[quote=@duck55223] Players are free to discuss pre-estiblished contact and relations, or leave first contact to the IC. If a majority of players want a Galactic UN, that's fine and shit that I totally get into, but even with that said I would not allow for the Glorph Empire. A player nation that needs a alliance of a majority of the rest of the player nations is not good in my book. [/quote]You have a rather strange interpretation on this. We talked about the concept in regards of a certain game which has galactic council as one of its core elements. But yeah, if a player wishes to be out of this at the moment it's just courtesy to allow them for the sake of expression. You also have a strange interpretation on why my faction needs something like "space UN" to function the best for story purposes. No, they aren't anywhere as awesomely powerful to require all the players and NPCs just to behave. They aren't Big Bad material, they're assholes who should be kept in check. They don't require military power but rules and laws which they can't just ignore. Otherwise it's less fun to write them because it's all about them just messing with whatever human faction they could find. Oh, how much they hate them. And that's just one of his many atrocities. Sure, it can somewhat work but writing plots and intrigue is far more amusing to me. Seriously, in any other NRP the nations already have some sorts of relations with each other. Why's it so difficult to do that for a space opera setting? If anything that's by far the most common way it also happens in fiction. There could be "mysterious newcomers" but in general there's already a large political body and interstellar laws which aren't limited to just one world.