I'll do my best to talk you into it, but it's kind of late for me to make compromises at this point considering sheets are already in and I already gave people to the opportunity to speak up if they wanted to alter the system; I feel as if I've been more accommodating than the average GM in that regard. Don't expect my policies to change much at this point, but I'll at least hear out your suggestions. Let's address your concerns. The CS is really not that demanding for a high casual RP. You have your standard stuff with every sheet; name, race, age, job, inventory, personality, background, wallet. The only sections that I ask for outside of those baseline obligations are stats and abilities. For stats, you need only to look at the stat growth table associated with your chosen job and then transcribe those letter grades to a list, which I have already formatted for you. Then you make one or two alterations to those values, and you're done. The abilities section is even easier; once you PM me with the job you want to choose, I give you a list of abilities to choose from, including detailed descriptions of how those abilities play out in the context of the roleplay. I write the abilities list for you, and then you copy paste your choices into the section. That's really all there is to it. I do ask for more detail than usual in certain areas, like inventory, weapons, and armor, but these are one-time obligations. I do not allow custom jobs, true. That does not necessarily mean you can't play the kind of character you want to play. In truth the main purpose of choosing a job is basically to ensure that your character has stats consistent with their ability pool; in regards to what your character's abilities will actually be, I am willing to be far more lenient with what your choices are. For example [@Izaka Sazaka] wanted his character to be a Green Mage (a magic user who specializes in buffs and debuffs), but also wanted to have a few elemental magic spells so he didn't only have debuffs to defend himself with. Unfortunately Green Mages are a second level class so they're not available at character creation, but I met him halfway and suggested that he be a Black Mage, with the caveat that I would purposefully include some debuffs as choices for his ability pool. And then everyone was happy, and shit was SUPER cash. The ability list I let you choose from is not a one-to-one representation of what abilities that job can learn in game; it is much more flexible, and in the case of the ability list I gave to [@Card Captor], many of the choices were just cool things I made up on my own. Almost every passive ability I've come up with so far has been shit I made up myself. I think that the jobs available as choices at character creation represent a sufficiently diverse roster of combat archetypes to allow for most every kind of character to be made, provided I tweak your available ability pool to make your character more specialized in the case that the standard fare doesn't appeal to you too much. Your character's job title on the sheet does not determine what kind of weapons they use, what kind of armor they can wear, or what their actual occupation is in-story; like I've said before in this topic, it is only a meta-classification. Your character may not think of themselves as a Warrior at all, even if that's their formal job title. Your character might look and dress like a ninja despite being a thief or a fencer or a soldier or something. With all that in mind, I don't think the job system is any more restrictive than it needs to be in order to maintain balance and consistency. If you honestly believe that the character idea you have in mind cannot possibly fit with the choices that I have provided for you, please let me know what that idea is and I'll see what the closest compromise I can make is. I would be willing to bet that I can help you out somewhere. I've also said before that I will allow jobs/classes from other games in the Final Fantasy series as long as they are considered basic classes in the game in which they appear (i.e. they are not direct improvements to existing classes in the game, or they are not objectively too powerful in their own right to be compared to the basic classes available in the Tactics series). I am sorry to hear that you do not like Tactics Advance at all, and I also find it regrettable that you don't like the choices I've made in creating the mechanics for this particular roleplay. If after reading these clarifications you still think that I'm being a silly silly goose and I'm doing it all wrong then that's too bad, because I want everyone to be a part of the rad rad super sick nasty party-fest that this is going to be. But I'm super duper extra willing to work with you if you're willing to put forward even the slightest effort to work with me. LET ME HELP YOU, DOG. LET'S DO IT TOGETHER. [@sMoKe] I got your PM and I'll get back to you tomorrow with your ability list, hopefully. Still pretty busy this week BUT I'M TRYING MY HEART OUT.