And... yet another critical decides to happen. I attack Wolf B with a fire spell! My roll: 19! (w/ Luck at 8+ 19 and 20 are both critical rolls) Enemy's dodge roll: 1 Is 19 + 7 more than 10 + (1 + 8)? 26 -------------------- 19 Critical hit! (basically, what that part shows is that for an extended critical to actually work, you still have to get at least 10 more than the enemy's total dodge roll... a 20 will always hit, but a 19 crit might not be a crit.) MAG mod = 11/2 = 5.5 * 3 = 16.5... + (6 (max die roll on a d6 spell)*2 (because crit)) 28.5... * 1.5 (fire weakness) = 42.75... 43 damage total! (ignores Mdef) Wolf B has 7/50 HP left... and I'm down to my last MP. *Wolf B is now DESPERATE! Wolf B now has a +50% chance to dodge incoming attacks, however, intimidations against them are 50% easier. Wolf A tries to bite me! Wolf A's hit roll: 17 + (8 AGImod) = 25 My dodge roll: 14 + (7 LUCKmod) = 21 Wolf A hits! Wolf A's effect roll (1d8 for poison) (must be 8 to succeed): 2 Wolf A's damage roll: 2 2 + 12 STRmod = 14 - 8 (Defense) = 6 damage I now have 3/19 HP... next is [@Ridlins]'s turn.