[center][img]http://i.imgur.com/BsVq7v0.jpg?1[/img] [b][url=http://www.myth-weavers.com/sheet.html#id=594609]Frygga (Eothain) the Foehammer[/url][/b] [i]Variant Human Fighter 1 Chaotic Good[/i] [b]AC[/b] 16 [b]HP[/b] 13 [b]Speed[/b] 30ft [b]Str[/b] 16 (3) [b]Dex[/b] 14 (2) [b]Con[/b] 16 (3) [b]Wis[/b] 10 (0) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1) [b]Attacks[/b] [b]Greatsword[/b] 20+3 2d6+3 [b]Light Crossbow[/b] 20+2 1d8+2 -------------------------------------------------------------------------------------- Background: Outlander Skill Proficiencies: Athletics, Survival Tool Proficiencies: One type of musical instrument (Carnyx) Languages: One of your choice (Goblin) Equipment: A staff, a hunting trap, a trophy from an animal you killed (Goblin Teeth Necklace), a set of traveler’s clothes, and a belt pouch containing 10 GP. Feats: Great Weapon Master You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits: X On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. X Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage. Fighting Style: Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can re-roll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. [/center]