[hider=Sadri Beleth] [center][h3]Sadri Beleth[/h3][/center] [center][sup][sup][h3]Dunmer Male | 75 | Lord[/h3][/sup][/sup][/center] [h3][u]Basic Information [/U][/h3] [indent][b]Birthplace[/b]: Bergama, Hammerfell [b]Appearance[/b]: At first glance, the first thing to notice about Sadri, aside from his racial features of dark, ashen skin and pointy ears (rather, a single ear in Sadri’s case), is that he’s tall. Sadri’s taller than most Dunmer, almost reaching Altmer levels of height, while unfortunately lacking the graceful musculature and shape of their race. Instead, Sadri is incredibly wiry and lanky albeit broad-shouldered, with practically no fat on his limbs and quite long, sinewy arms (rather, arm) and legs, bearing signs of scars and bruises collected through years of life-threatening lines of work. His good hand is large, almost reminiscent of a spider, with long, bony fingers. Sadri has a very interesting face that a more scholarly onlooker could liken to the vestiges of a once-admirably crafted sculpture. The mer has a long, horse-like face, enhanced by his rather large crooked nose, with a network of scars lined and dotted all over, reminders that even Restoration Magic can fix only so much. Acting as artificial creases and canyons all over his skin, the amount of scars, and how they interconnect, certainly give Sadri’s face a busy look. His right eye is discolored to a color of salmon from his natural red, thanks to cataracts. Also suffering from chronic subconjunctival hemorrhage, Sadri makes use of a leech called Mora as a temporary ailment. Lacking a right arm from halfway beneath the elbow and a left ear, Sadri has found ways to cope with these – previously having used an enchanted stump with limited powers of telekinesis, Sadri now has a full-on prosthetic arm with double joints. As for his ear, he has simply learned to live with asymmetrical hearing loss, preferring to listen to things he finds soothing with his right ear. His jet black hair looks like it has receded slightly, with a sharp widow’s peak hanging onto the edge of his forehead, with the rest of his hair swept back and tied into a low ponytail. Sadri's beard has grown fully, somewhat unkempt. Sadri’s clothing is unorthodox, worn and certainly shows a wide degree of influence from various fashion styles throughout Tamriel, with baggy black breeches in the Nordic style, whereas his tall, waterproof red leather boots betray to Colovian influence. Over his white, baggy shirt, he wears a thick, padded coat originally from Alik’r underneath a silver-embroidered open vest, with a multi-colored sash, worn under the vest but over the coat, holding the coat closed and secure. [b]Personality[/b]: Sadri is a mer who has learned nearly everything he knows about life by experience. while he considers himself dense for lacking the wisdom to avoid mistakes from the get-go, he has experienced, lost, and found enough things to consider himself to be a mature and wise person, having earned his wisdom over time. This is not to say that he does not make mistakes anymore, but at least, he can now recognize them. Having often lived outside of mer society, Sadri is comparably old, mentally speaking, to his usual acquaintances, and is somewhat dulled by the contrast between his exhausted mind and relatively young body, and the fact that he seems to outlast most friends, although he has recently found some invigoration and become somewhat more emotion-driven thanks to a newly blooming relationship. He has managed to shed a part of his grumpiness thanks to this, he has also been rendered somewhat easier to spur. While often sarcastic, the recent events have strained him to a point that he finds it harder for himself to dabble in his black humor. He definitely seems happier compared to when he had first joined the Company, and is more sociable in his relationships with his comrades, having gotten to know them, and even bond with them, over time. Yet at the same time his growth into a more emotional person has brought with it a negative side - he has become more sullen in respect to his original, uncaring and professional self. [b]Background[/b]: [hider=Story so far] Sadri, a Dunmer, was born rather far away from the home of his ancestors, in Bergama. His grandfather, hailing from Sadrith Mora, had learned of the catastrophe while leading a caravan in Hammerfell with his family. Struck with grief, suddenly tired and not wanting to witness the ruins by himself, the man had settled in his last stop, where he had learned of the news. According to his father’s accounts, Sadri’s grandfather, originally an energetic, cheerful man, had changed deeply, becoming more of an introverted and cautious man. Nonetheless, the man’s aptitude for trade hadn’t changed, and with his newfound cautiousness and yearning for safety, he had actually made more money by simply trading and loaning in Bergama instead of wandering throughout with a caravan. And his father had continued the trade alongside Sadri's grandfather during his youth, and