Still in his trance, he threw the Pokeball hard and nearly knocked out the Surskit. When it beeped shut, he rose to grasp the Pokeball in his hand and gazed into the new sheen across its orb-like shape. The casual stroll back into Oldale Town ran across that of Mrs. Honnings as she toiled in the rich earth found in the old settlement. Noticing the Pokeball in Forrest’s hand, she did all she could hold back the excitement which welled up inside her. She merely stated that Mit was getting ready to meet him in Route 102 for their usual play time. Forrest thought how Mit would be so excited to have their first Pokemon battle together. And Mitchell was, indeed, very excited. He admitted to holding out and battling those he’d passed by that would have eagerly been his first challenge just so they could share this experience with each other. Forrest just stared at the Aron for a bit, initially confusing Mit. Forrest had never seen one and he was captivated by the way in which the Pokemon shone while also seeming matte. He shook his head and raised his own Pokeball toward his face, wondering how the Surskit would respond to its new trainer. He was surprised with the Surskit was compelled to “clean” the filthy Aron. And she certainly “cleaned the field” with her opponent. Mit was shocked how Forrest encouraged independence from himself for Surskit. Mit would never dream of having his Pokemon act without his conscious opinion, but it was the start of the both of them developing a very unique manner of training. They didn’t seek out other trainers or farm experience from wild Pokemon, since both agreed that was entirely barbaric (even at such a young age). Instead, they performed exercises and developed strategies with their Pokemon themselves. It wasn’t long until they both caught their second Pokemon, Mit a Poochyena and Forrest a Seedot. For years, they remained in the Oldale-Littleroot-Petalburg area in order to learn from the Laboratory, Academy and Gym what they could. They picked the heads of their superiors and even aided them in experiments, lessons, and even chores and errands. Forrest found it entirely fascinating, while Mit would frequently grow impatient without further exploration. Forrest proved Mit’s lack of development by defeating Lairon with Surskit’s skillful maneuvers and tactics. When Forrest’s parents and Mit’s grandmother began to push them to explore the region for themselves, it was then they set out on their grand adventure. At 14, they were much older than most who would set out to collect Gym badges and enter Contests, but they had little trouble obtaining all the badges in a single year. It became standard for Mit to challenge the Leader first and for Forrest to observe. Half the time, Mit would fail to earn the badge. Forrest then learned what it was the Leader was looking for in the Trainer but also how to best defeat their Pokemon. Forrest never fought a Gym Leader more than once to obtain their badge. However, he would reveal to Mit what it took to obtain the badge, and he would make the efforts to perform the necessary skills in order to obtain it. Each boy wouldn’t catch more than six Pokemon, believing they didn’t need variety and advantage in order to defeat challengers. Their manner of training enabled them to personally discover weaknesses in their skills and work toward compensating for those weaknesses. Furthermore, they never relied on technologies, including the advantages of wielding a Gauntlet. They camped in the woods instead of finding motels or hostels. They hunted and foraged for berries instead of spending their resources to purchase foods. They built up strong constitutions and had high vitalities. It was a lifestyle that not only made them physically strong, fit, and capable, but made them mentally adept, intuitive, and understanding. During the year after they each obtained their last badge, they camped on the Ever Grande isles, accepting any and all challenges from trainers who spotted them on their way to challenge the Elite Four. Very few