Ranked: Challenger Choice Power Level: Low/Non-Powered Arena: Frigid Northern Wasteland Battlefield Victory Requirements: Death, Rout. Wager: None Stipulations: Low/Non-Powered Character: [hider=The Beautiful Undying Raven] [b]Name:[/b] Feidlimid Bran Udødelig (Fied luh mid Brawn Ooh doh delay.) [b]Titles:[/b] The Beautiful Undying Raven [b]Affiliation:[/b] The Berserker Warbands, serving under the Chieftain as a soldier. [b]Gender:[/b] Male [b]Age:[/b] 31 [b]Birthplace:[/b] Unknown, born to a mother who abandoned him to the cold. Found and raised by the women of the Berserker Warband. [b]Race:[/b] Berserker [b]Appearance:[/b] Eyes sparkling like the crystal waters of a glacial lake, shimmering so brightly blue that some would even say they glowed like the morning sun. Hair flowing beyond his shoulders, so perfect in texture and shine. Perfect golden locks blow in the wind behind him. A body like a greek god, perfectly chisseled without any visible fat on his body. From his neck down he is coated in grizzly scars from countless battles, some scars are from wounds that would have felled greater men. His face is twisted and short, his nose too wide and brow set low. His mouth is adorned with lines of fury at all times. His teeth are filed to points, his gums are fragile and bleed frequently. Feidlimid has the strangest face that some have ever seen. In the frozen north one must protect oneself from the winds, so he wears the pelts of five beasts. A bear, a boar, a wolf, a deer, and a mountain lion. With the beasts heads intact, the pelts hang off of his body, obscuring his visage from those who face him. He looks like a five headed beast on the battlefield, a morbid chimera in human form. Wielding an axe so large it could cleave any number of great beasts in half with but one swing. Beneath his pelts is a suit of hefty armor with even more fur beneath. When he ingests the Berserker Drug his heart rate skyrockets, his blood boils and the air around him begins to steam. Clouds of mist exude from the furs on his body, making his appearance even more inhuman. Like a spirit of death he storms across the battlefield, washing away all who stand in his way. Wordlessly and violently, Feidlimid is truly a sight to behold. [b]Occupation:[/b] Soldier [b]Resources: [/b] Fur and Iron armor: The skin of bears, boars, mountain lions, deer, and wolves. Strapped over a partial suit of chain and plate. It protects him from cold winds and sharp swords alike. Just as strong as any suit of iron armor. Two Sheep Bladders full of the Berserker Drug: Approximately two gallons worth of the drug that allows him to go into the Berserker State. The Ravenous Bloodthief: A greataxe of epic proportions, crafted from tooth and bone and iron. A great beast of the sea plagued the Berserkers, killing all who dared sail its sea. A great warrior stepped up and slay the beast with a single swipe from a sword twice as long as himself. Then he left wordlessly, leaving the corpse of the monster on the shore. The Warband took its body and forged numerous weapons from its bones and teeth, but none were greater than the Ravenous Bloodthief. Created to be as long and great as the sword of the mysterious warrior, its weight was so great that even the strongest of warriors couldn't use it properly. When Feidlimid took the weapon up as a boy it was a worthless weight upon his shoulders, but as the years passed it became evident that ONLY Feidlimid could use it. He took it as his own and weilds it with pride. Strangely enough, when he's on the field of battle. Remarks pass from mouth to ear of how he looks very much like the nameless warrior who slayed the sea beast. [b]Skills: [/b] Proficiency with Large Weapons: When Feidlimid chose his weapon he chose the largest axe he could find, the older warriors laughed at him when the weapon he chose towered over him. They laughed even harder when he could barely stand while holding it. Years later, after countless days and nights of persistent training, Feidlimid now weilds the greatest of axes with ease. His own axe, crafted from bone and iron weighs well over 200 lbs. Hunting: Though unconventional, Feidlimid hunts with his bare hands. Tackling his prey and breaking their necks, he'd prefer this to hunt with his axe. But a swing of his axe tends to shred the flesh and make a grizzly unusable mess. He hunts with no armor and no weapons. Tracking: A necessity in the northern lands, to find food in such a barren landscape one must know where it hides. Incredible Strength and Stamina: Even without his berserker rage he is strong enough to heft his greataxe around in combat, and utilize it without much risk to himself. He's strong enough to break bones with his bare hands and shatter wooden shields with a kick. Though this strength is not superhuman, in reality he can