by himself once his father had passed, amassing a good sum of money. It was here, in the Alik’r Desert, where Sadri spent a good portion of his youth as the child of relatively wealthy parents. Sadri, however, perhaps thanks to man and mer’s common folly of never being satisfied, was not happy with how he lived his life – it was immensely boring in the middle of the desert, and there was only so much one could do. Sadri, at the young age of thirty, decided to learn more of the world’s ways, other cultures and people, and just see the things lying under the sun, and set off with a caravan, with his parents’ blessings. Even today, for Sadri, there is no better emotion than the feeling of awe and wonder – to see a beautiful waterfall, or person, or listen to music, and just enjoy the feeling. And this new lifestyle of wandering helped with this yearning of Sadri’s immensely. As he got accustomed to traveling, Sadri slowly convinced himself to enjoy the road as much as the destination. He began with a short stint as a caravan guard that took him all over Tamriel, spent about three years as part of a whaling ship in the Sea of Ghosts, and afterwards served alongside a group of scavengers specializing in taking Dwemer machinery to the surface, amongst various other odd-jobs. After about a dozen years of wandering about, he decided to return to Bergama with the onset of the Great War, wishing to avoid the conflict. His parents, still alive, welcomed him warmly. Their son had matured with his various experiences, and it seemed, for now, that it was his time to rest. Sadri felt like he had to process all his experiences, and became a librarian. It was better than to leech his parents for money during wartime, and it was a very quiet experience that allowed him to meditate, and make sense of his travels. He spent a good decade just living the simple life in the middle of the desert, while making good use of his time as librarian - thanks to the fact that not many people cared for reading in Bergama, he was able to read up on the contents of the library, and actually get paid for it, undisturbed. However, as a side effect, his reads renewed his interests in the rest of Nirn. Once again suffering from a wanderlust itch to scratch, Sadri set off once more, when the Great War ended for good with the Second Treaty of Stros M'Kai. Joining up with a caravan to get to Sentinel, where he signed up on a ship, Sadri would find himself in anti-pirate duty, as a ship mate. Even though the duty had started well, with normal action in the Iliac Bay, the frigate would find itself under harassment from various pirate ships in its chase for an infamous pirate from Stros M’Kai, and eventually ambushed and boarded by almost a dozen cutters and schooners. As a ship mate, Sadri found himself fighting hordes of pirates, armed only with a cutlass and a three-legged stool. While he fought admirably, he was wounded multiple times in the battle, fighting on with sheer adrenaline and stiff upper lip, eventually getting put down by a stab to his side, and a dagger going through between his shoulder blade and his collarbone. Barely kept alive through restoration magic, potions, and sheer luck, Sadri would learn that the ship had managed to repel the attack, and was headed south to recover. Before the ship could dock, however, the ship was destroyed in a storm after getting directly struck by lightning, off the coast of Woodhearth. Sadri himself barely survived, getting plenty of nails stuck in his face and body on top of his other wounds. One of these nails caused the onset of cataracts on his right eye. Saved by a bunch of Bosmer fishermen, Sadri eventually recovered, living a sedentary life for a few months in Woodhearth. Trying to pick up the trade of a barber, Sadri ended up accidentally slitting the throat of a Bosmer pro-Thalmor official, getting jailed and sentenced to death. However, instead, he got broken out of jail by wild Bosmer separatists, who believed that Sadri had done this as an act of defiance against Thalmor rule. Unable to explain the truth, Sadri ended up becoming an insurgent in Valenwood, fighting against the Aldmeris Dominion, although more often than not the native wildlife of the province itself. After a year of attacking Thalmor patrols, but more importantly avoiding malaria, dysentery, black fever, yellow fever, ticks, flies and insects, Sadri decided to flee for Elsweyr, having had enough of fighting a fight that wasn’t even his. In Elsweyr, a climate familiar with him, Sadri drifted from city to city for a while, and even occasionally out of the province, until he signed up as a caravan guard after a growing frustration with his lack of drive, but had to quit in Leyawiin after an intimate encounter with the daughter of a wealthy trader. Having run out of ideas, and in need of money, he joined up with the local town guards, who were planning a campaign to root out bandits and pirates around the Niben River and the Topal Sea. Like most of his jobs, it began well, but went