actually defeated either of them, and when they were approached by one of the Elite Four (they had noticed the number of challengers entering the caves had decreased significantly), their confidence in challenging the Elite Four themselves increased. The week before the Championship would begin, they decided to challenge the Elite Four. They promised if they couldn’t defeat them all in one try they would return home and train until the next summer, when the Championship would be held again. Their diligence and hard work was proven to the Elite Four, but not without difficulties along the way. They were commended for their style of battling and their Pokemon’s skills. The Elite Four admitted that the boys had stronger relationships with their Pokemon than even the Elite Four themselves. Forrest somehow won that Championship while Mitchell was the runner-up. However, their accomplishments didn’t go unnoticed throughout the Pokemon world and they struggled to reach the Quarter-finals the following year. Still, every year, up until this day, do they train to compete in the Championship. However, their occupations as an Instructor and Teacher’s Aide for Forrest and a Sailor and Cartographer for Mitchell took up much of their time and serious training waned significantly. Not only that, Forrest began a family at 18 with a childhood acquaintance that was the child of the Petalburg Gym Leader, Robert Holt's daughter, Jeanne. Mitchell had also married a Jane Sutridge and native of Sinnoh region and the now-mother of two children.[/hider] [b][u]Appearance[/u][/b]: [hider]6'6" 260lbs. (1.9812m 117.93kg) Tanned skin. High muscle/low fat. Mature body/facial hair. Bold/defined facial structure. Wide brows/nose. Full lips. Brown wavy hair reaching shoulder. Right side shaved and diagonally down back of head. Full shortened beard, relatively unkempt. Size 16 shoe (EU 49) 36 Waist, 38 Inseam. (EU 46/48) 13 Ring, 16 Thumb. 1" gauges. Bottom centered lip ring. [IMG]http://i63.tinypic.com/vsj18w.jpg[/IMG][/hider] [b][u]Family[/u][/b]: [hider]Katherine Holt – Wife (26) Jerrek Warden – Son (10) Rowan Edward - Son (8) Elizabeth Joy - Daughter (6) Shelynn Raye - Daughter (4) Herbert Johnson - Father (50) Barbara Johnson - Mother (46)[/hider] [b][u]NPCs of Possible Reference[/u][/b]: [hider]Mitchell Honnings – Childhood Friend (28) [hider]He never knew his father and his mother died in labor. He was taken in by his grandmother, Henrette Honnings, and grew up as the Groundkeeper’s Grandson. He and Forrest were around each other since Forrest arrived in Oldale since Mrs. Honnings and the Johnsons seemed to become quick friends. Mit is much like Forrest’s counterbalance. Where Forrest is cold and calculating, Mit is warm and impulsive.[/hider]Caleb Rowes – Maternal Cousin (27) [hider]Caleb’s relationship with Forrest is much like Mit’s, but tied through family. Consequently, Forrest, Cal, and Mit become some kind of foolishly unstoppable trio when they get together. Cal has the ruggedness of his cousin but the impulsiveness of his friend. He like to challenge both of them as much as possible to anything and everything. As much as he will talk smack to Forrest and Mit, there has never been a time when he abandoned either of them.[/hider]Valoria Johnson – Paternal Cousin (22) [hider]Valoria is known for her crassness and vulgarity. Her mother, Emily Delisle, is frequently attempting to censor and correct her daughter to become more “ladylike.” She is a fierce battler and has beaten Forrest as much as lost to him. They often don’t battle, because of this, and it has become some kind of ceremony should they face each other. As harsh as she is, she is equally honest and genuine. Her emotions are on her sleeve and she can be quite difficult to handle at times.