[hider=Ray Drager][u][b]Basic Information[/b][/u] [b]Name:[/b] [i]Ray Judah Drager[/i] [b]Nickname/Alias/Etc:[/b] [i]Shades[/i] [b]Gender:[/b] Male [b]Age:[/b] 20 [b]Height:[/b] 5'2 [b]Weight:[/b] 144 [b][u]Appearance[/u][/b] [b]Hair Color:[/b] Black [b]Eye Color:[/b] Blue [b]Ethnicity:[/b] Russian and Ukrainian [b]Physical Appearance:[/b] Ray is a neat looking individual, he also has that shady vibe. Like he's totally up to no good. He is short as a motherfucker. Like, below even the female standard. Though, he makes up for his with his build. Ray has a muscular build, nothing like a bodybuilder, of course. He got it from years of working hard, and his body does show a bit of strain. Ray is Caucasian, and of Ukrainian and Russian descents. His skin is smooth and good looking, slightly tanned, but not without it's scars. Because of the way Ray lived his life, he got plenty of scars from fights and other precarious situations. His body is covered in scars under all that clothing. He has quite a large one on his arm, it appears like a slashing scar. Starting at the base of his shoulder going down to his elbow. He also has a another small slashing scar over his eye. Because I just can't resist giving my characters facial scars! Other than that, Ray has a few moles and here and there. Ray can be called good-looking, his handsomeness is more of the rough variety, if you catch my drift. Ray's head is average sized and heart shaped. Ray's face is squared and his facial features are pronounced and well defined. He has a sharp/strong jawline. The most defined part of his face is his average-sized chin, that sticks out a little bit. He has a large nose, with a long bridge and wide, round, nostrils. His eyes are small, and have a beautiful blue color, which are a bit smaller than the rest of his face. They are always seemingly concealed under his sunglasses. His forehead is wide, but other than that, not too big. Ray always has a blank or aggressive face on. Ray's hair is black colored and neatly slicked back. He has a bit of facial hair growing, a beard is coming in fast, right now it's a stubble. [b]Attire:[/b] Ray has a tough-guy style, and dresses heavily, but he'll will wear just about anything. From hoodies, to polo-shirts, to jeans, he isn't picky when it comes to style. His favorite color is black, so he tends to wear outfits of darker colors. Sometimes he'll wear hats, like baseball caps. He's always seen wearing sunglasses. Any kind of sunglasses really. His favorite kind is his Oil-Rig Sunglasses ([url=http://www.altrec.com/images/shop/detail/swatches/OAK/20781.50911_e.jpg]They look like this[/url]). Which are either over his eyes, or hanging off around his neck (At night). Ray also likes to wear gloves too. Mostly finger-less gloves. [b][u]Personality[/u][/b] [b]Outward & Innate Personality:[/b] Ray gives people mixed signals when they're around him. For starters, Ray appears as the stoic, gruff kind of person that rarely shows any emotion. Ray prefers  doing work, opposed to social situations. Because work/business is where he's really at home. He tries to be nice most of the time, except in his own rough way. He can be rude sometimes and cross lines, unintentionally, though. He knows when he crosses the lines and feels a bit of guilt as a result. Ray isn't too good at apologies, and tends to get himself in worse situations, which is why he rarely apologizes. Instead, he'll try to improve and not do it again - Because that's better than apologizing! Ray can come off as a bit of an @ss sometimes. He's quick to get annoyed and aggravated, and oh boy, it will show. He'll usually express his irritation in some way. Ray is a person who's overwhelmingly adamant and stubborn. He'll fight/argue for what he believes in. Ray is also the kind of person who doesn't give any f*cks about what people think of him. He does what he wants to, d*mn what people may think. Speaking of which, Ray prefers to do things by himself. Not saying he's anti-social, he's as social as anyone else. He just prefers going alone because he won't have anyone to worry about but himself. But, if it calls for it, Ray will work with just about anyone as long as they don't piss him off/aren't useless. Despite all of this, Ray is a very moral person. He can be classified under "good guy." He'll help the people that he believes needs helping, and will fight the people he thinks needs fighting (Mostly people that pick fights with him). As you may have guessed by now, Ray is not above getting dirty when the situation calls for it. Ray is straight, but is as far from romantic as anyone gets. He's just not that interested in romance, and it takes. Which means that he's heavily resistant to good looking ladies - Especially those who use it to take advantage of horny young boys. [b]Hobbies/Interests:[/b] As stated above, Ray is an "all work" kind of person. Who prefers work to fun. There are, however, a few things that Ray likes to do/is good at. Ray likes martial arts, specifically karate. He's an orange belt, but he's far more experienced than trained. In a way, you could say that he was trained through experience. He can fist fight quite well. Other than that, Ray likes baseball, and is good at that too. He mostly likes to watch it more than anything though. [b]Skills/Talents:[/b] Good at knocking heads in, level-headed and calm, experienced in guessing what people will do next, fast, knowledgeable about unsavory individuals. [b]Prized Possession:[/b] His sunglasses. [u][b]Relationships[/b][/u] [b]Family:[/b] Ray doesn't have any family other than his mother and aunt. Both of which are powerful telekinetics. [list] [*]Mother: Sarah Drager [*]Aunt: Carmelita Drager [*]Father - Unknown [/list] [b]Friends:[/b] Ray's best friend since childhood is Dexter Chertok, better known as Rush. They were partners on the streets for years, before Rush went off to the Academy. Other than that; Ray knows a few people around town. Nothing too personal. [b]Enemies:[/b] A few people that Ray has pissed off. [b]Lovers:[/b] Ray is near-aromatic, so it'd be safe to say that he has none. [b]Marital Status:[/b] Single [b][u]Abilities[/u][/b] [b]Power Class:[/b] Cerebral [b]Power:[/b] [i]Telekinetic Shadow.