sour after getting ambushed by a bandit during scouting duty. Fighting against a muscle-clad brute wielding a zweihander, Sadri almost got his head cloven in two, but managed to parry the strike, albeit losing his right arm and left ear in the process. After getting kicked downhill and breaking his ribs after smashing into a tree stump in his fall, Sadri lost consciousness, thinking that he wouldn’t wake up. However, he somehow survived despite his heavy bleeding. Waking up at the base of a hill, Sadri managed to lift himself up with his spare arm and began slumping back. Eventually reaching camp, he was recovered thanks to luck and intense medical attention. However, his arm and ear were completely gone – perhaps a small price, compared to his life. Going to the Imperial city with his savings and the compensation he received, he commissioned a Dunmer smith and a Synod apprentice to build him an arm. During this time, he also sent a letter to his parents asking for some monetary assistance. Learning of their son’s quandary, Sadri’s parents sent a meager sum of money to him, with which he was able to pay for the costs of his ‘new arm’. He got a hollow bonemold stump, embedded with a soul gem, which was able to generate a telekinetic field for as long as the wearer wished, and the soul gem’s charge allowed. Satisfied, and also without any money, he left for Morrowind upon learning of the Nerevarine’s return and the call for Dunmer to help rebuild the province. Sadri joined a bunch of slaving raids into Northern Argonia, and built up quite a business, imprisoning Argonians and then ransoming them back, and selling those who couldn’t pay back to Great House plantations. However, after nearly getting killed by an Argonian that wished to be freed, he sold all of his slaves to House Dres, and began sailing goods around Vvardenfell instead, returning to his old wandering lifestyle only when the decree was lifted by the Nerevarine himself. Having met with the Nerevarine and having gotten congratulated on his good work was one of the higher points in Sadri’s life, although recent news has buried this beneath a good amount of spite. He ended up in Skyrim with his meager amount of riches and two friends, in hopes of buying his own whaling ship and introducing the trade to his own province, but his friends had different ideas, and one night, took off with the money while Sadri was too busy. Sadri tracked the thieves and the money trail all the way to a Nordic ruin, but after barely surviving a bridge collapse over a ravine that took his two betrayers and money down to the deepest ends of Nirn, a dejected Sadri went for the nearest city instead, where he ended up joining a mercenary company, with whom he would end up fighting Reachmen, Akaviri invaders, and Anu knows what else. [/hider] [/indent] [h3][u]Capabilities [/u][/h3] [indent] [b]Skills[/b]: [list] [*] Expert One-Handed Blade [*] Adept Hand to Hand [*] Adept Acrobatics [*] Apprentice One-Handed Blunt [*] Apprentice Athletics [*] Appprentice Enchanting [*] Apprentice Mercantile [*] Apprentice Light Armor [*] Novice Smithing [*] Novice Speech [*] Novice Restoration [/list] [b]Weaknesses[/b]: [u][b]A Helping Hand:[/b][/u] Has only one arm, having lost the other to a bandit somewhere in the Niben Bay. He substitutes for the other with enchanted prosthetics and learned ambidexterity. [u][b]Bloodshot:[/b][/u] One eye is half-blind thanks to cataracts and piercing trauma, and often gets worse under stress or after blunt trauma, sometimes even filling up with blood. [u][b]Say What?:[/b][/u] Sadri has only one ear, which impairs his hearing thanks to imbalanced reception, and also makes him easy to pick out from a crowd thanks to the asymmetry. [u][b]Get a Grip:[/b][/u] Constant stress and moon sugar withdrawal, alongside the way the war has been going, has soured Sadri's mood somewhat. He's professional enough to keep it concealed, but he's only mortal after all. [b]Spells[/b]: [u]Restoration[/u]: Minor Respite, Heal Minor Wounds [b]Combat Style[/b]: Sadri, never actually trained in the martial arts, has simply learned by experience, and prefers more on brutish, quick maneuvers to take down foes, as opposed to flashy moves. Sadri has become a hard hitter over the years, and after decades of heavy swinging, it’s practically become a fighting style in itself for Sadri, who has merely specialized on how to hit hard, and when to hit hard. Seeing him in combat, with his poorly formed parries, stumbling dodges and heavy, almost blunt strikes often convinces one that he is an amateur fighter - but somehow, it works horrifyingly effectively, often outperforming actually trained and skilled fighters. [b]Relations and Affiliations[/b]: Sadri’s parents are still alive in Hammerfell, and they communicate through letters. [b]Opinions of Group Members[/b]: [hider=Opinions] [b]Jorwen:[/b] Missing? Last seen in enemy territory? Oh, [i]shit.