[quote=Mousia] This sounds super interesting. Some things that come to mind to help you perhaps either develop the idea or just put curious people like me more at ease: 1.how do people contract these 'diseases' that cause them to become humanoid creatures? 2.how many is a "healthy number" of players? 3.how big is this continent and what sorts of landforms are found in different regions? What sorts of creatures/types of people hail from different regions? 4.what is religion like? Varied, or mostly consistent? Do different races have different religions or are they inter-racial? [/quote] 1) Like I pointed out in the inspiration tab, I pull a bit from some sources. Diseases will be treated like Skyrim, a bit anyway, in that open conflict with those infected could potentially infect you. Vampires and Lycans would become such through the blood (potentially born that way, if mother was infected). If the blood was mixed into yours significantly and allowed to set, you may become infected. Unless someone is totally set on becoming infected, we will probably determine this sort of thing with a dice roll (just to keep it simple). 2) Depends on the roleplay. I expect some people to flake out normally, so I tend to aim for 5-7. We have three so far including me, and this has only been up less than a full day. Once we get one more I'll create the OOC, but we'll still be recruiting. 3) Size is relative to the vehicles we use to travel. This is a strange time where some regions use horse-drawn carriages, while a few have slow moving clockwork boats and carts. The continent surroundings a large body of water at its center which splits the land on the east side in a narrow river, the land resembling a backward C. Going by water is quicker than the common mode of transport, horse, but the average ship takes roughly a week to cross one end to the other depending on weather. Land forms vary region to region, as does size. Some regions are controlled and choose to war while others are content advancing given what land they have. This'll all be on the map. You can expect to see all basic ecosystems that exist on earth plus a few surprising ones. Not all the continent will be deeply explored as horrifying myths deter some from venturing too far into the wilds. Humanoids of all sorts generally adapted to their regions, though some areas may be teeming with refugees and not 'grown with the lands'. Basically, humanoids have dominated certain regions and labelled others Wilds. Within the Wilds there are creatures told of only in lore -- if even. Some humanoids are equally unknown too, but we'll get there with time. 4) Culture is based on region. Each region has something that shapes the culture, its rituals, and its beliefs. They form around what life must be there. Now some regions are dominated rigidly with religion a matter of government, so only certain divines may be praised or acknowledged. Other regions may be loose and pay reverence as they like. Religion in this world is not something that exists in a great many forms though, it's basically polytheistic, monotheistic, and newly forming atheists (with poly as dominant). Some regions, even some specific cities may focus their prayers on a few particular divines, just one, or the whole lot. Other areas rest in the heart of humanoid control and have not seen magick in centuries -- these are largely where those without belief in the divines hail. [quote] Also, if you'd take me, I was thinking of a sort of holier than thou character. Like, she'll be a little badass, but mostly just a pompous person that works poorly with others. Do you think that'd be too much of a monkey wrench in the whole thing or do you think that'd work? Because I have this image in my mind and I'm actually kind of excited about it. [/quote] If you're devoted and it's well-written, of course it's accepted! I never turn someone down when the inspiration is steaming off them and they do their best to illustrate it. I will have a CS once we get another person's interest.