[hider=Charles Blackmore][u][b]Basic Information[/b][/u] [b]Name:[/b] [i]Charles Xander Blackmore[/i] [b]Nicknames:[/b] [i]Vantez, Second Son of Blackmore, The Free Man, The Collector, Disco, CharliBmore[/i] (Online persona name) [b]Gender:[/b] Male [b]Age:[/b] 17 [b]Height:[/b] 5'8 [b]Weight:[/b] 163 [u][b]Appearance[/b][/u] [b]Hair Color:[/b] Deep Black [b]Eye Color:[/b] Brown [b]Nationality:[/b] Korean/British, fully appears to be Caucasian [b]Physical Appearance:[/b] Charles is told (by many) that he looks much like his father was when he was his age. He has a very thin, near athletic build. He has a few muscles on his legs (centered in his lower leg), suggesting that he does plenty of running or some sport. His skin is warm beige colored. While he has the Asian Culture in his blood, he undeniably appears Caucasian. Most won't be able to tell unless they look at his eyes (which are pointed much like those of the Asian Culture) or he tells them. Charles's skin has it's fair share of scars, and moles. Most of his scars are on his upper body (and arms) from previous incidents he got himself into. One notable he has is a large scar is on his shoulder and goes down to his elbow. It's because of an injury he gotten when he was younger and had to get surgery for. Charles has a inverted-rectangle shaped head. His face is squared, and has very well defined facial features. His chin is large (and has a cleft), his chin sticks out far from his face.  His cheekbones are large and poke out a bit. His nose is average-sized, with smaller than average nostrils (he sometimes has trouble breathing through them). His ears are distinctively shaped, they're generally rounded and pointed at the very tip of his ears. Charles's eyes are small, and nearly beady. They usually have a distinct glare. He has a large forehead that sticks out slightly. One of the first things people will note about him is the massive forehead he has. His lips are small and thin, almost lady-like. Charles's hair is straight and a jet-black color. His hair is shaved completely, leaving a small amount of hair remaining. He's not the person to have long, lush hair, so he keeps it short. [b]Attire:[/b] Charles's attire varies from day to day much like any other person. He usually wears something with plenty of pocket. He dressed to look and feel good, in other words, with style. He'll wear sweaters, dress shirts, or vests--- All with patterns that interest him. He'll mostly be seen wear a light-grey Kangol hat. When he's DJing, he'll wear Rave-style clothes and heavy head-phones. Charles wears circular thin-frame glasses, since he needs them to see properly. One thing that people will notice about Charles is that he carries around plenty of random junk. He usually carries around metallic objects, or anything sturdy. Stored either in a bag, in his clothes or in a backpack. When asked about it he'll either give a misleading answer or lie about it completely. There's a reason why he's called the Collector. [u][b]Personality[/b][/u] [b]Innate & Outward Personality:[/b] Charles is one of those people who try hard to be smooth and level-headed. When things get chaotic, he'll start showing a less than smooth side. He's very kind and almost can be considered polite. Much like he was raised to be. He usually tries to act hip and cool when possible. One thing Charles is not above is showing off. He has an inflated ego and isn't afraid to show it. Whether it's showing off his skill/taste in music, or sometimes even his powers. He has a habit of telling people what they want to hear, instead of what they need to hear--- As well as the habit of brown-nosing. This makes him kind of a tool. When he gets complimented (about anything really) he'll get overly proud of himself and it'll inflate his ego even more. In turn, Charles can't take criticism, he either takes it as an insult or not even acknowledge it at all. In short, Charles wants to hear things he wants to. Charles (much like his siblings) is a social person, always enjoying making friends and allies at every possible opportunity. He won't exactly take looks into consideration when he makes friends, more of how they act and what their ideals are. He doesn't hold grudges very long, he's kinda naive, and tends to get his mind changed very easily. This makes him easy to manipulate if certain people know how and what to do. However, he will learn from past mistakes, and not allow himself to fall for the same trick twice. Charles will never hurt people intentionally, and has a slightly heroic morality. He'll fight people who he thinks needs fighting, and help people he thinks needs to be helped. He'll do the best he can, when he knows he can't, he'll likely back off--- Or if he's really determined he'll find some way to help. I'd say in terms of D&D Morality, Charles is Neutral Good. [b]Hobbies/Skills:[/b] Music. Charles loves listening to almost all genres (His favorite genre is Alternative Rock). He also loves making music for himself and others (To the point where he makes a business out of it). Charles likes reptiles and amphibians, flying saucers, sculptures, space operas, musicals, jewelry, cute woodland animals, flashy pop singers, and clowns. Charles has several skill-sets. He is a very competent DJ and music maker. He can make extremely good music with his computer programs for it. He can make Hip-Hop Beats, Techno, Dubstep, Disco/Funk and Club Music. Charles sells this music to interested people in Real Life and the Internet as his own little job. He's also very skilled at DJing and is considered one of the best DJs of his age and is going down the road to becoming a professional. Charles's skill in the musical arts is why he's called Disco around his hometown town. Another major skill is that Charles is very athletic and agile. He's played Basketball and Soccer, he's good at the former, and average at the latter. Charles also knows quite a bit of parkour. He's not super good at it, but he does know enough to pull off the basics. He can also Skate, except his skills are sub-par. He won't be pulling off any special tricks. [b]Favorite color: [/b] [u][b]Abilities[/b][/u] [b]Power Class:[/b] Power [b]Power:[/b] [i]Power Collector.