[/i] [b]Solveig:[/b] Sadri doesn't know what to feel - his rather abrupt confession, something that even he didn't expect, has put him in a situation that he hasn't been in for a long time. And now that Jorwen's gone, he's somewhat afraid of how it'll strike Solveig. [b]Sevine:[/b] Wounded's better than dead, and Sadri would be sad to see such a lively person go. Sure, she's theatrical and too romantic, but she's cheerful and entertaining. [b]Leif:[/b] His infatuation about Sevine is somewhat angering Sadri. He can relate to Leif because he's also a clingy and jealous person, but he knows this and tries to let things slide. [i]This[/i] fellow, on the other hand... [b]Sagax:[/b] Sadri finds it nothing short of miraculous that Sagax hasn't gotten himself killed yet. Young, enthusiastic, and in a dangerous line of work? Sounds like a true fool. Then again, only fools have what it takes to be true heroes. [b]Keegan:[/b] Poor bastard looks quite shaken up by all that happened. Just keeps getting the shit end of the stick, doesn't he? Sadri wonders how long he can keep that up. [b]Tsleeixth:[/b] He's practical and helpful, and can summon a big-ass fucking Atronach. That bottle incident feels more and more like a bigger mistake. [b]Roze:[/b] Her perfect foil to Sagax and their friendship makes almost Sadri feel like he's reading some sort of novel. Hopefully fate won't cut their book short. [b]Rhasha'Dar:[/b] Spriggans can really fuck you up. They say cats have nine lives, although here's to hoping he doesn't spend them all dodging talon-branches or fireballs. [b]Vurwe:[/b] It's almost as if fate's trying to spell out that Sadri will get what's coming to him. A jerkoff murdered by an Argonian? Sounds awfully foreboding. [b]Do'Karth:[/b] The fact that he can hold his own against the Kamal with a bloody staff amazes Sadri to no end. He hopes that Do'Karth doesn't end up regretting his adherence to pacifism. [b]Marcel:[/b] Didn't look like he'd be able to hold his own, especially after all that shit the Pale group's gone through. Surprised to see he's alive. Then again, men are like potatoes - the best are all buried deep. [b]Daixanos:[/b] Having heard of his conduct in their mission, Sadri respects Dax somewhat more than back when they had first met, but that doesn't amount to much. [b]Raelyn:[/b] Sadri can say he's touched Raelyn like he's touched no woman before, what with trying to slide her guts back in and melding her skin back together. That's one for the tales. [b]Elmera:[/b] She was lucky that bolt didn't end up somewhere higher up and closer to center. That would've been an awful sight. Moral of the story - wear more armor. [b]Niernen:[/b] She's still alive, however bruised. That's actually good to know. At least not [i]everyone[/i] he met in that bloody swamp has died. [b]Valen:[/b] He was a quiet fellow and a nice bowman, and, well... Sadri's seen his fair share of people falling into the depths of the sea, but it's still pretty unnerving to see. [b]Bharzak:[/b] [i]Who?[/i] Oh, her? Oh. She's a part of the company? [b]Narzul:[/b] Most nobility are assholes and he seems no exception, although he does have respect for reason and a stalwart outlook, and Sadri can respect him for that. [/hider] [b]Other Capabilities[/b]: Sadri looks intimidating thanks to his height and lanky, scarred body, and he knows how to make good use of this. He is also a decent sailor, having spent a good amount of time at sea as ship mate. He also shows some promise as a scholar and orator, thanks to his time spent as a librarian in the past, although this doesn’t reflect much upon his daily life. [/indent] [h3][u]Inventory [/u][/h3] [indent] [b]Cash[/b]: 110 septims [b]Keys and Lockpicks[/b]: Key to family house in Bergama [b]Tools and Crafting Materials[/b]: None [b]Clothing and Armor[/b]: -1 bandana, often used as scarf -1 [url=https://s-media-cache-ak0.pinimg.com/564x/11/cd/8c/11cd8c8dc46a1d95219fd5c4d7e3f7e8.jpg]padded helmet[/url] -1 chainmail coif -1 coat of chainmail -1 [url=http://cyfrowe.mnw.art.pl/Content/29662/Galeria/szt2786.jpg]padded waterproof coat[/url] -1 [url=https://s-media-cache-ak0.pinimg.com/564x/74/50/1d/74501d635595f767786bd278a4e1aac4.jpg]embroidered vest[/url] -2 shirts and breeches -1 sash -1 pair of waterproof knee-high boots -4 pieces of underwear [b]Weapon and Ammunition[/b]: -[url=http://www.oriental-arms.co.il/photos/items/10/002110/ph-0.jpg]1 heavy backsword with guarded hilt[/url] [b]Potion and Arcane Supplies[/b]: -2 potions of Cure Common Disease -2 potions of Restoration [b]Jewelry, Valuables and Personal Belongings[/b]: -3 discount amulets of Protection from Disease -2 discount amulets of Fortify Luck -1 small steel canteen full of water, inhabited by Mora the leech [b]Books and Documents[/b]: -Contract -On the Lusty Argonian Maid -The Monomyth -The Mythic Dawn Commentaries [b]Food, Drinks and Ingredients[/b]: -1 sack of flour -1 satchel of moon sugar [b]Load Bearing Equipment[/b]: -1 duffle bag -1 belt with satchels, containing potions -1 sword belt with attached scabbard -1 skin of water -1 skin of flin (mostly empty) [b]Other[/b]: None [/indent] [/hider]