Hi. I'm the Co-GM and Sith Lord for this RP. I know that together we can remake the Galaxy as it should be. If you wish to learn the ways of the Darkside, I'm more than willing to teach you. [hider=My character] Name: Siador Dren Appearance: [img]http://www.askajedi.com/wp-content/uploads/2011/04/Offensive_Burst.jpg[/img] Age: 30 Personality: Strategic. He'll look for his opponent's weakness and try and attack it. He is not cruel, however, despite his master's protests, as he understands that once you break a person's spirit, they lose much of their worth to you. Instead he prefers turning people using logic, emotion, or even bribery. Bio: As a teenager from Corascant, he got a job with an archeology team excavating the ruins of Korriban. There he came across a Sith Holocron in a secret chamber within one of the tombs. When he read the ancient Sith inscription that was written on it aloud, "Peace is a lie, there is only Passion.", it opened. "Yes, but do you understand what that means?" the hologram asked him. He wanted to take the holocron to his employer, but he decided to study it first. As he spoke to it he learned many things, and though he was skeptical at first, his lessons included how to use the force to move objects. Their sponsor was simply a rich man looking for more treasures to show his rich friends so when, one year later, the man pulled their funding the rest of the team packed up to leave. Saidor decided to stay behind, to continue the search, as he told them. After they left the Sith taught him many things, and even showed him where and how to find artifacts of Sith power within the ruins. He sales most the minor trinkets he finds in order to buy supplies from traders that pass by, generally ordering what he needs from nearby worlds. Equipment: Ancient Sith Holocron (remains in the chamber where he found it, which has become his study), Ancient Sith lightsaber (still partially functional, on display in his study), ancient computer terminal (salvaged from the nearby Sith Academy Ruins), Assorted machines (he does live here after all), Sith Robes (made of Hississ leather for strength and durability), Red Lightsaber (made by him using Sith manufacturing methods and modern tech. Sith magics insure that no one who follows the light side can touch it without getting electrocuted.) Stats and Skills Dexterity: 2 Perception: 2 Treasure hunting: 3 Strength: 5 Lightsaber combat: 7 Technical: 2 Archaeology: 4 Force: 5 Telekinesis: 7 Lightning: 6 Healing: 6 [/hider] [hider=Pim, My first Apprentice] Second Character, as the Sith Lord can't be risked for actual battles unless they are really important. Name: Pim Species: Gungan Age: 25 Appearance: [img]http://i725.photobucket.com/albums/ww253/ivinesj/GunganJedi2.jpg[/img] Bio: When he was a young man he decided that he didn't want to just remain on Naboo for the rest of his life. He wanted to see other cultures. As soon as he was old enough he moved to Theed to live with his uncle. There he learned about other worlds and, when he was a teenager, joined a street gang. He had a few run-ins with local security, but nothing major. At the age of eighteen he got a job with a local criminal group flying transports, mostly moving stolen property but sometimes moving spice. Once he had earned the leader's trust he met the Hutt that the leader worked for, Gardo, and, with the gang leader's blessing, started smuggling goods for Gardo instead. He killed his first person when he was 21. It was a cargo inspector on Coruscant who started roughing him up when he refused to pay a larger bribe. Pim hid the body and, once he had finished the delivery, jettisoned it in an asteroid field before sterilizing the ship of the victim's DNA. His cool demeanor after committing murder impressed the Hutt and he started offering Pim assassin contracts. Pim grew quite efficient at it, becoming one of Gardo's top assassins. One day, however, after completing a contract Gardo refused to pay him, claiming that he was too sloppy. Without a word he ran his vibroblade through Gardo's throat, then killed his body guards. He spent the next month running from bounty hunters that Gardo's family sent after him before he got a message from an unknown client offering to pay him if he came to Korriban to meet the man. He stole an X-93 fighter, a derivative of the thousand year old X-wing line of fighters, from one of the bounty hunters and flew to Korriban. Upon arriving he was met by Saidor