barely lift his axe on his own. When he swings it, they are low sweeping swings towards the legs and maybe the torso. It is only when he takes the berserker drug that he can properly use his weapon. There are no vertical swings of his axe unless he is in the blood rage. Berserker Blood Rage: When a man of the Berserker tribe ingests the Berserker drug, he falls into a trance like state. Their eyes narrow to the width of a pinhead and they get tunnel vision. They lose themselves to the blood rage and their strength almost triples, they become unstoppable juggernauts on the field of battle. Deadly wounds don't even slow them down, an arrow to the chest will stay in his chest until his body collapses from exhaustion. They clench their teeth so hard that their gums bleed, their internal temperature rises, their heart pumps dangerously fast. They are hot to the touch, steaming in the wintery winds of the north. The blood rage lasts a few hours and leaves all who take it unable to move for hours afterwards. Only the strongest actually survive the ordeal, leaving nothing but strong warriors in the Berserker Warband. [b]Personality:[/b] The effects of the Berserker's Drug are degenerative and horrifying. The changes to a user's psyche can be so drastic that they can never be corrected. Feidlimid is one of the unfortunate souls who can never return to a normal life. The drug has stained his brain, his mind is tainted with the spillage of blood. Faces and names are lost to him forever, a life that he once knew is now a photograph soaked in blood. Unrecognizable and painful to think about. There is a woman who said she was once his wife, but her face and voice didn't stick with him for long. All that is left of Feidlimid is a husk, a hollow. A violent being with no purpose in life, beyond the slaughter and gore of the battlefield. In the rare moments where he is off the field of bloodshed he is reserved and silent, trying actively to keep his temper in check. He's prone to uncontrollable fits of violent rage,making him a detriment to those who would trust him. Behind the monster lies the faintest echoes of a once great man, and sometimes he will make slight but noticeable actions that mirror that once great man. He once, before the drug, held the gods in high regard. Worship daily, following their ideals to the letter. But now, he can't even remember what a god is. The halls of Valhalla once called to him, but now an echo of Hel rings his name. [b]Biography:[/b] Born to a mother who cheated on her husband with a traveler, he was left in the wild to die. As the cold began to clutch at his heart, a brawny soldier found the infant who had just let out his final helpless wail. Feidlimid was nursed back to health and raised into a great warrior. Even before he was introduced to the Berserker Drug he was a fierce warrior, at the age of 16 he was able to keep stride with the blood rage warriors. On the field of battle at the age of 20, after seven campaigns, he was offered the Berserker Drug. Four days later, he awoke in the enemy encampment. Not a soul was alive, and he was naked and blood soaked. As time wore on he began to take it compulsively, until the rage didn't even cause him to black out. He watched every second pass by in the blood rage, and still does to this day. Feidlimid slowly lost himself, everything that he had built up in his youth tore down as he waged war after war. Now, in his silver years he still battles like a youth, but his heart is deeply pained by what he has become.[/hider] Ranked: Challenger Choice Power Level: Mid/Powered Arena: Challenger Choice Victory Requirements: Death, Rout. Wager:None Stipulations: Mid/Powered only Character: Technically still a work in progress. I'm using this fight to flesh him out. [hider= Rog Ybivr] [b]Name:[/b] Rog Ybivr [b]Tier:[/b] Mid [b]Race:[/b] Stromn (A northern race of powerful Magic Sensitives.) [b]Sex:[/b] Male [b]Age:[/b] 51 [b]Height:[/b] 5'6" [b]Weight:[/b] 210 lbs [b]Personal Description:[/b] Distant from normal, Rog is distant, abrasiveness, and extremely quiet. Only speaking to describe his stances and introduce himself. It's not as though something keeps him quiet, no, his silence is intentional. Rog is aggressive, violent, and out of control. And he knows this. By silencing his inner demons, he keeps his violent tendencies at bay. It is only in combat that he feels truly free from his day to day resignation. He is, however, so accustomed to staying silent that he often forgets that he doesn't have to reserve himself. [b]Physical Description:[/b] Though he's getting along in years, Rog is an impressively built man. With obscenely broad shoulders and a ridiculous amount of body hair, he looks more like a Sasquatch than he does a man. Rog's hands are very large and rough like sandpaper, his face is sour