[@VerifyinTr1gIDs] What's great about a roleplay that centers around a group of privately contracted warriors is that it provides an airtight and convenient excuse to have people join or leave the roleplay pretty much whenever. That being said, I have to be wary about balancing that convenience against my obligation to maintain a tight and effective narrative, as well as keeping the cast of the roleplay small enough to allow the GM staff to manage everything without feeling overworked. If characters are rotating in and out of the story in the middle of a plotline it becomes difficult for me to maintain a consistent theme and quality of storytelling, and it could potentially lower the quality of the experience of those who applied on time. So, I guess what I mean is yes, there is a distinct possibility that you'll be able to join later, but as far as I'm concerned, the sooner the better, because I can't guarantee that offer will always be out there. I HAVE A BUSINESS TO RUN HERE, SEE?