[/i] Ray is a telekinetic, just far from your traditional Telekinetic. Where the average telekinetic just lifts things up with their minds, he takes a more... direct route. Ray can create telekinetic constructs out of telekinetic energy, Green Lantern-style, which are exact replicas of any of his body parts (Before you ask: yes, yes he can). Known as [i]Telekinetic Limbs[/i]. These constructs are  a dark-blue color and are heavily transparent (Their edges glow darker). These limbs are linked to Ray's body, and whatever Ray does, the limb will do exactly. For example, if he punches, so will the limb. If he does a grabbing motion, the limb will grab whatever in it's reach. These limbs are a bit more durable than his regular body parts, they're very resistant to element-type damage (Such as Electricity), but not resistant to physical (Blunt, slashing, etc). They'll usually break under the same physical pressure that would break any other body-part. Now, Ray can also control the size of these limbs, from small, to gargantuan size. Which makes his ability twenty-times stronger than he normally is. They can be the exact same size of said body part, really tiny, or up to the size of an 18-wheeler truck. These constructs have durability and strength proportionate to their size. Say, normal sized limbs are just as strong as Ray's normal body-parts, 18-Wheeler sized limbs can knock down walls and lift up big rigs. These limbs also have full senses. Depending on what it's a shadow of; these limbs can touch, smell, hear, taste, and see. Which can allow him a form of long distance sensing. This ability has a versatile and wide range of uses, which makes Ray a very powerful Meta in and out of fights. His power had developed far earlier than average, so he has a bit of skill with his ability. [i]Telekinetic Aura.[/i] Ray is an inheritor of the Telekinetic Aura, like the rest of his family. It's a normally invisible field that surrounds Ray, usually becoming visible once he activates his powers, or can be seen by Cerebral types. This Aura gifts Ray with a package of abilities. The most obvious ability is Tactile Telekinesis.  A weak/basic form of Telekinesis that requires physical contact in order to move it telekinetically. When he uses this telekinesis, a dark blue aura will wrap around the object, and will prevent it from falling apart because he's moving all of it at once. Ray can lift up to a ton in weight, and allow him to enhance his physical attacks. This ability often gives people the impression that Ray has super-strength. The Telekinetic Aura also grants him two other sub-powers. The famed ability of flight; Ray can fly, glide, levitate, and float, by using Telekinesis on himself to take flight. The fastest he can fly is 30 miles per hour (He can preform short "dashes" and triple that speed), and can fly with great maneuverability. So while he can't fly impressively fast, he can fly with immense control. Ray can attract and repulse objects in relation to himself. It should be simple, if he wills it, he can draw/push a specific object. He can also do this to all objects around him at once. As long as it isn't too heavy, he can do this to anything. Ray can control what force he puts behind this ability, controlling how fast/hard they get pushed/drawn. From a subtle force, to a powerful force that'll send it flying. Ray can also keep objects suspended in a sort of stasis. If an object is flying towards him at high speeds, it'll stop dead in it's tracks and float mid-air until he drops the stasis. It's hard to do, and strains him greatly, so he can only do it for a few seconds. Which is enough to stop a projectile like a bullet. Ray's Telekinetic Aura also grants him a high-resistance to other telekinetic abilities. He'll easily be able to resist even the most powerful telekinetic techniques. Ray can learn a few telekinetic abilities. First of note is a shield that deflects everything that touches it. He can learn how to fire blasts of telekinetic energy for various effects, and create explosions too. Ray can learn both telekinetic crush and slice. [b]Weaknesses/Limitations/Drawbacks:[/b] While Ray has a powerful ability, I have to make up some drawbacks/limits or else he'll be OP. There's a short effective range that Ray's power has. His power can only be used effectively within twenty-five meters of himself, outside of that range his abilities are far weaker the further they go. Any damage that these telekinetic limbs receive, the pain will be transferred straight to Ray. Specifically, his real body. Which can be quite painful, and can knock him unconscious with the right amount of damage. If any of these Telekinetic limbs are destroyed, then Ray will temporarily lose the ability to use said limb on his actual body for a period of time - Up to a few minutes. In order for Ray to properly use this ability, he needs freedom of movement. Restrain him completely, and his ability will be useless. If his body is restricted in the slightest, then you'll impede him. Ray can only keep these limbs materialized for a few minutes at a time. Afterwards, they'll disappear into nothing. Giant limbs can only be kept materialized for even less time. This ability is line-of-sight based, putting obstructions of vision in front of him will impede him. In drawn out fights his opponent has the advantage. Because using his ability often in rapid succession will cause these limbs to get weaker in terms of strength and durability. He has to take a break in order for his limbs to get back to full power. Tactile telekinesis requires touch, and has a less than impressive weight limit (Compared to his telekinetic shadow). It's also heavily dependent on Ray's willpower and mental strength, which means if it wans then so does the strength of his tactile telekinesis. Ray's attraction/repulsion has an even lower weight limit of 300 pounds, and a max range of ten meters. Ray can only use his stasis on objects that are less than 50 lb, and can only use it for a few seconds. Like his tactile telekinesis, it depends on willpower, and mental strength - In addition to concentration. Break those, and his ability won't work at all. Ray's Telekinetic Aura will give out for a few minutes after excessive use, lifting a particularly heavy object, etc. Once his Aura goes, his all his telekinetic sub-powers will go with it. All of his powers are heavily concentration dependent. Break his concentration, even for a moment, and all of his telekinetic abilities will be canceled out. [b][u]Other:[/u][/b] A first year student at the school, but far from green in regards to his powers.[/hider]