and old, sagging with the years. His eyes are cloudy, his pupils are yellow in color. His skin is a deep tan, and his hair is salt and pepper grey. His body is worn and haggard from his years of living, scars from accidents and battles. Old bruises that never cleared up. Rog looks like a man past his prime, and that may be true. But he'll do anything to keep himself on the field of battle, until the day he finally falls. [b]Skills, Powers, and Abilities:[/b] Above Average Human Ability: Able to lift 500 lbs above his head, run at 23 mph, and able to take a ridiculous beating. He's not the most impressive man in the world, but he's no pushover either. The only fault in him is his inability to fight for long periods of time. Any fight that lasts longer than ten minutes, he will lose. He's an older man, he doesn't have as much energy as he did in his youth. The Five Elemental Beast Stances: With a profound connection to the ebb and flow of magic in the world, Rog has connected himself with Five Guardian Deities. Each of these powerful spirits take hold of his body, filling him with power depending on his stance. Filling him with a fraction of their power, granting him unique abilities. Each stance envelops him in a bright aura, the colors of these auras are named in the stance. Scarlet Salamander Inferno Stance: A soft styled offensive stance, connecting him with the gentle flames of the Salamander Spirit of Flame. Utilizing blows to the softer parts of the body, such as the stomach and throat. This stance aims to sap the energy from the opponent without expending any energy of his own. The Salamander engulfs his fingers in red flame, scorching those who are struck by them. By twisting his wrist, he can create rings of flame that he can launch at his opponent. The rings are about as wide as his hand, and move as fast as a punch. The smell of charcoal and cooked flesh fill the air while the Scarlet Salamander possesses him. There are no adverse effects on his body, this stance does not increase any of his latent abilities. Nor does it decrease any. The Salamander Stance can be considered the most balanced of the five stances. Vermilion Raiju Lightning Stance: A hard styled offensive stance, connecting him to the devastating power of the Raiju. Lightning courses through his veins, giving him tremendous speed and a devastating strike backed by lightning. A harsh fighting stlye that focuses on rapid punches, going entirely on the offensive with no defensive movement. This fighting stance takes "The Best Defense is a Good Offense" to heart. Throwing caution to the wind and striking at his opponent without cease. This stance aims to put the opponent entirely on the defensive, and is often quickly changed from. It leaves opponents with openings that can be abused by the other stances. The air smells of ionization and copper, and his body is left significantly more vulnerable. Strikes against him are more painful, and can exhaust him even more. Cerulean Leviathan Ocean Stance: A soft style defensive stance, filling him with the cool floes of the Northern waters. Long whips of water are ejected from his palms, as strong as leather and fifteen feet long. They serve as hard deterrents for offensive, and can be used to strangle opponents. The nature of this art is much different from the rest, and relies entirely on the whips and redirecting your opponent's weight. Exhausting the opponent by making their offense worthless and lashing them with painful whip cracks. The water is as cold as ice, and has the same painful effect as holding an icecube in your hand too long. The air smells of salt water and seafoam. This martial stance makes his own strikes worthless, carrying very little force of their own. As the whips are the primary offensive tool of this stance. Argent Garuda Tempest Stance: A hard styled offensive stance, breathing war into his lungs. The Garuda stance is a hand chop and kick reliant stance, because the wind slashes in front of his strikes. Turning his hands and feet into deadly sharp blades, allowing him to easily chop into flesh with a swipe. The flight is very limited, and is more of an exceptionally long jump.However, if he is already jumping it allows him to jump a second time. This is an omnidirectional jump that allows him to have much higher mobility than he normally would have. There are some side effects, such as being totally committed to the boosted jump. He cannot turn out of the boosted jump, so he can be caught easily. The air smells like pine wood while this is active. Russet Behemoth Mountain Stance: A hard style defensive stance, hardening his body and spirit. Filling him with the indomitable with of the Behemoth, and the immovable nature of the mountain. This martial stance makes him an immovable object. His muscles tighten and his skin