[quote=@Jbcool] [@Nerevarine]Fair, fair. [@Monkeypants]I know it's near impossible to tell online, but I was actually being sarcastic; I'm well aware that the average RP'er "doesn't have time for that" though why it should need to be a [b]chore[/b] I'm not so certain - I've never asked anyone to have detail down to the smallest detail. On the flip-side, why take up time to create an entire world, when a world that already existed - and everything to do with it - is right at your fingertips, just a few keystokes away. All you need to do is just read over a wikipedia article. However, I digress. Apologies if it sounded like I was serious, I was only jesting and will be more careful with my words next time. [/quote] My own two cents is that with Historical Nation RPs, not only do you lack freedom, but if you play a historical loser in the conflict, like Athens, you have to find a way to avoid the stupidity that led to the 'Revolt of the 400' and the 'Execution of the Naval Commanders at Arginusae' without seeming to break character. Or, how about if you're playing Mark Anthony and the best option is to discard Cleopatra, but history and staying in-character demands that you keep her around? And, finally, with Fantasy Nations, you can be a 'good' nation as well as an 'evil' one, with shades of grey optional. You don't have to commit atrocities just for survival, or participate in slavery because the tech to obsolete it [i]completely[/i] didn't exist yet. You can just say: I have Magic, therefore I don't have to do what nations normally do out of realistic concerns. I will wait for your counterargument. Edit: Also, as the Arthurian Option seems to be losing, I think I'm going to start my own Dark Ages game on another side.