[center][u][b]The Year 1903[/b][/u] [b]World Tension[/b]: [i]13%[/i][/center] [indent][color=red][b]The Grand Survaek Empire founds the [i]Imperial Restoration[/i] movement[/b][/color] (+7% World Tension, +$5,000,000,000 Permanent GNP) [color=red][b]Nations Side with Sorena in the Sorenan Crisis[/b][/color] (+10% World Tension) [b][color=red]Zellonia Incites Unrest in Sumaya[/color][/b](+5% World Tension, -10% National Unity for a target nation) [b][color=red]Sorena Mobilizes Troops[/color][/b](+3% World Tension) [color=red][b]Sumaya Incites Unrest in Zellonian Sarelia[/b][/color] (+5% World Tension, -10% National Unity for a target nation) [b][color=gray]Soroya Signs Trade Agreement with Murenheidt[/color][/b] (-3% World Tension, +10% GNP for Nation) [b][color=gray]Kalpia Signs Trade Agreement with Etellia[/color][/b] (-3% World Tension, +10% GNP for Nation) [b][color=gray]Kalpia Forms Defensive Alliance with Etellia[/color][/b] (-5% World Tension) [b][color=gray]Aontas Embargoes Survaek[/color][/b] (-4% World Tension, Removes 1 of Targeted Nations Trade Agreement Bonuses) [/indent] [center][img]http://i.imgur.com/F3MpAKn.png[/img] [i]The World, circa 1903[/i][/center] [hr] [u]MAY[/u] [b]May 1st[/b]: The [i]Sorenan Conference[/i] ends, though much to the chagrin of several that attended. Most nations, in favor of maintaining a conflict that seemed inevitable, voted to return the land to the Sorenans where it rightfully belonged. [b][color=lightblue]Aontas[/color][/b] Foreign Minister Jacob Halsley attempted to negotiate an arrangement that better suited the [b][color=gray]Kalpian Republic[/color][/b] but was rebuffed by the [b][color=purple]Soroyan[/color][/b] and [b][color=maroon]Survaek[/color][/b] ministers who wished for a quicker, though less efficient resolution. The land was ultimately returned to Sorena, with the [b][color=gray]Kalpian Republic[/color][/b] feeling betrayed as the conference closed. Tensions were high within the [i]Sociatatem[/i] following the conference, but as Soroyan Prime Minister Kevin Notles made known after the conflict: "[i]It is a victory for peace[/i]." [b]May 4th[/b]: A production order of 10,000 Sirilt/99 bolt-action rifles finishes in the [b][color=gray]Kalpian Republic[/color][/b]. Still a superb rifle, it is no longer considered the best in the world; surpassed by the Deltoran Vulcain Mark II and Soroyan Bursk Mark IV rifle. [hr] [u]JUNE[/u] [b]June 4th[/b]: Even in the aftermath of the [b]Zello-Kalpian Colonial War[/b] ([i]1901[/i]), tensions in [b]Zellonian Sarelia[/b] remained high. While the Kalpians had been largely pacified and only barely retained their autonomy of their Sarelian colony, Zellonia instead realized it's problems had only just begun. The [i]Sons of Sumaya[/i] had been a group of native Sumayans seeking greater independence for decades. It was the atrocities of the [b]Zello-Kalpian War[/b] that brought Sumaya's attention to the fold. The [i]Sons of Sumaya[/i] staged a rather audacious attack on the new Zellonian city of Hollan on June 4th, 1903. Using mostly stolen Kalpian Mariust/98 rifles, they attacked patrolling Zellonian columns and killed civilians at will. [b]June 5th[/b]: A marching [b]Zellonian Royal Army[/b] platoon engages a group of the [i]Sons of Sumaya[/i] in the jungles east of Hollan. Their training was superior but the inferior Zellonia breech loading rifles made scoring victories even harder. The skirmish at Holland scares the local population and puts the entire colony on edge. [center][img]http://ww2today.com/wp-content/uploads/2012/04/gurkha-rifles-training.jpg[/img] [i]Zellonians hunting for Sumayan partisans, Zellonian Sarelia, 1903[/i][/center] [b]June 29th[/b]: Completion of territorial control in Serranthia by the [b][color=purple]Soroyan Kingdom[/color][/b] completes. The region between Soroyan Serranthia and Deltoran Serranthia long held the name Hamasi, an ancient Survaekom term that complimented the region on it's rough terrain. The port city of Kuli was founded on June 1st, 1903 and the first vestiges of government made itself known. An abundance of oil as well as silver deposits were found in the region proper. [center][img]http://orangejuiceblog.com/wp-content/uploads/2009/06/african-colonial.jpg[/img] [i]1st Soroyan Garrison of Kuli, Hamasi 1903[/i][/center] [hr] [u]JULY[/u] [b]July 2nd[/b]: The [b]Zellonian Empire[/b] finishes development on it's own bolt-action rifle, the Z-95. Less sophisticated than it's contemporaries, the Zellonians are excited to be producing their own weapons now. [b]July 14th[/b]: A trio of factories set to churn out steel and process consumer goods finishes work in [b][color=lightblue]Aontas[/color][/b]. These are the first efforts for industrialization in the regions of Chatara, Torrik and Aonthall. [b]July 19th[/b]: Workers in a factory in the [b][color=darkgreen]Deltoran Republic[/color][/b] go on strike. [b]July 20th[/b]: A great statue dedicated to the victory over Honneria in the quick war last year begins work in the city of Wadke by the [b][color=maroon]Grand Survaek Empire[/color][/b]. [b]July 27th[/b]: Research and development on handheld explosives is completed in the [b][color=maroon]Grand Survaek Empire[/color][/b]. [hr] [u]AUGUST[/u] [b]August 2nd[/b]: 10,000 men of the [b][color=gray]Kalpian Republic[/color] [/b]join the army. Professionals, they are well trained in the use of the Sirilt/99 and the FT-19 as well as all available military doctrines. [b]August 6th[/b]: A small factory complex in the [b][color=gray]Kalpian Republic[/color][/b] finishes construction and will open its doors next year. [b]August 8th[/b]: The [b][color=gray]Kalpian Republic[/color][/b] unveils it's new rifle, the Rudiger/13. Kalpia again proves it's mettle in military firepower with a rifle accurate to 150 yards with very little sway. Production is now available. Also unveiled is the [i]Eckehard 7.5 cm[/i] gun, the most advanced light artillery gun in the world. [b]August 9th[/b]: In a rousing speech to her people in the capital of Tong, [b][color=lightgreen]Sumayan Empress[/color][/b], Queen Sinta renounced the claims of the Varian powers on Sumaya and instead pledged to take back the island, by whatever means necessary. [b]August 11th[/b]: Another 10,000 men join the [b]Zellonian Royal Army[/b], but without rifles they simply join their reserve garrisons. [b]August 15th[/b]: The [b]Zellonian Regulars[/b] strike back at [b][color=lightgreen]Sumaya[/color][/b]. They send out [i]7th Special Attachment Force[/i] deep into Sumayan territory, terrorizing the locals at night. The Zellonian force, about 350 in total hunt down and eradicate a [i]Sons of Sumaya[/i] camp, killing all 700 of them in a vicious crossfire. [b]August 18th[/b]: [b]Zellonian[/b] King Theodore the Second speaks in Evanston about the recent tensions in [i]Zellonian Sarelia[/i]. "[i]While uncivilized they may be, pacification of these miscreants is a necessary evil to bring culture and education to their lands. Should they be unwilling to submit, it will be brought to them with force.[/i]" [hr] [u]OOC MECHANICS[/u] (Added 10/24/15) [[b]TAKES EFFECT STARTING IN 1904[/b]] [b]RESOURCES[/b]: There will be four resources in the game: Steel, Oil, Precious Metals and Rubber. * [b]Steel[/b]: Steel is required to build [b]Factories[/b], [b]Railroads[/b] and [b]Ships[/b]. * [b]Oil[/b]: Oil is a fuel required to [i]move[/i] your naval ships. This however does not take place until an unspecified year. * [b]Precious Metals[/b]: Precious Metals are rare, expensive minerals that generate a huge profit. * [b]Rare Materials[/b]: Hard to come by resources like rubber, tungsten, chromium and aluminum used in building [b]Ships[/b] and [b]Factories[/b]. [b]STEEL[/b]: - Represented by a [i]Mining Cart[/i] on the map. - Generates 3 Steel per Turn. [b]OIL[/b]: - Represented by a [i]Pumpjack[/i] on the map. - Generates 30 Oil per Turn. [b]PRECIOUS METALS[/b]: - Represented by a [i]Diamond[/i] on the map. - Generates $12,000,000,000 per turn. [b]RARE MATERIALS[/b]: - Represented by [i]Pyramid Bricks[/i] on the map. - Generates 2 Rare Materials per turn. [hr] [b]HOW IT WORKS[/b]: - Resources do not stack. Instead, like budget they are simply slotted. - Example: If you have 2 Steel Resources in your nation, every Turn you have [i]6 Steel Available[/i]. - Trading Resources: You can trade Resources for other Resources, or GNP for Resource Use. - Example: [i]Etellia[/i] trades [b]1 Available Steel[/b] to [i]Murenheidt[/i] for [i]1 Available Precious Metals[/i]. This requires a Trade Agreement! [b]THINGS YOU CAN DO[/b]: - [i]Convert Major Factory[/i]: A Major Factory can convert and increase one selected Resource Type that you own by 2. It will not produce GNP. - [i]Convert Minor Factory[/i]: A Minor Factory can convert and increase one selected Resource Type that you own by 1. - [i]Deficiency[/i]: If you don't have enough Steel to build a unit or building, it builds at -50% speed. [hr] [b]PREREQUISITES[/b]: [u]INDUSTRY[/u] - [b]Major Factory[/b]: Atop of it's GNP cost, it will now cost 5 Steel, 3 Precious Materials. - [b]Minor Factory[/b]: Atop of it's GNP cost, it will now cost 2 Steel, 1 Precious Materials. - [b]Railroads[/b]: Atop of it's GNP cost, it will now cost 3 Steel. [u]NAVY[/u] -- [b]Submarine[/b]: Atop of it's GNP cost, it will now cost 1 Steel. -- [b]Destroyer[/b]: Atop of it's GNP cost, it will now cost 1 Steel. -- [b]Light Cruiser[/b]: Atop of it's GNP cost, it will now cost 2 Steel. -- [b]Armored Cruiser[/b]: Atop of it's GNP cost, it will now cost 3 Steel, 3 Rare Materials. -- [b]Pre-Dreadnought[/b]: Atop of it's GNP cost, it will now cost 5 Steel, 5 Rare Materials.