hardens, making him as hard as a rock. On the flip side, however, this severely limits his mobility. Making him unable to jump or run, making him almost totally stationary in this stance. However, his body is so hard that his punches hurt significantly more than normal strikes. The air smells of freshly laid topsoil and petrichor, and earth seems to be pulled by his feet with every step. This has no real effects, aside from unsettling the ground wherever he goes in this stance. [b]Backstory:[/b] [I'll probably write this up within the week.] [/hider] Ranked: Challenger Choice Power Level: High/High-Powered Arena: The Spirit Gates Victory Requirements: Death, Rout. Wager: None Stipulations: High/High-Powered Only Character: [hider=Pikatok Cilage] [b]Name:[/b] Pikatok Cilage [b]Race:[/b] Human (Inuit) / Empowered Human [b]Sex:[/b] Female [b]Age:[/b] 72 [b]Height:[/b] 13'9" [b]Weight:[/b] 2,520 lbs [b]Personal Description:[/b] Pikatok is the strong silent type. Though, only to the barest degree of silent. Pikatok prefers to not speak until she is spoken to, then she will chew off your ear. Pikatok never really had a childhood, so while she's not doing her lifelong duty to protect the gates of life and death, she entertains herself with silly and childish behavior. Though, she would never admit to it, even if she got caught. While she is a bit childish, she does know the difference between the calm and the storm. Her mind can switch from innocent and childish to a ferocious warrior woman. Pikatok has a few bad habbits, such as overhunting and overeating. She's pretty self conscious about her size and weight, despite her body index being mostly muscle. As she grew older, she became more kindly. A little less of an annoyance in combat, her voice softening and behavior growing visibly kinder. Even though she still guards the gates, she has let a few innocent souls pass without challenge. [b]Physical Description:[/b] Pikatok is a remarkably large woman, towering over men and women alike. Her face is soft, but stern. She carries a look of one who has great purpose in life, her face has slight wrinkles from the stresses of her day to day life. Her body is hardened by battle and mystical energies. She constantly eminates an aura of light green energy, it leaks from her very slowly and it is hard to see against a green background. Fortunately, she is rarely seen outisde of the frozen north. Her skin is dark, about as dark as every other Inuit person. The skin that can be seen on her is rough and worn, as one would expect the skin of a warrior and worker to be.When she was revitalized with the Grand Spirit Elder's power, her skin became incredibly tough and leathery. Pikatok dresses in hide and fur, covering her entire body from head to toe, except for her face and hands. Her clothing consists of a long cloak with a hood that drapes over her forehead, her hair hangs out from the hood down to her chest. The cloak conceals a fur vest and pants. She has boots that are tightly tied to her legs, and her pants are tucked into them to seal out the cold. The outfit lacks gloves, she likes to work with her hands exposed. Pikatok's hair is braided down her back, its color now a starch white, strands of red hair can be seen at her bangs. Her eyes glow verdent, a shining green light emanates from her sockets. Veins can be seen pumping next to her eyes now, as blood now flows much stronger to her eyes. Pikatok's most surprising feature, however, is her remarkable bulk. Once an unnaturally tall woman, now she is inhumanly tall. Standing twice the height of most men, she is a colossus. Her shoulders as broad as a man laying sideways, she is tremendous. Filling out a massive rectangular build. [b]Skills, Powers, and Abilities:[/b] Gate Guardian's Might: Once, far in the reaches of history. Many shamans guarded the gates between the living and the spirits, but now very few are even capable of guarding them. Pikatok's tribe once had twelve shamans to guard the gates, each blessed with fractions of a great power that was divided amongst them. They would work together to rout any forced entry of the gates, and this worked so well that all attempts ceased. But with a recent threat to both worlds, the shaman known as Pikatok was the only hope they had to keep the gates closed. All of the power that would have been given to twelve, was given to her. This phenominal power is overwhelming, so colossal in amount that it constantly materializes around her in beastial form. The sillhouettes of beasts hover around her and dissipate into nothingness constantly. While her body looks "normal" from the outside, there are numerous changes to her biology. These changes are listed under Active Abilities. [hider=Passive Abilities] [list] [*]Strength of the Grand Beast: The Grand beast was the largest land