[/i] Like the rest of the Blackmore siblings; Charles has a form of power replication. His means of replication stems from an connection to the Energy that surges within every single Meta-human. On touch he can absorb a small amount (Like a sample) of this Energy, and through that energy he perfectly replicate their power. He gets an exact copy of the power and can copy any and every power (Except for another form of Power Replication). He can only use/absorb one power at a time. However, unlike his siblings, Charles cannot store powers inside of him, and he'll lose any powers he has after an hour. There is a special way to avoid this. While Charles has a power absorbed, he can touch an object and place the sample of the Meta-human Energy inside of the object. The power will forever be in the object until he takes it out. If he does put the power in an object, he'll be able to absorb the power from the object (Or another) at will. Which means he can swap powers on the fly by quickly placing the energy into an object, then absorbing the powers out of another. It can be literally any object (From clothing, to small objects picked up on the street). Charles does the smart thing and mostly stores these powers in objects that he can carry around. Essentially giving him the potential to have a limitless number of powers at his disposal as long as he has the objects with the stored powers. Which is why he carries around random objects all the time, he's always prepared to meet a Meta-human and add a power to his collection--- As well as using powers when the time is right. So far; Charles has three powers. [i]In a broken silver locket;[/i] He has the power of Sand Manipulation stored. This Sand Manipulation is fairly powerful, and is Charles's main combat power. He can control a large amount of sand, and has a large degree of control over the sand. Able to pull Sand from meters away from him for combat purposes. He can easily create tornadoes of sand, and fire large gusts of sand to knock people off their feet and inflict damage. Charles can also control Glass, except it's not nearly as powerful as Sand. He can send a small amount of glass shards at opponents and cause lacerations. [i]In his wallet;[/i] He has X-Ray vision stored. With this power, his eyes emit a ray frequency that enables for a transparency effect (i.e. x-ray) to visually penetrate solid objects or even see within objects. Basically, he can use this to see through solid objects, see through organic matter. Allowing him to survey a person who could be injured or sick and trace nerves and bodily function activities. These X-rays are affected by anything that would normally affect X-Rays. [i]In a green, Dora the Explorer toy watch;[/i] He has the power to cover himself and objects with the human Blind-spot. There is a naturally occurring 'blind spot' in the human eye that results from the optic nerve passing through the retina. Normally this gap in vision is very small, and is automatically filled in by your brain using information from the area around it. Charles can expand the human blind spot to cover himself and objects. Essentially making the object or himself invisible to people staring directly at it. While his power is active he can pretty much hide anywhere without fear of being seen. [b]Weaknesses:[/b] While Charles can copy powers, he won't know how to use the powers right off the bat. He'll have to practice and train to use the powers he wields effectively. Which can put him at a major disadvantage against those who are actually skilled with their powers. Once he absorbs a power out of an object, he will only have it for a limited period of time (an hour) before he loses it forever. He'll have to put it back lest he wants lose it forever. Of course Charles knows well enough to put the power back before he loses it. This is more of a weakness if he gets into a bad situation right when he has a power absorbed and won't be able to place the power in a suitable object in time. It can become troublesome for Charles to carry around a large amount of objects, as he collects powers he'll have to only bring along a small amount of items. He'll have to bring both items with powers, and he'll have to also bring a few items to store new powers into. This may be obvious, but if an object with a power stored inside gets destroyed he'll lose the power. Finally, if Charles gets beaten badly, he'll lose the current power he has. [b]Burst Potential:[/b] As Charles can perfectly replicate powers, he gets the very same bursts that the original owners have. Barring Omicron bursts. [i]Sand Manipulation:[/i] Alpha, Omega and Theta [i]X-Ray Vision:[/i] Omega, and Delta [i]Blindspot Expansion:[/i] Alpha, and Delta [b]Other:[/b] Charles has a DJ-like fighting style. When he's using his powers it appears like he's moving his hands in the same way a DJ would move theirs when mixing music on turntables. Charles is the younger brother of Drake and Victoria, who came to the Othergrounds a few days before the attack, and is hiding somewhere.[/hider]