[b]World Tension[/b] will be the new mechanic, replacing [b]DiploPoints[/b]. * This will allow nations to be [i]good[/i] or [i]bad[/i] at their own pace. * Every nation can perform [b]2 Tension Actions[/b] per Turn/Year. [b]WORLD TENSION 0-15%[/b]: - All unaligned nations have +5% National Unity. - All unaligned nations have +10% GNP boost. - All Status Quo nations have +20% GNP boost. - Status Quo nations have +10% National Unity. [b]WORLD TENSION 15-40%[/b]: - All unaligned nations have +0% National Unity. - All Status Quo nations have +10% GNP boost. - Status Quo nations have +5% National Unity. [b]WORLD TENSION 40-60%[/b]: - All unaligned nations have -5% National Unity. - Status Quo nations have +0% National Unity. - Expansionist nations have +5% National Unity. - Expansionist Nations receive one time use of $8,000,000,000. [b]WORLD TENSION 60-85%[/b]: - All unaligned nations have -10% National Unity. - All Expansionist nations have +10% GNP boost. - Status Quo nations have -10% National Unity. - Expansionist nations have +10% National Unity. [b]WORLD TENSION 85%-100%[/b]: - All unaligned nations have -50% National Unity. - All Expansionist nations have +20% GNP boost. - Status Quo nations have -15% National Unity. [u]TENSION[/u] [indent][b]LOWERING TENSION[/b] -- [i]Demobilize[/i]: To decrease tension, our troops will be put on standby. (-2% World Tension). Must have troops [b]Mobilized[/b]. -- [i]Denounce[/i]: The militant actions of a nation are deplorable. (-5% World Tension, Targeted Nation grants CB against you). -- [i]Guarantee[/i]: We must guarantee a nation's sovereignty, lest it be overtaken. (-5% World Tension, +1 Prestige). One Nation limit. -- [i]Embargo[/i]: Trading with this country would only support their villainous endeavors. (-4% World Tension, +8% National Unity). -- [i]Defensive Alliance[/i]: Allying with a smaller power will help preserve the existing balance of power. (-5% World Tension). -- [i]Puppet Nation[/i]: Following a war we can install a government friendly to us in the territory we have conquered, so they remain some autonomy. (-4% World Tension). -- [i]Release Nation[/i]: A nation that has long sought independence in our nation will have it. (-5% World Tension, +6% National Unity). Select home provinces and create new nation. -- [i]Restore Status Quo[/i]: We must intervene in a war to ensure the balance of power is maintained. Intervene in defenders side. (-10% World Tension. If failure, +15% World Tension). -- [i]Trade Agreement[/i]: Free trade will mellow the waters. Select a Nation. (-3% World Tension, +10% GNP for Home Nation & Selected Nation) -- [i]Arms Treaty[/i]: Weapons of war must be reduced if there is to be peace. (Agree to limitation on [b]1 Weapon Type or Navy Unit[/b]. Every Nation that signs treaty -2% World Tension). -- [i]Join FACTION: Status Quo[/i]: We must maintain the empires at all cost. (-4% World Tension, +5% National Unity, +2 Prestige). (THIS REQUIRES BOTH TENSION ACTIONS) [b]INCREASING TENSION[/b] -- [i]Border Tension[/i]: Stationing troops on their border will very well show them our intention. (+3% World Tension, Targeted Nation grants CB against you). -- [i]Mobilize[/i]: Our troops have been ordered to standby. If we give them the order, it's time. (+2% World Tension). -- [i]Fabricate Claims[/i]: Our propaganda machines will give us a good reason to go to war. (+5% World Tension). Grants CB on selected nation. Requires 6 months to create. -- [i]Regional Alliance[/i]: Allying with another great power will aid us. (+8% World Tension, +5% National Unity). -- [i]Annex Region[/i]: This land has always belonged to us, and now we take it back. (+10% World Tension). Peacefully reclaims region bordering yours. -- [i]Colonial War[/i]: Over land that's distant and foreign, we will take what we have long desired. (+12% World Tension). Declares War for Colonial Land. -- [i]Conquest[/i]: We will take the land we have sought after. (+15% World Tension). Declares War for National Land in Varius. -- [i]Join FACTION: Expansionist[/i]: The old ways must be destroyed. (+7% World Tension, +10% National Unity, Permanent +5,000,000,000 GNP). (THIS REQUIRES BOTH TENSION ACTIONS)[/indent]