mammal in the history of Earth, it is known now as the Asian Straight Tusk Elephant. At it's largest, it weighted thirty tons. Pikatok has the ability to bow any animal, dominate it and bend it to her will. This allows her the strength to lift the Grand Beast over her head, a full 30 tons, and throw it over 100 yards. [*]Speed of the Perigrin: In dive, the Perigrin can reach up to 240 mph. Pikatok, in sprint, can reach these speeds as well. Sustaining it for about twenty minutes. While running, she will on average only reach 60 mph. [*]Eyes of the Eagle: The Eagle's eyes can see a rat hiding in the brush from leagues away, Pikatok can tap into the sight of the eagle to see farther and sharper than any normal human. She can pick out a figure from a mile away, and count how many finger's he's holding up. [*]Nose of the Star Mole: The strongest nose in the world, with a nose so powerful that it can smell through the dirt. Pikatok can do the very same, and is able to track a single grasshopper for 500 miles just by smell alone. [*]Ears of the Dolphin: With the ability to hear for several miles, she can pick out a pin dropping from two hundred yards away. Even in pitch blackness, Pikatok can echolocate by whistling. This gives her a perfect sphere of sensory input around herself. [*]Legs of the Flea: Able to leap 200x her body length, Pikatok can leap 2,700 feet in a single bound. The same amount vertically, so she can jump into the clouds. Obviously she can survive the fall. [*]Reflexes of the Trap Jaw Ant: The Trap Jaw Ant's instincts are near instant, reacting to stimuli faster than the human mind can process. Pikatok gains the reaction speed of the ant, amplifying her reflexes to 10x that of normal humans. [*]Lungs of the Whale: The whale can dive deeper than any other beast, and Pikatok can hold her breath as long as a sperm whale. She can hold her breath for days at a time. [*]Depths of the Crustacean: Living at the bottom of the ocean, crustaceans can survive incredible depths. The shaman herself can survive the pressure of even the Mariana's Trench. She can also survive in hyper gravity of comparable pressure. [*]Hide of the Ankylosaur: One of the toughest creatures to ever live, its hide covered in thick bony tissue. Able to withstand low caliber rounds at point blank range, protecting her from most forms of offense. Her skin is as tough as bone, which means that it is capable of surviving concussive blows better than slashing. [*]Lyrebird's Imitation: A strange ability, honestly, and why she has it is baffling to even her. However, she has the unique ability to mimic any sound with her mouth. Literally any sound. [*]Jaws of the Tyrant Lizard: A fighting stance unique to the Shamans of Pikatok's tribe, the Tyrant Lizard of course being the Tyrannosaurus Rex. It is an incredibly efficient stance, relying on lunging grapples and swift legwork. It offers a balance of offensive and defensive options. Both arms are partially extended outwards, both leading and guarding with the left hand. [/list] [/hider] [hider=Active Abilities] [list] [*]Shark Skin Armor: While her hide is already incredibly durable, Shark Skin Armor can be used as an extra defensive measure. By calling the beast's spirit, she can make her skin as rough as a Shark's Scales, making her body cause incredibly painful scraping wounds on any glancing blow. Whether the blow is dealt to her or by her. [*]Horned Lizard's Bloodshot: An effective distraction ability, by pressurizing the blood vessels around her eyes, she can fire a stream of blood from them. This blood is hot and shot out at about fifty miles per hour. If it hits you in the eyes, it can potentially damage them permanently. Each time it is activated, it fires out one cup of blood. It can be used pretty frequently, as she has a lot of blood. [*]Bombardier Beetle's Explosion: Not noticeable at first glance, there are actually two small holes in the palms of her hands. These holes can fire off a caustic solution with explosive force three times daily. This spray is incredibly hot, at three hundred degrees fahrenheit, and it is acidic to the point of causing slight chemical burns on contact. More severe burns sustained. It is also an irritant, causing an incredibly painful itching on skin. [*]Pistol Shrimp Projectile: By snapping her fingers as hard and fast as she can, she can create a cavitation bubble in the air. Firing a projectile of superheated air, as hot as the surface of the sun and louder than a jet engine. It's like a bullet of air and fires as quickly as one. However, the greatest downside is that it fires incredibly inaccurately. She can only roughly aim it by pointing her finger in the general direction she wants it to go after snapping. It travels along her finger and then in that general direction. With a massive deviation