[/hider]Chesley Johnson – Paternal Cousin (20) [hider]Chesley is one of the youngest among the Johnson-Herris family. Though he is days apart from two other boys, he’s always been closest to Forrest and, by extension, Caleb. Chesley is relatively meek and suffers from low self-esteem, but still finds a way to be cheerful and upbeat. Though he can quickly grow disheartened, he’s forever the optimist and is often seen as naïve. Forrest and Caleb go out of their way to protect and father Chesley, since his father, Harold, died when he was 14. However, there are times when Chesley has rescued the two from unnecessary situations in which they find themselves.[/hider][/hider] [b][u]Notable Items[/u][/b]: - Hunting knife with 16” blade - Rucksack - Non-filter cigarettes - Cigars - Matchboxes/books - 2 fold-up tends (singles) - 2 cocoon sleeping bags [B][U]Party[/U][/B]: [hider][B]Medicham[/B] [Telepathy] Fighting/Psychic 4'00"|60 lbs. This was the last Pokemon Forrest obtained. He found a Meditite under some rubble while two Pokemon Trainers were battling nearby. Flygon and Breloom helped save her and she has a stronger connection with them than the others. Medicham is a surveyor more than anything. Her role is to communicate to her party-mates the current situation at large. Her Psychic and Fighting capabilities aren't proficient enough to cover or cross a field. When she is forced to fight, she takes the defensive and has unbelievable endurance, but her maneuvers are less damaging than the average Medicham. [hider][u][b]Default Moves[/b][/u]: Meditate | Confusion | Detect | Endure | Calm Mind | Mind Reader | Recover | Light Screen | Reflect | Barrier | Protect | Teleport [u][b]Battling Moves[/b][/u]: Zen Headbutt | Force Palm | Reversal | Psyshock | Psychic | Low Sweep | Drain Punch | Psycho Cut [u][b]Occasional Moves[/b][/u]: High Jump Kick | Counter | Focus Blast | Dynamic Punch | Focus Punch | Psystrike[/hider] [B]Banette[/B] [Infiltrator] Ghost/Dark 3'05"|23 lbs. Forrest noticed a Shuppet following him while he was ascending Mt. Pyre. It attempted to scare him a couple times, but always seemed to fail. Eventually it got frustrated enough with Forrest's dismissive attitude and instigated a battle. Once she saw how powerful the Trainer's Pokemon were, she couldn't help but see a greater path in life than her current one. It was also the first time someone didn't run away in fear at the sight of her. She is very aggressive and cocky. Once hit a couple times, she will get serious. But she enjoys attempting to frighten others, whether in a battle or not. But, it often comes off as goofy to the more-experienced. Still, she is physically strong and relatively quick. She always loses races with Shiftry, but can match him in power. She also relies on evasion and surprise more than brute strength. [hider][u][b]Default Moves[/b][/u]: Screech | Night Shade | Shadow Sneak | Will-o-Wisp | Feint Attack | Snatch | Taunt | Double Team | Theif | Astonish | Confuse Ray | Moonlight [u][b]Battling Moves[/b][/u]: Knock Off | Hex | Sucker Punch | Shadow Claw | Ominous Wind | Pursuit [u][b]Occasional Moves[/b][/u]: Phantom Force | Teleport | Spite | Shadow Ball | Payback | Foul Play [u][b]Sacrificial Moves[/b][/u]: Curse | Grudge | Dark Pulse | Destiny Bond[/hider] [B]Flygon[/B] [Sand Rush] Ground/Dragon 7'02"|247 lbs. With Trapinch's Arena Trap, Forrest and Nuzleaf were trapped in a battle with him. He proved to be more diligent and proud than either Forrest or Nuzleaf. When both wished to end the battle and pleaded with Trapinch to allow them to escape, he only shook his head and urged them to continue. Forrest just threw a Pokeball in response. He will always create a Sandstorm when beginning a battle since he knows to move through it well and attack from any angle where the opponent might be unaware. Outside of a Sandstorm, however, his speed is unremarkable. Like Shiftry and Banette, his forte is physical combat, but he knows how to use special maneuvers when pressed. [hider][u][b]Default Moves[/b][/u]: Sonicboom | Sand-Attack | Sand Tomb | Supersonic | Screech | Sandstorm [u][b]Standard Moves[/b][/u]: Earth Power | Dragon Tail | Dragon Breath | Dragon Claw | Dragon Rush | Dragon Pulse | Wing Attack | Aerial Ace [u][b]Occasional Moves[/b][/u]: Earthquake | Draco Meteor | Outrage | Boomburst [u][b]Sacrificial Moves[/b][/u]: Fissure[/hider] [B]Breloom[/B] [Effect Spore] Grass/Fighting/Poison 4'04"|107 lbs. While camping in Petalburg Woods, a Shroomish started to rummage through Forrest's stuff. He tried to shoo it away, but it seemed more concerned about stealing than the fact it was stealing from a Pokemon trainer. He sent out Seedot and Surskit to work their Bubble Bide technique. Night after night Forrest would have to deal with this Shroomish until he was fed up enough to catch it. Breloom is the arguably the best, beside Shiftry, with physical offensive strength and, beside Medicham, physical endurance. He's not known to move quickly during battles, but he can counter almost any attack with one of his own. He's as competitive as Banette, but much more personal and reserved about it. When Forrest is asked to help train someone in physical offense or defense, he uses Breloom as an example. Breloom is too proud to perform any absorbing technique, not only because of his poor Special Attack, but because it compromises his endurance, or he thinks it does. [hider][u][b]Field Moves[/b][/u]: Stun Spore | Poison Powder | Sleep Powder [u][b]Default Moves[/b][/u]: Headbutt | Mach Punch | Force Palm | Sky Uppercut | Seed Bomb | Smog [u][b]Standard Moves[/b][/u]: Poison Jab | Cross Poison | Poison Tail [u][b]Occasional Moves[/b][/u]: Absorb | Leech Seed | Mega Drain | Drain Punch | Giga Drain | Synthesis | Ingrain | Venoshock [u][b]Sacrificial Moves[/b][/u]: Sludge Bomb[/hider] [B]Shiftry[/B] [Chlorophyll] Grass/Dark 4'09"|128 lbs. After a trainer had defeated a Seedot, Forrest saw it crying while a group of its friend attempted to heal it. He offered it an Oran Berry, which is hastily ate. After that, the Seedot followed him around everywhere until it ended up in a Pokeball. Shiftry combines his speed and accuracy to perform devastating physical blows. However, he's a glass cannon when it comes to combat. Like Breloom, he despises the idea of using Synthesis, but is much more likely to perform it when a battle begins to turn for the worse. Shiftry is one of Forrest's only Pokemon, other than Masquerain, that will concede before being beaten to a pulp. If he can't win by skill and perseverance, he's not going to martyr himself and become a punching bag. [hider][u][b]Field Moves[/b][/u]: Harden | Bide | Flail | Growth [u][b]Default Moves[/b][/u]: Fake Out | Feint Attack | Extrasensory | Theif | Fling | Sunny Day | Nasty Plot [u][b]Standard Moves[/b][/u]: Leaf Blade | Payback | Foul Play | Razor Leaf | Seed Bomb | Quick Attack [u][b]Occasional Moves[/b][/u]: Synthesis | Leaf Tornado | Leaf Storm | Extremespeed [u][b]Sacrificial Moves[/b][/u]: Dark Pulse[/hider] [B]Masquerain[/B] [Swift Swim] Bug/Flying/Water 2'02"|7 lbs. Forrest's mother was teaching a class about catching Pokemon on Route 103. During a lunch break, Forrest wandered into Route 102 without her knowing. He came across a wild Surskit. He snuck up behind it, knowing he didn't have a Pokemon of his own to weaken it, and threw the Pokeball he'd stolen off her desk. Now, they're inseparable. She is the only Pokemon that cares more for the aesthetics of performance than pure effectiveness. She's certainly developed highly effective methods, but if it doesn't look perfect in her eyes, she's quick to throw a fit. If a Pokemon disrupts her, she makes sure to punish them, and often with ten times the force. She takes pride in her beauty and wishes Forrest would perform in more Coordinator Competitions. [hider][u][b]Field Moves[/b][/u]: Sweet Scent | Gust | Tackle | Bubble [u][b]Default Moves[/b][/u]: Quiver Dance | Whirlwind | Quick Attack | Scary Face | String Shot | Rain Dance | Aqua Ring | Reflect | Light Screen | Agility | Double Team [u][b]Standard Moves[/b][/u]: Bug Buzz | Bubblebeam | Air Cutter | Air Slash | Aerial Ace | Signal Beam | Water Pulse | Aqua Jet [u][b]Occasional Moves[/b][/u]: Hydro Pump | Glare | Hurricane [u][b]Sacrificial Moves[/b][/u]: Water Spout[/hider][/hider][/hider]