Some good stuff here, but alas, we could only pick three winners. Let's see who'll rise up on top eh? Two major themes that I noticed among the writings were isolation (Gratia Mindaro is Alone/Pop Quiz/Exposed Faces/Halloween Special) and a looming, not quite known threat, suggestive of Grimm but more, of course, than simple monsters (Drip-drip-drip/My Hider). Each deals with a different kind of fear, be it the mounting fear of impending horror, or that instinctive, awful loneliness. I know the entries carried different themes as well, but I feel that they fit well into this categorization. In third place, though it was ultimately hard to decide, [b]Write[/b] cashes in on his return to the RP with a [b]single credito bandito[/b]. Noice. In second place, for a tantalizing buildup, some lusciously thick suspense, and tasty use of detail, comes Krayzikk, to whom two credits are owed. In first place, for a saga written with great effort, substantial plot, the terror of all that is familiar vanishing from beneath you, and a distinct use of 'there' instead of 'their', is [b]PrinceOfSeraphs[/b] who'll take [b]three credits[/b] back to the IC. Wondering why your tale didn't quite make it? I'll do my best to give consolation and rationalization. [b]Guess Who[/b], I always enjoy your submissions, but when incorporating emotional drama your writing simply does not make the connection in your case. It told a story equal parts silly and sad, not really grounded in either real, and compared to the other entries you did not communicate spookiness or fear as much. That's not to say you did poorly; I am simply trying to provide critique. My advice would be to make sure you're approaching the task at hand, then pick an overall tone and stick with it. [b]Eklipse[/b], you gave an intense account of your character's dream, in which her feelings of anxiety and inadequacy expressed themselves, but again, compared to the ranking entries, it fell just short. What's spooky/fearful for Krysanthe is not necessarily spooky/fearful for the reader, at least in my case. [b]Plank Sinatra[/b], yours was a great narrative, but the amount of time focused on setting the scene or invoking the scare/fear was rather low. It took me a little while to get into the spooky aspect of the story, and just when I was settling in for a gripping account of Lorena's wild stampede through a scary nighttime forest, it ended and turned out to be nothing more than a prank. [b]Crimmy[/b], as usual you created well the feeling of intensity that lends itself well to unsettling reads, but while subtlety is the mark of a master spooksman I think you went a little too subtle. Call it my fault if you want, but I ended up not understanding the deeper meaning to your entry, and the mood built up didn't really seem to go anywhere. Remember, with non-canon stories, anything is possible, particularly non-happy endings. None of you permanently killed off characters. The ones that weren't awarded were the ones that I felt lacked a punch: the spook being a false alarm, the spook being...being alone?, the spook being a dream, and the spook being a prank. But don't unbuckle your suspenders, loosen your lederhosen, or drop your blouses yet, because we're thrusting right into... [h1]#21 - Challontest - It's Good to be Bad[/h1] [b]Judge:[/b] Lugubrious [b]Type:[/b] Character Recreation [b]Deadline:[/b] November 11 Remember your character sheet? Well, it's time to waltz on over to the characters tab and start rifling, because your dossier be needin' adjustment. Your task is to take your character and make your character into a bad guy. The fashion of bad guy is inconsequential, you could have a serial killer, a mustachio'd villain, a street thug, a mafioso, a lunatic, a terrorist, a monster in human form, anything as long as it's done thoughtfully, just adhere to these guidelines: the resulting character must be clearly linked to the original, a sort of 'dark world' version of them. As long as that link is maintained, a couple of key changes could be made to nearly any characteristic, be it appearance, personality, weapon, semblance, history, or even fundamentals like race, species and sex. Keep in mind, however, that sometimes the most subtle changes can be the most effective. Sure, Gren could be made into a bloodthirsty cyborg butcher called the Bloody Boar, or something like that, but what if instead his cybernetics were of low-quality? He could have become weak and resentful after losing most of his body rather than resilient and powerful, and allied himself with the wrong people in the past to compensate for being unable to realize his goals on his own. You have the freedom to overhaul your character, via changing their traits or past events, or if your character isn't exactly goody two-shoes to start with, you can just let them keep going on their path, and give us a glimpse of your character twenty years from now. For example, if I made Abel just a bit more fatalistic, and an adopted faunus in the Fulgurate family to boot, perhaps he'd be a member of the White Fang. Given his power and seriousness, however, he'd be no ordinary, card-carrying member of the organization: he could be 'the dragon', which is to say the number-one subordinate of the big boss. Could you then picture Abel in a mask and dark armor, taking on all four good guys at once with an electrified poleax and a glum, indomitable attitude? I could. I'm looking forward to seeing your creativity in action. You've got a lot of freedom, but it's up to you to decide how much to use. What I want is not necessarily huge changes or slight changes with great ramifications: I'm looking for something intriguing, sensational, and diabolical. HOB is now a cafe, you're the waiter, and I'm ordering the best villain you've got on the menu. Impress me! [b]Name:[/b] (include alias if applicable) [b]Age:[/b] (your character's age or higher) [b]Gender:[/b] [b]Race: [/b] [b]Affiliation:[/b] (organization, clan, profession, what have you) [b]Weapon:[/b] [b]Semblance: [/b] [b]Personality:[/b] [b]Appearance:[/b] [b]History:[/b] (significant events pertaining to the villain character, ideally not more than three paragraphs)