of up to three feet. [*]Opossum's Anti-Toxin: Like the opossum, Pikatok can pump a special enzyme through her body that consumes and destroys all harmful chemicals in her body. This process can take seconds to days, depending on the quantity. An injection of poison such as a bite or syringe will be broken down in short periods of time. Accidentally consuming it or breathing it in will take longer, as it first has to make it into her blood before getting broken down. [*]Porcupine Spines: From her back, Pikatok can grow two foot long spines that are a centimeter thick at their base. With sharp barbs at their tip, they hook into flesh and cause tremendous pain. They grow outwards at the rate of 50 mph, and while they aren't strong enough to spear a human being, they grow from her body in the thousands. Meaning that if you are holding onto her, you're getting riddled with painful holes. It can also pop eyeballs, just saying. [*]Basilisk Sprint: The Basilisk lizard can run across water and so can Pikatok. Her feet change and grow webbing between her toes. Combining her speed with the added dispersal of her weight, she can run on the surface of water. She cannot stand still on top of the water. [*]Electric Eel's Stun: In the water, Pikatok can generate a 600 volt shock of electricity that jumps to the nearest animal. On land, Pikatok can grapple with anything and deliver the same shock by physically touching them and holding them in place. It's a short burst stun, and doesn't work as a permanent stunlock. Just a single shock. [/list] [/hider] Portal Transit: Pikatok can step through any portal that is and ever has been opened, and may choose her destination at will. Allowing herself to guard any gateway at any time. This sometimes leads her to totally different gates, and is randomly unpredictable. Most times she winds up where she is needed, so it doesn't particularly matter to her. The only time she ever had a problem was when she wound up on the moon and had to hold her breath for a day before finding out what the problem was. She can pass through the gate she came through and return to her own gate, regardless of the location she had wound up. [b]Backstory:[/b] Pikatok is the guardian of the gates between the realm of the living and the spirit realm. An ancient customary obligation between her tribe and the Grand Spirit Elder, Pikatok and all Shamans before her are granted the powers of beasts to compete with powerful foes. To protect the spirits from mortals, and mortals from spirits. They live, they die, and they move on to become spirits in their own right. Choosing to guard the gate from the other side, until their next descendant replaces them. At any one time, there would be twelve of them guarding the gates. every generation this number would slowly decline. It wasn't until Pikatok was born that there was no Shaman guarding the gates. With the Shamanic magic in her veins, she was quickly put to work. They had angered the Spirit Elder by not having a guard. The only reason they were spared was due to the previous generation's guard convincing him to not attack them quite yet. A famine had prevented them from harboring a child for a very long time. Pikatok was the first born in twenty years. She was instated as the guard at the age of seven, and her powers were granted. With no other shamans to help guard the gates, it fell on Pikatok the harbor all the power. For years she served her purpose, sired a child, and carried on her duties. Failing a scarce few times, and it wasn't particularly eventful until her grey years that anything spectacular happened. As Pikatok lay in her bed, she felt her death creep upon her. The cold hand of the reaper slid across her throat and was ready to take her, but suddenly a figure emerged in her room. Time stood still and the reaper shied away, The Grand Spirit Elder himself had made himself known. A great tragedy had befallen the numerous gates across the universe, Shamans across time and space had been slain left and right. And on Earth? Only Pikatok remained. The gates that were guarded had been left open, monster and spirit alike left the portals, man and beast entered. Disarray threw the world into madness, countless people being slain and spirits being absorbed. It was a cataclysm unmatched throughout history. The powers that would be granted to hundreds of Shamans to help combat this crisis had no outlet if Pikatok was dead. So the Grand Spirit Elder sustained her life and filled her with tremendous power. The power to bow any animal, and the power to overcome any obstacle. Her already impressive ability grew into tremendous and terrible power that only she can control. She still guards her own gate, but whenever a problem emerges at any of the other gates, she steps through and steps in to guard them herself.[/hider]