I'd like to join this, as one of the Major Nations. Name: Skergian Unition Alias/Abbreviation: Skergia Nation Specie{s}: [u]-Skergians:[/u] Black, humanoid rats with beady red eyes. They also have large natural cloaks of fur grown into their backs, to survive Skergia's cold climate [u]-Geograns:[/u] Slow moving boulder people. Since their entrance into the Skergian Unition, their home planet's whole function has been transformed into the empires largest Forge World, responsible for creating 80% of Weapons and other Industrial Utilities. Because of this, the planet is under high oppression to prevent large uprisings. [u]-Nocturnes:[/u] Dark-skinned humanoids living on a far off planet, engulfed in darkness. They have developed astounding night vision and serve as assassin's for the Skergian Unition's leaders. However, they have a strong dislike for sunlight, many of them outright refusing work in daylight, and when needed, goverment officials of Nocturne shroud themselves in sun resistant clothes. [u]-Imparans:[/u] Half-sized goblins with incredible wit. They possess amazing intuition, and are the top scientists and engineers for Skergia. Due to this, they go hand in hand with Geograns backbreaking labor. [u]-Photans:[/u] With an empire lowly suited for agriculture, a whole world was needed to provide food and materials. For this, the entire world of Phota was offered an ultimatum; Surrender and provide food, or have the world scorched, and turned into a second Forge World. They live under high oppression, though very few can form resistances, due to their plantanoid nature. National Symbol/Flag/Emblem: A dark red fist on an orange background, in front of a yellow 7 pointed star. Nation Population: 25,657,560,000 Nation Ships: Most of the navy of individual worlds before Skergia's rise had been commandeered, and scrapped, and remade into warships. Though few remain for services such as ferrying laborers and transport of supplies, most of those have been outfitted for defense as well. Nation Focus: Military [hider=Technology]Weapons: Weapon Tech: Finger-Action guns that shoot single laser beams at a time Shield Tech: Only used to protect space faring vessels, smaller use for ground soldiers is being experimented. Armor Tech: Manufactured from Ores on Geogra, Armor for ground soldiers is durable, though hinders movement for a majority of the infantry. Lighter, weaved armor exists for tactical operations soldiers & assassin's. [/hider] Nation Government: Communist Monarchy Council. Each world under Skergian Rule has a single ruler, who represents it to the greater council. Though some smaller worlds outside of the main 5, they possess no sovereignty, yet are under brutal rule. Above all, Skergia's king rules ultimate. Nation Economy: The government completely monopolizes the economy, leasing domestic facilities such as bars and apartments to "trustworthy" citizens, who have shown a remarkable ability for management. Other production jobs such as Mines and Farms are also given to Overseer's, who make sure everything is in order. All supplies are then sent to the Central Storage Supply, who distribute it evenly among cities and worlds. Above the working class is the 20%, which are the favored of the rulers, living comfortable, aristocratic lives. Nation Military Description: If a person is deemed strong enough, whether from initial labor tests in schools or if they earn strength over the course of their careers, they are drafted into the military, which takes 40% of the population. The two divisions, Planetary and Galactic, each have their own two divisions, Defense and Assault. Nation Culture: Each world has their own traditions and sentiments that do not conflict with annual labor, though each Skergian celebrates The Day of Reckoning, the official day Skergia began her expansion over nearby planets Nation Economy Description: Through brutal work and merciless hours, the economy is stable, though population moral could do to improve... National Figures: [u]Pobal of the Stone:[/u] The ruler of Geogra. Though he does his best to make his people's lives easy, he must make exceptions to keep up with the government's demand for supplies. [u]Skinreg:[/u] Impara's leader, by intelligence. Many scientific and innovative barriers have been broken by him, and he continues to expand the fields of technology to this day. [u]Nuevo:[/u] The unkind countess of Nocturne. She conceals herself in her palace, and suffers severe mood swings from the lost of her children and king. [u]Phoa:[/u] The submissive queen of Photara, kept on a tight leash by Nuevo, who uses advanced mental technology to torment her in her sleep. [u]Kraeger:[/u] The self-absorbed and predatory king of Skergia and the Skergian Unition. He broke the original laws of the Unition when he rose to power, pushing the annexed kingdoms to their knees.