[quote=@Ryonara] Like I said, Ebon is good at what he does. I chose his powers and abilities so he excels at what he should be doing, even if he doesn't do it properly himself. Even so I've already nerfed his telekinesis and telepathy to the point that they're only good for himself. he can't use his telepathy to read someone else mind unless they're not fighting (Allowing him to work without duress) and his telekinesis is what allows him to use his R-Types in the first place. His shield allows him to carry his drones and gives him something to work with when the enemy inevitably gets passed his drones. And the R-Types themselves I chose specifically because no one else uses a weapon like them. Instead of trying to be skilled with one weapon, Ebon's strategy is overwhelming you with many smaller ones. What do you think I should do with him? Remove his R-Types, leaving him to bash people with his shield? His telekinesis, so I'll have to make up some other reason why he can control his R-Types? His telepathy, so he can't use his R-Types without constantly having them in sight and removing their function as scouting tools? And while you're critiquing Ebon, maybe you should look through the CS and give everyone else a look too. I'm sure Ebon isn't the only one that managed to slip under the radar. [/quote] I'm not saying stripe him of all the powers he has, I'm saying reduce there level of ability. I know in a roleplay, especially one that has twenty plus characters there is pressure to distinguish yourself and be unique. You don't want to be just another character that might be easily forgotten if you dropped out (I know I've forgotten the less memorable of our drop outs). You want to be noticed and have your own thing separate from everyone else. Bearing that in mind I should tell you that Ebon isn't our first drone user. One of [i]The Originals[/i] from back when the RP was still GMed by Irish Tree was a drone user. I believe his name was Ineko. The point is that there is no such thing as a new idea so really just come up with what you like and distinguish yourself by your character's actions not by how much ass he can kick. If I were you with regards to Ebon's abilities, I'd keep the Kingdom but limit Ebon to four R-Types. Each with a slightly different functionality. This ensures that while they are valuable weapons they are not disposable. Also so that they are not totally reliant on him, give the R-Types a self propulsion system, granting them some level of freedom even if he is actively commanding them. As a plot point he can also be shown to be tinkering with the R-Types and improving them, rather than just having: "This one designed for this and oh I have a new one that does this". Instead of using Telekinesis to control them and Telepathy to watch there movements give Ebon some sort of heads up display, perhaps a visor that shows him what the R-Types are doing, if he's watching there movements with telepathy now he's already used to multi focus during battles. As for his semblance, rather than giving him telepathy [i]and[/i] telekinesis give him either technopathy, or technokinesis. Your semblance you have essentially for the purpose of controlling the R-Types (whatever other fringe benefits they may offer) so either he could have technokinesis and be capable of controlling them with his semblance just like before [i]or[/i] give the R-Types some sort of rudimentary AI which he can interface and instruct with technopathy. Just as Onarax said there are levels of power, just cause the general consensus is that he is overpowered does not mean that you have to completely and totally strip him of the things that people consider a problem at the moment.