[center][sup]art by the wonderful [url=http://skrelp.tumblr.com/]skrelp[/url][/sup] [img]http://i.imgur.com/tKCNbkA.gif[/img] [img]http://i.imgur.com/GNOuwnd.jpg[/img] [h3][url=http://www.roleplayerguild.com/topics/87773-mirror-fox-key/ooc]OOC is UP![/url][/h3][/center] [hider=The Old IntChk][h3]A CALL FOR TRAVELLERS[/h3][hr] [center][i]Attention citizens of Enn! A few good men and/or women needed to accompany a skilled Traveller outside the city walls! Must be courageous! No experience necessary! Meet at the eastern gate THIS THURSDAY at DAWN! Come packed and prepared to leave immediately! [sub](meals, shelter and transportation will not be provided. not responsible for injury or death.)[/sub][/i][/center] [h3]THE PREMISE[/h3][hr]This is the City of Enn: a peaceful, beautiful, quiet little city full of flowered trees and sculpted fountains. Like all cities, Enn is surrounded on all sides by a high stone wall. No one knows or cares what lies beyond the wall: the complacent citizens happily leave adventures to the Travellers. Throughout this world, the majority of people live out their lives in walled cities without ever glimpsing the outside. No one is forced to remain behind locked gates -- they simply have no reason to quit their comfortable lives. The dirty business of exploring and adventuring is the job of the outcasts, the people called Travellers. [i]Traveller[/i] is a title given to those adventurous few who move between cities. They may be messengers, merchants, beast-hunters and storytellers. Almost every city will welcome a Traveller in hope of trading money and supplies for the Traveller's skills and knowledge. Your character is a common citizen of Enn; they have lived all their lives within these walls. Travellers are so rare that the gates rarely open at all. When a Traveller arrives and posts a request for citizens to join them on the other side of the gate for the purpose of an unsaid mission, it causes quite a stir. Such a thing was unheard of. Respectable citizens! Traipsing around outside a proper city! Absurd! Whoever would respond to such a brazen request? [h3]GAMEPLAY[/h3][hr]Heavy influence is taken from Kino's Journey, Mushi-Shi, Undertale, Ico and Shadow of the Colossus, among others. The focus will be on exploration, problem-solving and character interaction. Expect colorful and trippy scenarios, anime physics, tropey plots, and stuff that doesn't quite make logical sense. This is a fantasy world where, outside the secluded city of Enn, anything goes. The RP will progress (at first) based on a series of missions dictated by the Traveller or requested by citizens of foreign cities. Throughout the journey, characters can expect to gain new skills, abilities, tools and allies that will help them become strong and competent Travellers themselves. There will be an overarching plot involving a Big Bad -- traces of that plot will be introduced early in the RP, but it's not the immediate objective. If all goes according to plan, the story will begin happily innocent and slowly progress into something darker. If you're looking for a consistently happy-go-lucky RP, this is probably not for you. [h3]CHARACTERS[/h3][hr]Characters originate in the city of Enn, which boasts a Renaissance technology level and a peaceful, clean standard of living. Everyone is human. There is no magic. Your character has probably heard tales passed down from long-ago Travellers about sigils and spells and intelligent monsters, but they are only stories. You are free to create locations and cultures within the city where needed to flesh out your character's history.[/hider] [center][b]1/24/16: NOW RECRUITING FOR CHAPTER 2[/b][/center] [color=gray][indent]The high, polished geared gates of Cogswall opened for the first time in years, to admit a small group of curious-looking Travellers. They came with stories of danger and magic, waving silly drawings on paper as if they were weapons. Preposterous! Surely Cogswall's reinforced walls, shining towers, mechanical soldiers and experienced gunsmen could handle any emergency, as they had for hundreds of years![/indent][/color] [h3]THE PREMISE[/h3][hr]This is the City of Cogswall: a proud steampunk city that is as full of corruption as it is of soot and grime. Like all cities, Cogswall is surrounded on all sides by a high wall. No one knows or cares what lies beyond the wall: the citizens gratefully leave adventures to the Travellers. Throughout this world, the majority of people live out their lives in walled cities without ever glimpsing the outside. No one is forced to remain behind locked gates -- but those that do step out of the Cogswall gates are stripped of their citizenship and residence. The dirty business of exploring and adventuring is the job of the outcasts, the people called Travellers. [i]Traveller[/i] is a title given to those adventurous few who move between cities. They may be messengers, merchants, beast-hunters and storytellers. Almost every city will welcome a Traveller in hope of trading money and supplies for the Traveller's skills and knowledge. Your character is a citizen of Cogswall; they have lived all their lives within these walls. Travellers are so rare that the gates rarely open at all. So now, when a group of Travellers arrives and has the audacity to warn the city of an incoming danger, no respectable citizen would ever take them seriously. [h3]GAMEPLAY[/h3][hr]Heavy influence is taken from Kino's Journey, Mushi-Shi, Undertale, Ico and Shadow of the Colossus, among others. The focus will be on exploration, problem-solving and character interaction. Expect colorful and trippy scenarios, anime physics, tropey plots, and stuff that doesn't quite make logical sense. This is a fantasy world where, outside the secluded city of Cogswall, anything goes. The RP will progress (at first) based on a series of missions dictated by the Traveller or requested by citizens of foreign cities. Throughout the journey, characters can expect to gain new skills, abilities, tools and allies that will help them become strong and competent Travellers themselves. There will be an overarching plot involving a Big Bad -- traces of that plot will be introduced early in the RP, but it's not the immediate objective. If all goes according to plan, the story will begin happily innocent and slowly progress into something darker. If you're looking for a consistently happy-go-lucky RP, this is probably not for you. [h3]CHARACTERS[/h3][hr]Characters originate in the city of Cogswall, which is your average gritty-yet-advanced Steampunk city. Everyone is human. There is no magic. Your character has probably heard tales passed down from long-ago Travellers about sigils and spells and intelligent monsters, but they are only stories. You are free to create locations and cultures within the city where needed to flesh out your character's history. [h3]SAMPLE CHARACTER SHEET[/h3][hr] [indent][img]http://i.imgur.com/jvSBMYQ.jpg[/img] [sup]art by the magnificent [url=http://tervola.deviantart.com/art/Shutu-565312801]Tervola[/url][/sup] [b]Name:[/b] Spook [b]Abstract:[/b] A masked Traveller with a permanent grin [b]Detail:[/b] When Spook stands still and quiet, he is a most menacing figure: the mask and hood and well-used sword give passersby good reason to avoid crossing his path. He looks like something that might spend his free time summoning dark hellions or snatching children in the night. This, according to the Travellers who know him, is a hilarious idea. The very thought of Spook doing something as productive as [i]summoning[/i] a beast of any kind is simply ridiculous. Spook is best known for being cheap, for his endless sense of humor, and for taking nothing at all seriously. He couldn't pretend to be evil if his life depended on it. The Travellers have asked him why he knows the rare magic runes of the Magi. They've asked him how he learned to fight so well when he barely had the discipline to stand up straight. They've tried, time and time again, to see what he was hiding under that mask -- but to this day none have succeeded.[/indent] [center][h3][url=http://www.roleplayerguild.com/topics/87773-mirror-fox-key/ooc]OOC is UP![/url][/h3][/center]