who gave him 1,000 credits and pulled out a green crystal. He placed it on a rock with the force and told Pim that if he could move it with only his mind he could keep the over 3,000 credit lightsaber crystal. Wanting the crystal enough that he was willing to look stupid while trying the task, he tried and, with some instruction from Saidor, was able to pull the crystal towards himself, though it hit him in the face. Saidor offered to hire him as his personal assassin and to teach him to use the Force. Pim accepted and, a few weeks later, had learned the basics of manipulating the Force and was sent on a mission. A Senator from Onderon name Talo was refusing to cooperate with Saidor's requests and Pim needed to see to it that the Junior Senator from Onderon got a promotion. Pim climbed in his ship and left for Nar Shada's Red Sector and a club called the Twitching Lekku where the Senator would be found. Stats and Skills: Dexterity: 3 Pickpocket: 4 Perception: 4 Stealth: 6 Strength: 3 Vibroblade combat: 5 Technical: 4 Piloting: 5 Force: 2 Choke: 3 [/hider] [hider=Sith Locations] Korriban: A wasteland of a planet, where duststorms can blow for days across the canyons and plateaus. Thousands of years earlier the Sith Empire built an Academy here where they trained recruits in the use of the Force. A few hundred meters from a door at the back of the Academy there is a cave at a bend in the canyon. At the back of this cave, across a bridge, there is an ancient Sith tomb. The Dark side is strong there, and within it you will see your past and future, and will come to learn your true nature. That is where a Sith Initiate will finish their initial training and become true Sith. Another few hundred meters beyond the bend the canyon ends, opening up into the Valley of Kings, amid pillars covered in ancient Sith inscription, lie four tombs of four ancient Sith Lords. Though their tombs were thought to be cleaned out long ago by treasure hunters and Sith apprentices hoping to impress their masters at the academy, there are hidden rooms within them where artifacts of great power were hidden. It is within one of these hidden rooms that Saidor found an ancient Holocron. The Academy has been rebuilt by Saidor with the help of droids, and the systems within replaced with modern equipment for learning and practice. Dantooine: The Jedi once had an academy here, but it was lost around the same time the Sith Academy on Korriban was destroyed. Saidor has begun surveying the ruins of the two layered circular Enclave in hopes of rebuilding it just as he rebuilt the Academy on Korriban, and to learn about the teachings of the Jedi that lived there. Points of interest in the area include a cave strong in the Force where lightsaber crystals grow and an ancient building containing a corrupted ancient star chart. [/hider] [hider=Animals] Hississ: A large lizard, as tall as a human. They have lived their entire life on Korriban and soaked up the Darkside energy there, allowing them to hide themselves using the force. Dexterity: 2 Dodge: 3 Perception: 2 Strength:6 Bite: 7 Claws: 8 Tail: 7 Technical: 0 (They're dumb animals) Force: 1 Camouflage: 2 (activates instinctively. Often used to stalk prey) [hr] Kath Hounds: Canines that hunt in packs of three or more, they nest in the plains and valleys of many worlds, including Dantooine and Korriban. Alone they're a nuisance, in a large enough packs, they can take down hississ. Dexterity: 4 Dodge: 5 Perception:3 Strength:3 Bite: 4 Claws: 4 Technical:0 Force:0 [hr] Shyrak: Flying mammals with a two meter wingspan that live in caves. They hunt using a sonar that can be used to defend themselves if they are threatened. Dexterity: 3 Perception: 3 Sonar: 5 Strength: 3 Bite: 4 Technical: 0 Force: 0 [/hider] [hider=Droids] Trade Federation Battle Droid: Dating back to before the Imperial Age, they were once a staple of the Trade Federation's military. These have been upgraded with small droid brains, allowing them to act independently if need be, though they can still be centrally controlled. Dexterity: 3 Blaster: 4 Perception: 3 Strength: 3 Technical: 1 Force: 0 [hr] Droidekas: Also once part of the TF's military, they have also been given the droid brain upgrade. They roll to their target area and, once there, stand in place while deploying a shield to defend themselves. Dexterity: 5 Rapid fire Blasters: 6 Speed roll: 6 Perception: 3 Strength: 1 Technical: 1 Shields: 5 Force: 0 [/hider]